// Loadout
Loadout builder
Pick every item with real stats, check what it can handle on each front, and share it.
Armory
armor
helmet
cape
Recommended vs Terminids
Best picks against the Terminid front for general / mixed objectives missions. Change the front above and these update.
Weaponry
Primary
R-63CS Diligence Counter Sniper
Marksman Rifle · Medium
Full damage on the easiest fatal spot of 13 of 13 sourced Terminids.
- Also good
AR-23P Liberator Penetrator
Assault Rifle · Medium
LAS-12 Sai
Energy-Based · Medium
Secondary
P-92 Warrant
Pistol · Medium
Full damage on the easiest fatal spot of 13 of 13 sourced Terminids.
- Also good
P-113 Verdict
Pistol · Medium
P-4 Senator
Pistol · Heavy
Throwable
G-12 High Explosive
Heavy
Full damage on the easiest fatal spot of 13 of 13 sourced Terminids.
- Also good
G-16 Impact
Heavy
G-6 Frag
Medium
Armory
Body armor vs Terminid
AC-1 Dutiful
Medium · 100 armor
Acclimated helps against acid (50%) damage, which Terminids deal.
- Also good
CPG-48 Sapper
Medium · 100 armor
DS-10 Big Game Hunter
Light · 50 armor
Helmets and capes have no stats in the game, so they aren't recommended. Pick whichever you like.
Stratagems
Stratagem 1
EXO-45 Patriot Exosuit
Covers crowd control, anti-tank for this Terminid general / mixed objectives mission.
Stratagem 2
Eagle 110mm Rocket Pods
Covers objective / structure for this Terminid general / mixed objectives mission.
Stratagem 3
Orbital Laser
Adds depth on anti-tank, crowd control.
Stratagem 4 · Backpack
B-1 Supply Pack
Keeps the squad supplied through long fights.
Computed, not hand-picked. Weapons are ranked by how many sourced Terminids they fully damage at the easiest fatal spot (wiki armor penetration vs. armor values); ties go to easier-to-get items. Armor is one per passive, ordered by how much of the front's damage it resists, on the weight class our rule suggests. Stratagems cover the front's threats and the mission type (role tags are editorial).
Can it kill the armoured targets?
Your support weapons against the easiest fatal spot on each armoured (Medium or heavier) Terminid, using wiki penetration values.
No support weapon in this loadout. Only support weapons have wiki penetration values; orbitals and eagles aren't rated here.
Armour for this front
Across 13 Terminids with sourced attack data, damage types appear this often:
- Melee ×13
- Acid ×4
- Explosive ×2
- Ballistic ×1
Best armour passives for this front
Acclimated50% acid
Provides 50% resistance to fire, gas, acid, and electrical damage.
Concussive Padding, Grenadier50% explosive
Provides 50% resistance to explosive damage. Increases initial inventory and holding capacity of throwables by +2.
Desert Stormer40% acid
Provides 40% resistance to fire, gas, acid, and electrical damage. Increases throwing range by 20%.
Concussive Padding, Hazmat50% explosive
Provides 50% resistance to explosive damage. Provides 25% resistance to gas damage and effects. Sidearm recoil reduced by 30%.
Weight class
Suggested: Light or Medium. Most documented attacks here are melee, so speed to keep distance pays off. This rule is ours; the stats below are the wiki's.
| Class | Armour rating | Speed | Stamina regen | Damage taken |
|---|---|---|---|---|
| Light | 50 | 550 | 125 | ×1.25 |
| Medium | 100 | 500 | 100 | ×1.00 |
| Heavy | 150 | 450 | 50 | ×0.75 |