Barrier Mesh
EQUIP Barrier Mesh. FIRE to throw. On landing, create destructible markers that fortify after a delay. These markers form barriers that block player movement.

Sentinel

Norwegian operative Deadlock deploys an array of cutting-edge nanowire to secure the battlefield from even the most lethal assault. No one escapes her vigilant watch, nor survives her unyielding ferocity.
EQUIP a destructible Sonic Sensor. FIRE to place. Triggers on nearby detected enemy noise, creating a zone that concusses all players. Sonic Sensor stealths after placement. Can be picked up.
| Rank | Games | W–L | Win rate |
|---|---|---|---|
| Iron – Bronze | 89 | 45–44 | 50.6% |
| Silver – Gold | 85 | 44–39 | 53% |
| Platinum – Diamond | 47 | 22–25 | 46.8% |
| Ascendant | 23 | 11–9 | 55% |
| Immortal – Radiant | 28 | 12–16 | 42.9% |
From 24,740 player-games from 2,474 competitive matches, patch 13.09, gathered through the third-party HenrikDev API and frozen at 2026-11-01 (every player in each match counts). Pick rate is the share of those matches with Deadlock on either team. Strong/weak against is Deadlock's win rate when the enemy team had that agent. Lists need 5+ games.
EQUIP Barrier Mesh. FIRE to throw. On landing, create destructible markers that fortify after a delay. These markers form barriers that block player movement.
EQUIP a destructible Sonic Sensor. FIRE to place. Triggers on nearby detected enemy noise, creating a zone that concusses all players. Sonic Sensor stealths after placement. Can be picked up.
EQUIP GravNet. FIRE to throw. ALT FIRE to lob. Explodes on landing, forcing all players to crouch and move slowly until they remove the net.
EQUIP Annihilation. FIRE to launch a zone, forcing the first enemy caught into a destructible cocoon that pulls them along a path for lethal damage unless the cocoon is destroyed.
Keys shown are the default keybinds.
Lock down sites, watch flanks and anchor retakes.
Deadlock is one of 7 Sentinels. Pair them with agents who cover the roles your comp is missing.
Deadlock overall: 52% win rate over 292 games (148W–139L), 0.98 K/D, 204 ACS.
Community averageCommunity average: 24,740 player-games from 2,474 competitive matches, patch 13.09, gathered through the third-party HenrikDev API and frozen at 2026-11-01.