Aftershock
EQUIP Aftershock. FIRE to send a zone through a wall, exploding to repeatedly deal damage to all players.

Initiator

The bionic Swede Breach fires powerful, targeted kinetic blasts to aggressively clear a path through enemy ground. The damage and disruption he inflicts ensures no fight is ever fair.
EQUIP a Flashpoint. FIRE to send it through a wall, exploding to flash all players looking at it.
| Rank | Games | W–L | Win rate |
|---|---|---|---|
| Iron – Bronze | 47 | 19–27 | 41.3% |
| Silver – Gold | 66 | 33–32 | 50.8% |
| Platinum – Diamond | 45 | 18–24 | 42.9% |
| Ascendant | 10 | 5–5 | 50% |
| Immortal – Radiant | 1 | 0–1 | 0%small sample |
From 24,740 player-games from 2,474 competitive matches, patch 13.09, gathered through the third-party HenrikDev API and frozen at 2026-11-01 (every player in each match counts). Pick rate is the share of those matches with Breach on either team. Strong/weak against is Breach's win rate when the enemy team had that agent. Lists need 5+ games.
EQUIP Aftershock. FIRE to send a zone through a wall, exploding to repeatedly deal damage to all players.
EQUIP a Flashpoint. FIRE to send it through a wall, exploding to flash all players looking at it.
EQUIP Fault Line. HOLD FIRE to increase distance. RELEASE to detonate a zone that concusses all players.
EQUIP Rolling Thunder. FIRE to send forward a wave that concusses and knocks up all players.
Keys shown are the default keybinds.
Gather info and flush angles so the team can enter safely.
Breach is one of 7 Initiators. Pair them with agents who cover the roles your comp is missing.
Breach overall: 45% win rate over 182 games (79W–97L), 0.94 K/D, 203 ACS.
Community averageCommunity average: 24,740 player-games from 2,474 competitive matches, patch 13.09, gathered through the third-party HenrikDev API and frozen at 2026-11-01.