Enemy database

Terminids

Charger Behemoth

Size
Large
Main armour
Heavy
Flying
Not sourced

Weak spots

Butt; anti-tank weapons other than the Spear need a headshot

My weapon penetrates up to:
Armour by part
UnarmoredVery LightLightMediumHeavyTank IMainHeadInner fleshUndersideButtLeg fleshLeg armour

Filled dots are parts your selected penetration reaches. ★ = destroying the part kills the enemy.

Source:helldivers.wiki.gg/wiki/Charger_Behemoth

Part table

PartArmourFatalDamage multiplierNotes
MainHeavy YesNot sourced
HeadHeavy YesNot sourced
Inner fleshVery Light YesNot sourced300% damage to Main.Exposed only after breaking its torso armour.
UndersideLight YesNot sourced
ButtUnarmored YesNot sourced
Leg fleshLight YesNot sourcedExposed only after breaking its leg armour.
Leg armourHeavyNoNot sourced

Damage multipliers stay blank until there's a verifiable source. We don't estimate them.

Counters: weapons and armour

Easiest fatal spot

Butt · Unarmored

Full damage needs Very Light+

Main body

Heavy armour

Full damage needs Anti-Tank I+

Once armour is broken: Inner flesh (Very Light, after breaking its torso armour); Leg flesh (Light, after breaking its leg armour). These open up only after the plating comes off, so they're not counted as the easiest spot.

Weapons that work

Support weapon

Full damage anywhere, including the main body (18)

  • MS-11 Solo SiloAnti-Tank V
  • 40-K MeltagunAnti-Tank III
  • ARC-3 Arc ThrowerAnti-Tank III
  • B/MD C4 PackAnti-Tank III
  • FAF-14 SpearAnti-Tank III
  • CQC-20 Breaching HammerAnti-Tank II
  • EAT-17 Expendable Anti-TankAnti-Tank II
  • EAT-411 LevellerAnti-Tank II

Full damage on the butt (15)

  • AC-8 AutocannonMedium or Heavy
  • APW-1 Anti-Materiel RifleHeavy
  • B/FLAM-80 CrematorHeavy
  • FLAM-40 FlamethrowerHeavy
  • GL-28 Belt-Fed Grenade LauncherHeavy
  • GL-52 De-EscalatorHeavy
  • LAS-98 Laser CannonHeavy
  • MG-206 Heavy Machine GunHeavy

Primary

Full damage on the butt (55)

  • FLAM-66 TorcherHeavy
  • LAS-17 Double-Edge SickleLight to Heavy
  • R-36 EruptorHeavy
  • SMG/FLAM-34 StokerLight / Heavy
  • AR-11 ArbitratorLight / Medium
  • AR-2 CoyoteMedium
  • AR-23P Liberator PenetratorMedium
  • AR-32 PacifierMedium

Secondary

Full damage anywhere, including the main body (3)

  • P-34 BreacherAnti-Tank III
  • GP-20 UltimatumAnti-Tank II
  • P-33 Missile PistolAnti-Tank I

Full damage on the butt (21)

  • P-35 Re-EducatorHeavy
  • P-4 SenatorHeavy
  • P-72 CrisperHeavy
  • P/40-K Bolt PistolHeavy
  • CQC-19 Stun LanceMedium
  • CQC-2 SaberMedium
  • CQC-30 Stun BatonMedium
  • CQC-42 MacheteMedium

Throwable

Full damage anywhere, including the main body (9)

  • G-123 ThermiteAnti-Tank III
  • G-142 PyrotechAnti-Tank III
  • G/40-K Melta MineAnti-Tank III
  • G-109 UrchinAnti-Tank II
  • G-23 StunAnti-Tank II
  • G-4 GasAnti-Tank II
  • G-48 Giga GrenadeAnti-Tank I
  • G-60 Anti-Tank SeekerAnti-Tank I

Full damage on the butt (10)

  • G-12 High ExplosiveHeavy
  • G-16 ImpactHeavy
  • G-31 ArcHeavy
  • G-50 SeekerHeavy
  • TED-63 DynamiteHeavy
  • G-10 IncendiaryMedium
  • G-13 Incendiary ImpactMedium
  • G-6 FragMedium

65% damage on the butt (1)

  • G-8 ImmolationUnarmored

Source:Weapon penetration: helldivers.wiki.gg · damage rule

Armour to wear

It deals: Melee.

No armour passive resists melee damage directly. A higher armour rating cuts all damage taken (heavy armour takes ×0.75, light ×1.25).

Source:Armour passives: helldivers.wiki.gg

Patch history

Not mentioned in the official patch notes we hold (last 100 posts).

Source:Official Steam announcements Wiki page