Snake Bite
EQUIP Snake Bite. FIRE to launch. On landing, create a zone that grants vulnerable and deals low damage to all players.

Controller

The American Chemist, Viper deploys an array of poisonous chemical devices to control the battlefield and choke the enemy's vision. If the toxins don't kill her prey, her mindgames surely will.
EQUIP Poison Cloud. FIRE to throw. ALT FIRE to lob. REACTIVATE to consume fuel to create a toxic smoke that decays enemies. Can be picked up during BUY PHASE.
| Rank | Games | W–L | Win rate |
|---|---|---|---|
| Iron – Bronze | 58 | 18–39 | 31.6% |
| Silver – Gold | 23 | 8–14 | 36.4% |
| Platinum – Diamond | 16 | 11–4 | 73.3% |
| Ascendant | 12 | 7–3 | 70% |
| Immortal – Radiant | 50 | 27–22 | 55.1% |
From 24,740 player-games from 2,474 competitive matches, patch 13.09, gathered through the third-party HenrikDev API and frozen at 2026-11-01 (every player in each match counts). Pick rate is the share of those matches with Viper on either team. Strong/weak against is Viper's win rate when the enemy team had that agent. Lists need 5+ games.
EQUIP Snake Bite. FIRE to launch. On landing, create a zone that grants vulnerable and deals low damage to all players.
EQUIP Poison Cloud. FIRE to throw. ALT FIRE to lob. REACTIVATE to consume fuel to create a toxic smoke that decays enemies. Can be picked up during BUY PHASE.
EQUIP Toxic Screen. FIRE to send forward and place a line of emitters. REACTIVATE to consume fuel to create a toxic vision-blocking wall that decays enemies.
EQUIP Viper’s Pit. FIRE to form a large toxic vision-blocking cloud that decays enemies inside. HOLD ACTIVATE to cancel the cloud.
Viper’s Toxin continuously inflicts decay when enemies come in contact. Passively recharge fuel over time.
Keys shown are the default keybinds.
Smoke off sightlines and slice the map to set up executes.
Viper is one of 7 Controllers. Pair them with agents who cover the roles your comp is missing.
Viper overall: 47% win rate over 174 games (79W–89L), 1.02 K/D, 210 ACS.
Community averageCommunity average: 24,740 player-games from 2,474 competitive matches, patch 13.09, gathered through the third-party HenrikDev API and frozen at 2026-11-01.