Catalogue / database

Database

Every weapon, vehicle and piece of gear observed in the build, with in-match purchase cost and progression gates. 77 records, filtered by what you came for.

34 of 34
Assault Rifle

A-91

Cost
$0
RPM
700
Ammo
5.56x45mm
Weight
3.17 kg
XP track
Assault
Unlock
—
Assault Rifle

T-21

Cost
$600
RPM
750
Ammo
5.56x45mm
Weight
3.27 kg
XP track
Assault
Unlock
—
Assault Rifle

AK74

Cost
$1,600
RPM
650
Ammo
5.45x39mm
Weight
3 kg
XP track
Assault
Unlock
Assault Lv 3 · $10,000
Assault Rifle

GALIL

Cost
$2,200
RPM
650
Ammo
5.56x45mm
Weight
3.95 kg
XP track
Assault
Unlock
—
Assault Rifle

M4

Cost
$2,800
RPM
800
Ammo
5.56x45mm
Weight
2.92 kg
XP track
Assault
Unlock
—
Assault Rifle

FAL

Cost
$6,500
RPM
650
Ammo
.308 Win
Weight
4.25 kg
XP track
Assault
Unlock
—
Submachine Gun

AMP-9

Cost
$900
RPM
900
Ammo
9x19mm
Weight
1.4 kg
XP track
Medic
Unlock
—
Submachine Gun

MP5

Cost
$1,500
RPM
800
Ammo
9x19mm
Weight
2.54 kg
XP track
Medic
Unlock
Medic Lv 15 · $75,000
Shotgun

MP43

Cost
$400
RPM
900
Ammo
12 Gauge
Weight
3.2 kg
XP track
Support
Unlock
—
Shotgun

M500

Cost
$1,200
RPM
120
Ammo
12 Gauge
Weight
3.52 kg
XP track
Support
Unlock
—
Light Machine Gun

M249 SAW

Cost
$3,200
RPM
850
Ammo
5.56x45mm
Weight
7.5 kg
XP track
Support
Unlock
—
Light Machine Gun

PKM

Cost
$4,500
RPM
600
Ammo
7.62x54mm
Weight
7.5 kg
XP track
Support
Unlock
—
Marksman Rifle

SKS

Cost
$2,400
RPM
420
Ammo
7.62x39mm
Weight
3.85 kg
XP track
Recon
Unlock
—
Marksman Rifle

SVD

Cost
$4,800
RPM
480
Ammo
7.62x54mm
Weight
5.3 kg
XP track
Recon
Unlock
—
Marksman Rifle

BMR-308

Cost
$6,000
RPM
450
Ammo
.308 Win
Weight
3.9 kg
XP track
Recon
Unlock
—
Sniper Rifle

SV98

Cost
$5,200
RPM
46
Ammo
7.62x54mm
Weight
5.8 kg
XP track
Recon
Unlock
—
Sniper Rifle

MK22

Cost
$6,400
RPM
46
Ammo
.308 Win
Weight
6.3 kg
XP track
Recon
Unlock
—
Sniper Rifle

AMR 50

Cost
$8,800
RPM
41.5
Ammo
.50 Cal
Weight
12.5 kg
XP track
Recon
Unlock
—
Launcher

RPG-7

Cost
$2,000
RPM
100
Ammo
93mm Self-Propelled Rocket
Weight
6.3 kg
XP track
Support
Unlock
—
Launcher

MAAWS

Cost
$2,600
RPM
100
Ammo
84mm Anti-Tank Shell
Weight
—
XP track
Support
Unlock
—
Launcher

MGL-40

Cost
$6,000
RPM
75
Ammo
40mm Grenade Shells
Weight
—
XP track
Support
Unlock
—

Damage and muzzle velocity are not published in-game, so those fields stay blank. Stats as of Beta 2 - 3 September 2026.

Weapon Stats

What the numbers tell you — and what they don’t

The catalogue covers 34 weapons across 9 classes — Assault Rifles, SMGs, Shotguns, LMGs, Marksman Rifles, Sniper Rifles, Bows, Sidearms, and Launchers — chambered in 15 different calibres. Prices range from $0 all the way to $8,800 for the AMR 50.

Start with the free guns

Three weapons cost nothing, including the BUSHMASTER M17S. Because your balance persists and only 90% of spending is refunded, a free weapon you perform well with is often a better investment than an expensive one you are still learning. And these are not "starter guns" — they are standard service rifles with normal performance profiles.

Rate of fire: the only published stat

Rate of fire is the one combat stat the game actually exposes. It ranges from 41.5 RPM to 1200 RPM, and it is the clearest indicator of how a weapon feels in your hands.

Damage and muzzle velocity are not shown anywhere in the game’s own UI, so those columns stay blank in this catalogue rather than being guessed. What does exist is a community damage model, agreed across several independent calculators, which works from the round rather than the gun — our damage calculator solves it and states exactly which parts of it are missing.

Calibre matters more than the weapon

Ammunition and magazines are purchased separately. That means:

  • Two weapons sharing a calibre share a supply chain.
  • Two weapons in different calibres each require their own ammo block.

With 15 calibres in circulation, a loadout that sticks to one is dramatically cheaper and easier to pack than one that mixes two.

This is not a small detail — magazine shape and ammo volume dominate your pack space. The loadout guide explains why this single choice often matters more than the gun itself.

Sourcing and what is actually in the game

Every weapon entry is marked with its sourcing quality, and the catalogue reflects builds up to Beta 2 - 3 September 2026.

The developer has announced 37 weapons for launch. 33 have been observed.

The missing four are not gaps in research — they are unreleased content.