Adaptor
2 / 3 / 4 championsInnate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher. Adaptors gain Ability Power or Attack Damage, depending on which is higher.
- 225% OR
- 335% OR
- 450% OR
Each trait's breakpoints and what they grant, as Riot's tooltips word them, with the champions that hold it.
Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher. Adaptors gain Ability Power or Attack Damage, depending on which is higher.
Elder Dragon takes up 2 team slots and grants +2 to the Riftbeast trait.
Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains 5% Durabilty. While above, your team gains 7% Damage Amp.
Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar. An Avatar's chosen Trait is counted twice for Trait bonuses.
The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health. Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.
After combat, your Wisps are empowered. Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another.
Your team gains 120 max Health. Brawlers gain more.
Caustic damage 30% Shreds and Sunders enemies for 4 seconds. Shred: Reduce Magic Resist Sunder: Reduce Armor
Gather Essence by killing champions, plus more by losing player combat. Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.
Your team gains 12 Armor and Magic Resist. Defenders gain more.
After 8 seconds of combat, the Eclipse kills the lowest Health enemy, repeating every 3.5 seconds.
Gain placeable Elderwood plants.
Drag an ally onto your strongest Taric to pair them, granting the ally powerful bonuses from Taric's Ability.
Your team's damage, healing, and shielding attracts Pixies. Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.
Flora Fatalis champions harvest enemies on takedown, gaining:
Gain 1 seed when your strongest Ivern casts, plus 3 every combat. Ivern uses 5 seeds to grow a hex on your board that grants a bonus to its occupant. Seeds: 0 / 5 Current Biome:
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.
Inferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns.
Your team gains Mana Regen, increased for Invokers.
Your team gains Durability. Juggernauts gain more.
Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more.
Monoliths gain 10 Armor and Magic Resist for each enemy targeting them.
Whenever an enemy within 3 hexes dies, your strongest Old Growth champion gains 30 permanent max Health. Current: 0
Choose one of four Primal Blessings.
Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.
Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.
Your team gains 10% Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.
Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.
Summoners empower their summons in different ways. Yorick: +30% Health Azir: +20% Damage Mama Beak: +45% Damage Zyra: +4 Plant Attacks
Your team gains 5% Durability, increased to 10% if 6 or more Zyra plants are alive.
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
Set 18, Enchanted Wilds: Riot's game data as extracted by CommunityDragon (client 16.21), with corrections from Riot's patch 18.5 notes. Collected 26 October 2026. How this works.