Tachanka
defender | SPETSNAZ
A anti-entry and crowd control defender. Long, flexible area denial.
anti-entrycrowd control
Shumikha Launcher
Launcher firing incendiary grenades that bounce with a delayed fuse, or ignite on impact in a mode added in Y11S3.2, for denying an area.

Overview
Official- Unit
- SPETSNAZ
- Squad
- Redhammer
- Hit points
- 125
- Unique ability
- Shumikha Launcher
Strengths and weaknesses
Editorial- Long, flexible area denial
- Direct impact shots now reward fast decisions
- Slow
- Burns out quickly against fast executes
Loadout Builder
Official
Unique abilityShumikha Launcher
Launcher firing incendiary grenades that bounce with a delayed fuse, or ignite on impact in a mode added in Y11S3.2, for denying an area.
Loadouts are official. Damage, fire rate and magazine figures are Reference values unless marked on the weapon’s page.
Best counters
EditorialOperators who undermine Tachanka.
Worst matchups for the enemy
EditorialEnemy operators that Tachanka shuts down.
Best teammates
EditorialTeam composition
Rules engineA starting team built around Tachanka.
Recent balance changes
Official- Y11S3.2: Shumikha Launcher gains a firing mode that triggers incendiary grenades on impact.


