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Gadgets

Barbed Wire
DefenseSlows and reveals anyone crossing it. Since Y11S3.2 it also stops and destroys Ram’s BU-GIs.
Carried by 17

Breach Charge
AttackOpens soft walls, barricades and floors, and hurts anyone standing close on the other side.
Carried by 12

Bulletproof camera
DefenseA fixed camera that survives gunfire, giving defenders lasting eyes on a route.
Carried by 14

Claymore
AttackA tripwire mine that punishes rushing or flanking defenders.
Carried by 22

Deployable Shield
DefensePortable cover for holding an angle or protecting a plant denial spot.
Carried by 13

Frag Grenade
AttackHigh-damage cookable explosive for flushing players and clearing soft utility.
Carried by 15

Hard Breach Charge
AttackOpens a small hole in a reinforced surface without needing a dedicated hard breacher.
Carried by 12

Impact EMP Grenade
AttackDisables electronics where it lands, for clearing denial before a breach.
Carried by 10

Impact Grenade
DefenseExplodes on contact. Opens soft surfaces and destroys nearby gadgets quickly.
Carried by 15

Nitro Cell
DefenseA remote explosive that can be thrown ahead of time and triggered through walls or floors.
Carried by 12

Observation Blocker
DefenseBlocks attacker line of sight and camera views through a small opening.
Carried by 11

Proximity Alarm
DefenseSounds and reveals nearby attackers, making it a cheap flank warning.
Carried by 14

Smoke Grenade
AttackBlocks line of sight to cover a plant, a crossing or a retreat.
Carried by 18

Stun Grenade
AttackBlinds and disorients defenders in a small area just before you enter.
Carried by 14