The systems that actually decide matches

The Parts the Game Does Not Explain

WARDOGS teaches you how to shoot and leaves everything else for you to figure out. These guides cover the systems that actually decide matches — money, capacity, transport, and indirect fire — written out properly and backed by data.

Each guide is built directly on the catalogues published elsewhere on this site. That means the numbers in the guides are the numbers in the data — not a second set someone typed in.

Where a figure is contestable, its source and evidence tier are stated exactly where it is used. Where a value is community-observed rather than official, it says so. Where something is unknown, it stays unknown.

Read them in any order. If you are new, start at the top.

5 Guides

Read

Start Here

Getting Started

What a match actually is: 100 players, three teams, 256 km², and a roaming control zone.

The handful of decisions that matter in your first few hours.

Read the guide
Systems

The Economy

Your balance carries between rounds, and 90% of equipment spending returns to you if you survive.

That single rule inverts most instincts about what to buy.

Read the guide
Loadouts

Packing a Loadout

Capacity is a shape, not a number.

Why a 21-slot pack refuses items a 15-slot pack accepts, and what the expensive backpacks are actually selling.

Read the guide
Logistics

Vehicle Logistics

Only 12 of 20 vehicles carry cargo. A crate costs you seats. A pallet is sealed.

How to work out what a run can move before you drive it.

Read the guide
Indirect Fire

Ranging Artillery

What a mil is, why every target has two arcs, how height between gun and target changes the solution, and how to range in with one spotting round.

Read the guide
Tools

Put Them Into Practice

Notes

How these guides are written

Each guide is built from the catalogues published on this site. The numbers in the writing are the numbers in the data — not a separate set.

Where the game does not publish something — damage, recoil, muzzle velocity — the guides do not invent estimates to fill the gap. They state what is unknown, explain what can be reasoned from what is known, and stop there.

That occasionally makes for a less satisfying answer. It is also the reason the answers here can be relied on.

Reasoning is labelled as reasoning. When a guide explains what a number implies for how you should play, that is an argument, not a measurement — written so you can disagree with it. When it states a fact, that fact has a source.