// Loadout

Loadout builder

Pick every item with real stats, check what it can handle on each front, and share it.

Enemy front
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Armory

armor

helmet

cape

Recommended vs Terminids

Best picks against the Terminid front for general / mixed objectives missions. Change the front above and these update.

Weaponry

Primary

R-63CS Diligence Counter Sniper

Marksman Rifle · Medium

Full damage on the easiest fatal spot of 13 of 13 sourced Terminids.

  • Also good
  • AR-23P Liberator Penetrator

    Assault Rifle · Medium

  • LAS-12 Sai

    Energy-Based · Medium

Secondary

P-92 Warrant

Pistol · Medium

Full damage on the easiest fatal spot of 13 of 13 sourced Terminids.

  • Also good
  • P-113 Verdict

    Pistol · Medium

  • P-4 Senator

    Pistol · Heavy

Throwable

G-12 High Explosive

Heavy

Full damage on the easiest fatal spot of 13 of 13 sourced Terminids.

Equipped
  • Also good
  • G-16 Impact

    Heavy

  • G-6 Frag

    Medium

Armory

Body armor vs Terminid

AC-1 Dutiful

Medium · 100 armor

Acclimated helps against acid (50%) damage, which Terminids deal.

  • Also good
  • CPG-48 Sapper

    Medium · 100 armor

  • DS-10 Big Game Hunter

    Light · 50 armor

Helmets and capes have no stats in the game, so they aren't recommended. Pick whichever you like.

Stratagems

  • Stratagem 1

    EXO-45 Patriot Exosuit

    Covers crowd control, anti-tank for this Terminid general / mixed objectives mission.

  • Stratagem 2

    Eagle 110mm Rocket Pods

    Covers objective / structure for this Terminid general / mixed objectives mission.

  • Stratagem 3

    Orbital Laser

    Adds depth on anti-tank, crowd control.

  • Stratagem 4 · Backpack

    B-1 Supply Pack

    Keeps the squad supplied through long fights.

Computed, not hand-picked. Weapons are ranked by how many sourced Terminids they fully damage at the easiest fatal spot (wiki armor penetration vs. armor values); ties go to easier-to-get items. Armor is one per passive, ordered by how much of the front's damage it resists, on the weight class our rule suggests. Stratagems cover the front's threats and the mission type (role tags are editorial).

Can it kill the armoured targets?

Your support weapons against the easiest fatal spot on each armoured (Medium or heavier) Terminid, using wiki penetration values.

No support weapon in this loadout. Only support weapons have wiki penetration values; orbitals and eagles aren't rated here.

  • Bile TitanUnderside · Light · nothing here penetrates it
  • ChargerButt · Unarmored · nothing here penetrates it
  • Charger BehemothButt · Unarmored · nothing here penetrates it
  • ImpalerHead · Very Light · nothing here penetrates it

Armour for this front

Across 13 Terminids with sourced attack data, damage types appear this often:

  • Melee ×13
  • Acid ×4
  • Explosive ×2
  • Ballistic ×1

Best armour passives for this front

  • Acclimated50% acid

    Provides 50% resistance to fire, gas, acid, and electrical damage.

  • Concussive Padding, Grenadier50% explosive

    Provides 50% resistance to explosive damage. Increases initial inventory and holding capacity of throwables by +2.

  • Desert Stormer40% acid

    Provides 40% resistance to fire, gas, acid, and electrical damage. Increases throwing range by 20%.

  • Concussive Padding, Hazmat50% explosive

    Provides 50% resistance to explosive damage. Provides 25% resistance to gas damage and effects. Sidearm recoil reduced by 30%.

Weight class

Suggested: Light or Medium. Most documented attacks here are melee, so speed to keep distance pays off. This rule is ours; the stats below are the wiki's.

ClassArmour ratingSpeedStamina regenDamage taken
Light50550125×1.25
Medium100500100×1.00
Heavy15045050×0.75

Source:Armour classes and formula: helldivers.wiki.gg