Synergies

Traits

Each trait's breakpoints and what they grant, as Riot's tooltips word them, with the champions that hold it.

Adaptor

2 / 3 / 4 champions

Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher. Adaptors gain Ability Power or Attack Damage, depending on which is higher.

  1. 225% OR
  2. 335% OR
  3. 450% OR

Apex Predator

1 champions

Elder Dragon takes up 2 team slots and grants +2 to the Riftbeast trait.

Attuned

1 champions

Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains 5% Durabilty. While above, your team gains 7% Damage Amp.

Blackthorn

2 / 4 / 6 champions

The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health. Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.

  1. 2175 Health
  2. 4350 Health; Bonus is 30% stronger
  3. 6600 Health; Bonus is 50% stronger

Blossom

3 / 5 / 7 / 9 / 11 champions

After combat, your Wisps are empowered. Blossom champions gain Attack Damage, Ability Power, and 10% max Health.

  1. 3Wisps are upgraded, 12% AD AP
  2. 5Wisps are in every shop, 30% AD AP
  3. 7Gain 4 gold after buying a Wisp, 50% AD AP
  4. 9You can buy 2 Wisps per round, 55% AD AP
  5. 11Wisps overflow with power, 100% AD AP

Bounty Seeker

1 champions

Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another.

Caustic

1 champions

Caustic damage 30% Shreds and Sunders enemies for 4 seconds. Shred: Reduce Magic Resist Sunder: Reduce Armor

Coven

3 / 4 / 5 / 7 champions

Gather Essence by killing champions, plus more by losing player combat. Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.

  1. 32 Essence per kill, 22 Essence per loss
  2. 42 per kill, 28 per loss
  3. 53 per kill, 35 per loss
  4. 710 per kill, 60 per loss

Eclipse

No breakpoints

After 8 seconds of combat, the Eclipse kills the lowest Health enemy, repeating every 3.5 seconds.

No champion holds it natively: it comes from an emblem, an augment or another trait.

Elderwood

3 / 5 / 7 / 9 / 11 champions

Gain placeable Elderwood plants.

  1. 3A Stonebark Tree and a Lifebloom
  2. 5A second Stonebark Tree and Stonebark Trees gain 200 Health
  3. 7and the Deepwood Protector
  4. 9Plants star up to 2-star
  5. 11Plants star up to 3-star and the forest comes to life

Emerald Aspect

1 champions

Drag an ally onto your strongest Taric to pair them, granting the ally powerful bonuses from Taric's Ability.

Executioner

2 / 3 / 4 champions
  1. 2Executioners gain Precision and 15% Critical Strike Chance.
  2. 3Additionally, enemies bleed for 25% bonus true damage over 3 seconds.
  3. 4Bleed damage increased to 35%.

Fae

2 / 4 champions

Your team's damage, healing, and shielding attracts Pixies. Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.

  1. 24.5% and 3% Heal.
  2. 47% and 5% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.

Flora Fatalis

1 / 2 champions

Flora Fatalis champions harvest enemies on takedown, gaining:

  1. 110 Mana
  2. 2and grant a 7% max Health heal to the lowest Health ally.

Greenfather

1 champions

Gain 1 seed when your strongest Ivern casts, plus 3 every combat. Ivern uses 5 seeds to grow a hex on your board that grants a bonus to its occupant. Seeds: 0 / 5 Current Biome:

Hunter

2 / 3 / 4 / 5 champions

Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.

  1. 220% AD
  2. 330% AD
  3. 445% AD
  4. 560% AD

Inferno

2 / 3 / 5 / 7 champions

Inferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns.

  1. 21% Burn, 33% Wound
  2. 3After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
  3. 5Ignite 2 shop slots, 3% Burn
  4. 7Ignite 4 shop slots, 4% Burn

Invoker

2 / 3 / 4 / 5 champions

Your team gains Mana Regen, increased for Invokers.

