Crosscut
EQUIP a destructible Crosscut. FIRE to place. While in range, INTERACT to teleport to it. Can be recalled during BUY PHASE.

Sentinel

Empowered by an unstoppable DNA mutation, Senegalese enforcer Veto defies the rules of engagement by nullifying his opponent's powers and technology. On Veto's battlefield, gunplay is your only guarantee.
EQUIP a destructible Chokehold. FIRE to throw. Chokehold stealths after landing. Triggers on nearby visible enemies in range, deafening, decaying, and tethering enemies. Can be recalled during BUY PHASE.
| Rank | Games | W–L | Win rate |
|---|---|---|---|
| Iron – Bronze | 51 | 24–27 | 47.1% |
| Silver – Gold | 54 | 26–28 | 48.1% |
| Platinum – Diamond | 29 | 14–15 | 48.3% |
| Ascendant | 17 | 10–6 | 62.5% |
| Immortal – Radiant | 20 | 9–11 | 45% |
From 24,740 player-games from 2,474 competitive matches, patch 13.09, gathered through the third-party HenrikDev API and frozen at 2026-11-01 (every player in each match counts). Pick rate is the share of those matches with Veto on either team. Strong/weak against is Veto's win rate when the enemy team had that agent. Lists need 5+ games.
EQUIP a destructible Crosscut. FIRE to place. While in range, INTERACT to teleport to it. Can be recalled during BUY PHASE.
EQUIP a destructible Chokehold. FIRE to throw. Chokehold stealths after landing. Triggers on nearby visible enemies in range, deafening, decaying, and tethering enemies. Can be recalled during BUY PHASE.
EQUIP a destructible Interceptor. FIRE to place. REACTIVATE to activate. While active, destroy any enemy utility that can be shot or would bounce off players in range and line of sight. Can be recalled.
INSTANTLY gain evolution. Evolution grants combat stim, continuous healing, and immunity to all debuffs and damage, except weapons.
Keys shown are the default keybinds.
Lock down sites, watch flanks and anchor retakes.
Veto is one of 7 Sentinels. Pair them with agents who cover the roles your comp is missing.
Veto overall: 48% win rate over 178 games (85W–92L), 1.04 K/D, 216 ACS.
Community averageCommunity average: 24,740 player-games from 2,474 competitive matches, patch 13.09, gathered through the third-party HenrikDev API and frozen at 2026-11-01.