M-pulse
EQUIP a destructible M-Pulse. ALT FIRE to toggle between concuss or heal. FIRE to throw. Repeatedly pulses on landing, applying the selected effect on all players within range.

Controller

Straight from Croatia, Miks takes the stage channeling pure sound energy. With his infectious passion and sonic powers, he rallies his squad to move as one as they set the tempo on the battlefield together.
EQUIP Harmonize. FIRE on a targeted ally to grant combat stim and haste to them and yourself. On kills while active, refresh the buff if both Harmonized players are still alive. ALT FIRE to self-cast with no refresh.
| Rank | Games | W–L | Win rate |
|---|---|---|---|
| Iron – Bronze | 215 | 108–106 | 50.5% |
| Silver – Gold | 143 | 71–68 | 51.1% |
| Platinum – Diamond | 68 | 37–31 | 54.4% |
| Ascendant | 13 | 5–8 | 38.5% |
| Immortal – Radiant | 6 | 1–5 | 16.7% |
From 24,740 player-games from 2,474 competitive matches, patch 13.09, gathered through the third-party HenrikDev API and frozen at 2026-11-01 (every player in each match counts). Pick rate is the share of those matches with Miks on either team. Strong/weak against is Miks's win rate when the enemy team had that agent. Lists need 5+ games.
EQUIP a destructible M-Pulse. ALT FIRE to toggle between concuss or heal. FIRE to throw. Repeatedly pulses on landing, applying the selected effect on all players within range.
EQUIP Harmonize. FIRE on a targeted ally to grant combat stim and haste to them and yourself. On kills while active, refresh the buff if both Harmonized players are still alive. ALT FIRE to self-cast with no refresh.
EQUIP a tactical map. FIRE to set smoke locations. ALT FIRE to cast smokes.
EQUIP Bassquake. FIRE to send forward a zone that deafens, knocks back, and slows all players.
Keys shown are the default keybinds.
Smoke off sightlines and slice the map to set up executes.
Miks is one of 7 Controllers. Pair them with agents who cover the roles your comp is missing.
Miks overall: 50% win rate over 469 games (231W–233L), 0.92 K/D, 198 ACS.
Community averageCommunity average: 24,740 player-games from 2,474 competitive matches, patch 13.09, gathered through the third-party HenrikDev API and frozen at 2026-11-01.