Indirect fire / calculator

Mortar and artillery calculator

Put your gun on the map, put the target where you want the shell, and read off the bearing, the ground range and the mils to dial. Covers the SPH-2 out to 2.66 km and the buildable L81 Mortar to about 685 m, on Bakurani, Ozeti and Zestafona.

Fire control/ 02

Firing solution

AWAITING POSITION
Azimuth—°
Ground range—m

Set your position and a target to calculate a firing solution.

Height diff.—mTargets at 0 m
Flight profile—No arc selected
Bakurani
Layers
Step 1 of 2Set your position.

Click the map where your gun is. You can type its exact X and Y afterwards.

500 MX — · Y —
GUN TOOL · CLICK TO SITELocal board

Click to place, drag to adjust, scroll to zoom. Share firing solution copies the numbers to read out, with a link that reproduces the whole board. The board is also kept on this device.

How it works

Reading the solution

Azimuth

The azimuth is the compass bearing from your gun to the selected target, measured in degrees clockwise from north.

The map is always north-up, so the bearing is literal: point the tube on that heading.

Mil

The mil value is barrel elevation, not a direction.

Most targets offer two valid arcs:

  • Low arc — fast, flat, reaches the target quickly
  • High arc — slow, steep, drops in over cover

Select the arc in the panel to see its flight profile. You are choosing the shape of the shot, not just the angle.

Height

Targets are treated as 0 m elevation. Your gun is not.

A gun placed above the target needs more elevation; a gun below it needs less. Click Height under Your artillery to enter your gun’s elevation, and the solution automatically corrects for the difference.

There is no terrain data on this page — height must be entered manually.

Sources

Where the numbers come from

The flight model (muzzle velocity, drag, angle-to-mil mapping) comes from the WardogsHub artillery calculator, Season 1 data. It is a community simulation, not an official table.

The L81 Mortar’s range is disputed across community sources. Treat its solutions as starting points and confirm with a ranging shot.

Map tiles and place markers come from MetaForge WARDOGS maps, positioned in the game’s world coordinates. Distances on the board are true ground distances.

The X/Y grid divides each map into 100 m units, with Y counted north from the south edge. It has not been checked against the in-game coordinate display, so place by map where possible.