Armory / loadout builder

Build your edge.

Grid-based storage with real placement rules. Every container has its own layout, every item its own footprint, and nothing is placed unless the space genuinely exists.

Weapon tier listArmory · 158 items
41 items
magazine$35
AK74 30 Rnd

AK74 30 Rnd

magazine

Weight
0.6 kg
Ammo
5.45x39mm
Rounds
30
Rotates
Yes
Drag to a grid
magazine$150
AK74 60 Rnd

AK74 60 Rnd

magazine

Weight
0.9 kg
Ammo
5.45x39mm
Rounds
60
Rotates
Yes
Drag to a grid
magazine$200
AK74 75 Rnd Drum

AK74 75 Rnd Drum

magazine

Weight
2.1 kg
Ammo
5.45x39mm
Rounds
75
Rotates
No
Drag to a grid
magazine$30
AMP-9 15 Rnd

AMP-9 15 Rnd

magazine

Weight
0.3 kg
Ammo
9x19mm
Rounds
15
Rotates
Yes
Drag to a grid
magazine$70
AMP-9 20 Rnd

AMP-9 20 Rnd

magazine

Weight
—
Ammo
9x19mm
Rounds
20
Rotates
Yes
Drag to a grid
magazine$100
AMP-9 30 Rnd

AMP-9 30 Rnd

magazine

Weight
0.5 kg
Ammo
9x19mm
Rounds
30
Rotates
Yes
Drag to a grid
magazine$180
AMP-9 50 Rnd

AMP-9 50 Rnd

magazine

Weight
1.5 kg
Ammo
9x19mm
Rounds
50
Rotates
Yes
Drag to a grid
magazine$15
AMR-50 5 Rnd

AMR-50 5 Rnd

magazine

Weight
1.3 kg
Ammo
.50 Cal
Rounds
5
Rotates
No
Drag to a grid
magazine$30
AMR-50 10 Rnd

AMR-50 10 Rnd

magazine

Weight
2.2 kg
Ammo
.50 Cal
Rounds
10
Rotates
No
Drag to a grid
magazine$50
Deagle 7 Rnd

Deagle 7 Rnd

magazine

Weight
0.4 kg
Ammo
.50 AE
Rounds
7
Rotates
No
Drag to a grid
magazine$60
.308 10 Rnd

.308 10 Rnd

magazine

Weight
0.5 kg
Ammo
.308 Win
Rounds
10
Rotates
No
Drag to a grid
magazine$150
.308 20 Rnd

.308 20 Rnd

magazine

Weight
0.8 kg
Ammo
.308 Win
Rounds
20
Rotates
Yes
Drag to a grid
magazine$250
.308 30 Rnd

.308 30 Rnd

magazine

Weight
1.1 kg
Ammo
.308 Win
Rounds
30
Rotates
Yes
Drag to a grid
magazine$60
Galil 35 Rnd

Galil 35 Rnd

magazine

Weight
0.7 kg
Ammo
5.56x45mm
Rounds
35
Rotates
Yes
Drag to a grid
magazine$110
Galil 50 Rnd

Galil 50 Rnd

magazine

Weight
1.2 kg
Ammo
5.56x45mm
Rounds
50
Rotates
Yes
Drag to a grid
magazine$30
GGX 17 Rnd

GGX 17 Rnd

magazine

Weight
0.3 kg
Ammo
9x19mm
Rounds
17
Rotates
Yes
Drag to a grid
magazine$70
GGX 33 Rnd

GGX 33 Rnd

magazine

Weight
0.5 kg
Ammo
9x19mm
Rounds
33
Rotates
Yes
Drag to a grid
magazine$110
GGX 50 Rnd Drum

GGX 50 Rnd Drum

magazine

Weight
1.5 kg
Ammo
9x19mm
Rounds
50
Rotates
Yes
Drag to a grid
magazine$20
M1911 7 Rnd

M1911 7 Rnd

magazine

Weight
0.2 kg
Ammo
.45 ACP
Rounds
7
Rotates
No
Drag to a grid
magazine$35
M1911 10 Rnd

M1911 10 Rnd

magazine

Weight
0.4 kg
Ammo
.45 ACP
Rounds
10
Rotates
No
Drag to a grid
magazine$200
M249 100 Rnd Fabric

M249 100 Rnd Fabric

magazine

Weight
1.6 kg
Ammo
5.56x45mm
Rounds
100
Rotates
No
Drag to a grid
magazine$250
M249 200 Rnd Box

M249 200 Rnd Box

magazine

Weight
3.1 kg
Ammo
5.56x45mm
Rounds
200
Rotates
No
Drag to a grid
magazine$30
MK22 5 Rnd

MK22 5 Rnd

magazine

Weight
0.4 kg
Ammo
.308 Win
Rounds
5
Rotates
No
Drag to a grid
magazine$60
MK22 10 Rnd

MK22 10 Rnd

magazine

Weight
0.5 kg
Ammo
.308 Win
Rounds
10
Rotates
No
Drag to a grid
magazine$70
MP5 20 Rnd

