Catalogue / database

Database

Every weapon, vehicle and piece of gear observed in the build, with in-match purchase cost and progression gates. 77 records, filtered by what you came for.

20 of 20
Land Transport

BOBCAT

Cost
$500
Track
Driver
Seats
2
Armour
-92.5%
Speed
75 km/h
Unlock
—
Land Transport

DUNE BUGGY

Cost
$1,500
Track
Driver
Seats
3
Armour
-90%
Speed
130 km/h
Unlock
Driver Lv 10 · $35,000
Land Transport

KODIAK

Cost
$2,500
Track
Driver
Seats
4
Armour
—
Speed
154 km/h
Unlock
—
Land Transport

HUMVEE

Cost
$3,000
Track
Driver
Seats
4
Armour
-95%
Speed
113 km/h
Unlock
Driver Lv 15 · $25,000
Land Transport

URAL

Cost
$5,000
Track
Driver
Seats
3
Armour
-95%
Speed
79 km/h
Unlock
Driver Lv 4 · $60,000
Tank

L2A6

Cost
$14,000
Track
Wardog
Seats
3
Armour
Immune
Speed
65 km/h
Unlock
Wardog Lv 35 · $500,000
Artillery

SPH-2

Cost
$8,000
Track
Wardog
Seats
3
Armour
Immune
Speed
65 km/h
Unlock
Wardog Lv 55 · $400,000
Air Combat

HAVOC

Cost
$18,000
Track
Pilot
Seats
2
Armour
-95%
Speed
400 km/h
Unlock
Pilot Lv 35 · $500,000
Air Transport

MH-6

Cost
$6,250
Track
Pilot
Seats
6
Armour
-80%
Speed
350 km/h
Unlock
—
Air Transport

Z20 LAKOTA

Cost
$7,400
Track
Pilot
Seats
13
Armour
-95%
Speed
445 km/h
Unlock
Pilot Lv 10 · $50,000

Seats, top speed and armour are recorded where a source publishes them and left blank where none does; armament is not recorded. Stats as of Beta 2 - 3 September 2026.

Vehicle Stats

Choosing a vehicle — and what it commits you to

WARDOGS includes 20 vehicles across 5 classes: Land Transport, Tank, Artillery, Air Combat, and Air Transport. Prices run from $500 for the BOBCAT to $18,000 for the HAVOC — a spread of more than thirty to one. These are not variants of a single purchase; they are fundamentally different tools.

The map is the real cost

The map is 256 km². That one fact defines the entire vehicle economy.

A cheap vehicle beats no vehicle by a larger margin than an expensive vehicle beats a cheap one. Crossing this map on foot costs minutes you could have spent inside the contested 2×2 km zone — and because the zone spawns randomly, the walk changes every match. Mobility is not a luxury; it is the baseline.

Transport and combat are separate jobs

Only 12 vehicles have a cargo bed. Tanks, artillery pieces and attack helicopters cannot carry crates at all. An armed vehicle depends on an unarmed one to keep shooting.

This makes trucks a role, not a consolation prize. They are the backbone of logistics, and the logistics guide breaks down exactly what each bed can carry.

Vehicles are exposed assets

Loadout gear you extract with is mostly refunded. A vehicle abandoned in a field is gone.

Price a vehicle against how likely you are to still have it at the end of the round — not against its peak performance. A tank that dies early is more expensive than a truck that lives.

Class defines the commitment

Class tells you the role, and the role is the purchase:

  • Land Transport makes the map crossable.
  • Air Transport trades cost and visibility for speed.
  • Tanks and Artillery are specialists that rely on someone else to keep them supplied.
  • Air Combat is reach and firepower at the price of being the most conspicuous thing in the sky.

Buying across classes is how a squad covers ground. Buying within a class is how an individual specialises.

Neither is wrong — but they are different plans, and you should know which one you are committing to.