Terminids
Charger
- Size
- Large
- Main armour
- Heavy
- Flying
- Not sourced
Weak spots
Unarmoured butt (bleed-out); leg flesh once the leg armour is shot off
Filled dots are parts your selected penetration reaches. ★ = destroying the part kills the enemy.
Part table
| Part | Armour | Fatal | Damage multiplier | Notes |
|---|---|---|---|---|
| Main | Heavy | Yes | Not sourced | |
| Head | Heavy | Yes | Not sourced | |
| Inner flesh | Very Light | Yes | Not sourced | 300% damage to Main.Exposed only after breaking its torso armour. |
| Underside | Light | Yes | Not sourced | |
| Butt | Unarmored | Yes | Not sourced | Destroying it causes bleed-out. |
| Leg flesh | Light | Yes | Not sourced | Exposed only after breaking its leg armour. |
| Leg armour | Heavy | No | Not sourced | |
| Torso armour | Heavy | No | Not sourced | Blowing it off makes the Charger bleed out. |
Damage multipliers stay blank until there's a verifiable source. We don't estimate them.
Counters: weapons and armour
Easiest fatal spot
Butt · Unarmored
Full damage needs Very Light+
Main body
Heavy armour
Full damage needs Anti-Tank I+
Once armour is broken: Inner flesh (Very Light, after breaking its torso armour); Leg flesh (Light, after breaking its leg armour). These open up only after the plating comes off, so they're not counted as the easiest spot.
Weapons that work
Support weapon
Full damage anywhere, including the main body (18)
- MS-11 Solo SiloAnti-Tank V
- 40-K MeltagunAnti-Tank III
- ARC-3 Arc ThrowerAnti-Tank III
- B/MD C4 PackAnti-Tank III
- FAF-14 SpearAnti-Tank III
- CQC-20 Breaching HammerAnti-Tank II
- EAT-17 Expendable Anti-TankAnti-Tank II
- EAT-411 LevellerAnti-Tank II
Full damage on the butt (15)
- AC-8 AutocannonMedium or Heavy
- APW-1 Anti-Materiel RifleHeavy
- B/FLAM-80 CrematorHeavy
- FLAM-40 FlamethrowerHeavy
- GL-28 Belt-Fed Grenade LauncherHeavy
- GL-52 De-EscalatorHeavy
- LAS-98 Laser CannonHeavy
- MG-206 Heavy Machine GunHeavy
Primary
Full damage on the butt (55)
- FLAM-66 TorcherHeavy
- LAS-17 Double-Edge SickleLight to Heavy
- R-36 EruptorHeavy
- SMG/FLAM-34 StokerLight / Heavy
- AR-11 ArbitratorLight / Medium
- AR-2 CoyoteMedium
- AR-23P Liberator PenetratorMedium
- AR-32 PacifierMedium
Secondary
Full damage anywhere, including the main body (3)
- P-34 BreacherAnti-Tank III
- GP-20 UltimatumAnti-Tank II
- P-33 Missile PistolAnti-Tank I
Full damage on the butt (21)
- P-35 Re-EducatorHeavy
- P-4 SenatorHeavy
- P-72 CrisperHeavy
- P/40-K Bolt PistolHeavy
- CQC-19 Stun LanceMedium
- CQC-2 SaberMedium
- CQC-30 Stun BatonMedium
- CQC-42 MacheteMedium
Throwable
Full damage anywhere, including the main body (9)
- G-123 ThermiteAnti-Tank III
- G-142 PyrotechAnti-Tank III
- G/40-K Melta MineAnti-Tank III
- G-109 UrchinAnti-Tank II
- G-23 StunAnti-Tank II
- G-4 GasAnti-Tank II
- G-48 Giga GrenadeAnti-Tank I
- G-60 Anti-Tank SeekerAnti-Tank I
Full damage on the butt (10)
- G-12 High ExplosiveHeavy
- G-16 ImpactHeavy
- G-31 ArcHeavy
- G-50 SeekerHeavy
- TED-63 DynamiteHeavy
- G-10 IncendiaryMedium
- G-13 Incendiary ImpactMedium
- G-6 FragMedium
65% damage on the butt (1)
- G-8 ImmolationUnarmored
Armour to wear
It deals: Melee.
No armour passive resists melee damage directly. A higher armour rating cuts all damage taken (heavy armour takes ×0.75, light ×1.25).
Patch history
7.2.020 Oct 2026· Misc fix
Fixed an issue where the Charger was having trouble navigating one of the Collect Data locations.
6.3.016 Jun 2026· Terminids
Charger
6.3.016 Jun 2026· Terminids up
Increase their recovery time after the charge to create a window of opportunity (+1 second). The charger basically keeps running and struggle to stop if it misses its target
6.2.228 Apr 2026· Terminids
Charger