
Rage Gene
Passive: Gain — Rage per second and — Rage per attack. Active: Transform into Mega Gnar and leap into the largest group of enemies within — hexes. Then, deal — (AD) physical damage to enemies within — hexes, reduce their Armor and Magic Resist by — (AP), and Stun them for — second. Mega Gnar gains — Health, and replaces his Ability with Grab n' Throw. Grab n' Throw: Throw the target at the farthest enemy, dealing — (AD) physical damage to them and — (AD) physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.
Riot keeps ability numbers in each champion's own spell files, not in the data this site reads, so they show as a dash rather than a guess. The game shows them on the champion's tooltip.
Base stats
- Health
- 900
- Mana
- 70
- Starting mana
- 0
- Attack damage
- 100
- Attack speed
- 0.9
- Armor
- 55
- Magic resist
- 55
- Range (hexes)
- 2
- Crit chance
- 25%
At one star.
Shares traits with
Set 18, Enchanted Wilds: Riot's game data as extracted by CommunityDragon (client 16.21), with corrections from Riot's patch 18.5 notes. Collected 26 October 2026. How this works.