  1. 21 Mana Regen | 3 Mana Regen
  2. 31 Mana Regen | 4 Mana Regen
  3. 42 Mana Regen | 6 Mana Regen
  4. 52 Mana Regen | 8 Mana Regen

Juggernaut

2 / 4 / 6 champions

Your team gains Durability. Juggernauts gain more.

  1. 24% Durability or 20% Durability
  2. 46% Durability or 30% Durability
  3. 68% Durability or 42% Durability

Lunar

2 / 3 / 4 / 5 champions

Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more.

  1. 27% Attack Speed, 7% AP
  2. 310% Attack Speed, 12% AP
  3. 414% Attack Speed, 16% AP
  4. 518% Attack Speed, 20% AP

Monolith

1 champions

Monoliths gain 10 Armor and Magic Resist for each enemy targeting them.

Old Growth

1 champions

Whenever an enemy within 3 hexes dies, your strongest Old Growth champion gains 30 permanent max Health. Current: 0

Primal

2 / 4 champions

Choose one of four Primal Blessings.

  1. 2No text in the game files
  2. 4No text in the game files

Rapidfire

2 / 3 / 4 / 5 champions

Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.

  1. 2+3% Attack Speed per Attack
  2. 3+5% Attack Speed per Attack
  3. 4+7% Attack Speed per Attack
  4. 5+10% Attack Speed per Attack

Ravager

2 / 4 / 6 champions

Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.

  1. 212% Bonus Damage
  2. 425% Bonus Damage
  3. 640% Bonus Damage

Rival

1 / 2 champions
  1. 1Only active while fielding 1 Rival. Rivals collect takedowns, gaining 3 if they takedown another Rival.
  2. 1Rivals collect takedowns, gaining 3 if they takedown another Rival. Takedowns evolve Kha'Zix, permanently granting him your choice of Executioner, Rapidfire, Ravager, or Spellweaver. Rengar grants 2/3/5 gold every 8 takedowns. After 30 takedowns, your team gains 5% Attack Damage plus 0.2% AD per additional takedown. Kha'Zix Takedowns: 0 / 0 Rengar Takedowns: 0 Gold Earned: 0
  3. 2Rivals can be fielded together, and their abilities grant each other bonuses.

Solar

3 champions
  1. 3Your champions gain a 5% max Health shield and deal 8% bonus magic damage. Gain additional bonuses for each unique 3-star champion: 1: Increase shield and magic damage by 1% for each 3-star. 3: 15% Attack Speed and 12 Armor Magic Resist 5: Convert 40% of the bonus magic damage to true damage. 8: Every 4 seconds of combat, a 3-star champion ascends to 4-star.

Spellweaver

2 / 4 / 6 champions

Your team gains 10% Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.

  1. 210% AP, +1% AP per cast
  2. 430% AP, +1% AP per cast
  3. 655% AP, +2% AP per cast

Sprykin

3 / 5 / 7 champions

Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.

  1. 3The Rider gains 15% Health and 15% Attack Speed
  2. 540% Health 35% Attack Speed, and 50% of the BFF's Ability applies to your Sprykin champions.
  3. 755% Health 55% Attack Speed, and 100% of the BFF's Ability applies to your Sprykin champions.

Summoner

2 / 3 champions

Summoners empower their summons in different ways. Yorick: +30% Health Azir: +20% Damage Mama Beak: +45% Damage Zyra: +4 Plant Attacks

  1. 2Empower Summons
  2. 3Improve each effect by 50%

Thornmaiden

1 champions

Your team gains 5% Durability, increased to 10% if 6 or more Zyra plants are alive.

Vanguard

2 / 4 / 6 champions

At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.

  1. 218% max Health
  2. 430% max Health
  3. 640% max Health. Gain 5% Durability while Shielded.

Set 18, Enchanted Wilds: Riot's game data as extracted by CommunityDragon (client 16.21), with corrections from Riot's patch 18.5 notes. Collected 26 October 2026. How this works.