MP5 20 Rnd

magazine

Weight
0.3 kg
Ammo
9x19mm
Rounds
20
Rotates
Yes
Drag to a grid
magazine$100
MP5 30 Rnd

MP5 30 Rnd

magazine

Weight
0.5 kg
Ammo
9x19mm
Rounds
30
Rotates
Yes
Drag to a grid
magazine$230
MP5 50 Rnd

MP5 50 Rnd

magazine

Weight
1.5 kg
Ammo
9x19mm
Rounds
50
Rotates
Yes
Drag to a grid
magazine$100
PKM 100 Rnd Box

PKM 100 Rnd Box

magazine

Weight
3.9 kg
Ammo
7.62x54mm
Rounds
100
Rotates
No
Drag to a grid
magazine$25
PP-19 Vityaz 10 Rnd

PP-19 Vityaz 10 Rnd

magazine

Weight
0.2 kg
Ammo
9x19mm
Rounds
10
Rotates
No
Drag to a grid
magazine$100
PP-19 Vityaz 30 Rnd

PP-19 Vityaz 30 Rnd

magazine

Weight
—
Ammo
9x19mm
Rounds
30
Rotates
Yes
Drag to a grid
magazine$200
PP-19 Vityaz 50 Rnd

PP-19 Vityaz 50 Rnd

magazine

Weight
—
Ammo
9x19mm
Rounds
50
Rotates
Yes
Drag to a grid
magazine$30
Super-45 13 Rnd

Super-45 13 Rnd

magazine

Weight
0.2 kg
Ammo
.45 ACP
Rounds
13
Rotates
Yes
Drag to a grid
magazine$80
Super-45 30 Rnd

Super-45 30 Rnd

magazine

Weight
0.9 kg
Ammo
.45 ACP
Rounds
30
Rotates
Yes
Drag to a grid
magazine$280
Super-45 40 Rnd Drum

Super-45 40 Rnd Drum

magazine

Weight
1.6 kg
Ammo
.45 ACP
Rounds
40
Rotates
Yes
Drag to a grid
magazine$20
SVD 5 Rnd

SVD 5 Rnd

magazine

Weight
0.2 kg
Ammo
7.62x54mmR
Rounds
5
Rotates
No
Drag to a grid
magazine$40
SVD 10 Rnd

SVD 10 Rnd

magazine

Weight
0.3 kg
Ammo
7.62x54mmR
Rounds
10
Rotates
No
Drag to a grid
magazine$40
SV-98 10 Rnd

SV-98 10 Rnd

magazine

Weight
0.3 kg
Ammo
7.62x54mmR
Rounds
10
Rotates
No
Drag to a grid
magazine$10
STANAG 20 Rnd

STANAG 20 Rnd

magazine

Weight
0.3 kg
Ammo
5.56x45mm
Rounds
20
Rotates
Yes
Drag to a grid
magazine$180
STANAG 60 Rnd

STANAG 60 Rnd

magazine

Weight
1.0 kg
Ammo
5.56x45mm
Rounds
60
Rotates
Yes
Drag to a grid
magazine—
Mosin Standard Mag

Mosin Standard Mag

magazine

Weight
—
Ammo
7.62x54mmR
Rotates
No
Drag to a grid
magazine—
MI1×1

MP43 Internal Mag

magazine

Weight
—
Ammo
12 Gauge
Rotates
No
Drag to a grid
Total cost$0
Weight0.0 kg
Storage0/0
Items0
Storage0 cells free

No backpack equipped, so this slot adds no storage.

Drag an item onto a grid to place it. Press R while dragging to rotate, double-click a placed item to rotate it, right-click to remove. Item footprints and container grid shapes are defined by this site, because the game does not publish them. See methodology.

How the Builder Decides What Fits

The builder is the game’s inventory system — not a checklist

This builder does not "approximate" the rules. It is the rules: items are rectangles, containers are grids, and an item only fits if its footprint fits into free, connected cells.

That is why a backpack with empty slots can still refuse an item. Several packs are not one compartment — they are multiple sealed pockets with blocked columns between them.

  • The Pouch is three isolated 1×2 pockets. It can never accept anything two cells wide, even when empty.
  • The Field Backpack is three 2×2 pockets.
  • The Assault Backpack is a 3×5 centre with narrow side columns.

The builder models these separators exactly. If the builder says no, the game says no.

Pack in order of size

Weapons and magazines are the largest, least flexible shapes. They go in first.

Medical and utility items are small and fill whatever remains. Packing in the wrong order produces a backpack full of tiny items that cannot accept the one item you actually needed.

Rotation is not always allowed

Where the game allows rotation, the builder allows it. Where the game does not, it does not.

This matters most for long items — often the difference between fitting in your current pack or needing the next size up.

Leave room for the way home

Most equipment spending is refunded if you survive. Extraction is worth more than anything you might pick up along the way.

But a pack with no space cannot take advantage of either. Build with a gap.

Shareable builds

Every build generates a shareable link so a squad can agree on kit before anyone spends money.

For deeper detail, the inventory guide explains the grid system, and the gear catalogue lists what each container costs.