Trademark
EQUIP a destructible Trademark. FIRE to place. Triggers on nearby visible enemies in range, creating a zone that slows all players. Can be recalled.

Sentinel

Well-dressed and well-armed, French weapons designer Chamber expels aggressors with deadly precision. He leverages his custom arsenal to hold the line and pick off enemies from afar, with a contingency built for every plan.
EQUIP Headhunter. FIRE to shoot. ALT FIRE to aim down sights.
| Rank | Games | W–L | Win rate |
|---|---|---|---|
| Iron – Bronze | 235 | 108–122 | 47% |
| Silver – Gold | 301 | 146–149 | 49.5% |
| Platinum – Diamond | 455 | 212–235 | 47.4% |
| Ascendant | 254 | 120–129 | 48.2% |
| Immortal – Radiant | 723 | 372–346 | 51.8% |
From 24,740 player-games from 2,474 competitive matches, patch 13.09, gathered through the third-party HenrikDev API and frozen at 2026-11-01 (every player in each match counts). Pick rate is the share of those matches with Chamber on either team. Strong/weak against is Chamber's win rate when the enemy team had that agent. Lists need 5+ games.
EQUIP a destructible Trademark. FIRE to place. Triggers on nearby visible enemies in range, creating a zone that slows all players. Can be recalled.
EQUIP Headhunter. FIRE to shoot. ALT FIRE to aim down sights.
EQUIP a destructible Rendezvous. FIRE to place. While in range, REACTIVATE to instantly teleport to it. Can be recalled.
ACTIVATE to access a sniper rifle that deals lethal damage with direct hits to the upper body. FIRE to shoot. ALT FIRE to aim down sights. On kills, create a zone that slows all players.
Keys shown are the default keybinds.
Lock down sites, watch flanks and anchor retakes.
Chamber is one of 7 Sentinels. Pair them with agents who cover the roles your comp is missing.
Chamber overall: 50% win rate over 2039 games (996W–1013L), 1.10 K/D, 218 ACS.
Community averageCommunity average: 24,740 player-games from 2,474 competitive matches, patch 13.09, gathered through the third-party HenrikDev API and frozen at 2026-11-01.