Terminids
Impaler
- Size
- Large
- Main armour
- Heavy
- Flying
- Not sourced
Weak spots
Head, exposed when its tentacles burrow; mouth during its melee attack
Filled dots are parts your selected penetration reaches. ★ = destroying the part kills the enemy.
Part table
| Part | Armour | Fatal | Damage multiplier | Notes |
|---|---|---|---|---|
| Main | Heavy | Yes | Not sourced | |
| Head | Very Light | Yes | Not sourced | 150% damage to Main. |
| Tentacle armour | Heavy | No | Not sourced | |
| Tentacle flesh | Very Light | No | Not sourced | Enough damage makes it retract the tentacle. |
| Inner flesh | Unarmored | Yes | Not sourced | Exposed only after breaking its crest armour. |
| Underside | Light | Yes | Not sourced | Tactics text calls it unarmoured; the table says Light. |
| Leg armour | Heavy | No | Not sourced | |
| Leg flesh | Unarmored | Yes | Not sourced | The wiki suggests taking a leg if the head isn't exposed.Exposed only after breaking its leg armour. |
Damage multipliers stay blank until there's a verifiable source. We don't estimate them.
Counters: weapons and armour
Easiest fatal spot
Head · Very Light
Full damage needs Light+
Main body
Heavy armour
Full damage needs Anti-Tank I+
Once armour is broken: Inner flesh (Unarmored, after breaking its crest armour); Leg flesh (Unarmored, after breaking its leg armour). These open up only after the plating comes off, so they're not counted as the easiest spot.
Weapons that work
Support weapon
Full damage anywhere, including the main body (18)
- MS-11 Solo SiloAnti-Tank V
- 40-K MeltagunAnti-Tank III
- ARC-3 Arc ThrowerAnti-Tank III
- B/MD C4 PackAnti-Tank III
- FAF-14 SpearAnti-Tank III
- CQC-20 Breaching HammerAnti-Tank II
- EAT-17 Expendable Anti-TankAnti-Tank II
- EAT-411 LevellerAnti-Tank II
Full damage on the head (15)
- AC-8 AutocannonMedium or Heavy
- APW-1 Anti-Materiel RifleHeavy
- B/FLAM-80 CrematorHeavy
- FLAM-40 FlamethrowerHeavy
- GL-28 Belt-Fed Grenade LauncherHeavy
- GL-52 De-EscalatorHeavy
- LAS-98 Laser CannonHeavy
- MG-206 Heavy Machine GunHeavy
Primary
Full damage on the head (55)
- FLAM-66 TorcherHeavy
- LAS-17 Double-Edge SickleLight to Heavy
- R-36 EruptorHeavy
- SMG/FLAM-34 StokerLight / Heavy
- AR-11 ArbitratorLight / Medium
- AR-2 CoyoteMedium
- AR-23P Liberator PenetratorMedium
- AR-32 PacifierMedium
Secondary
Full damage anywhere, including the main body (3)
- P-34 BreacherAnti-Tank III
- GP-20 UltimatumAnti-Tank II
- P-33 Missile PistolAnti-Tank I
Full damage on the head (21)
- P-35 Re-EducatorHeavy
- P-4 SenatorHeavy
- P-72 CrisperHeavy
- P/40-K Bolt PistolHeavy
- CQC-19 Stun LanceMedium
- CQC-2 SaberMedium
- CQC-30 Stun BatonMedium
- CQC-42 MacheteMedium
Throwable
Full damage anywhere, including the main body (9)
- G-123 ThermiteAnti-Tank III
- G-142 PyrotechAnti-Tank III
- G/40-K Melta MineAnti-Tank III
- G-109 UrchinAnti-Tank II
- G-23 StunAnti-Tank II
- G-4 GasAnti-Tank II
- G-48 Giga GrenadeAnti-Tank I
- G-60 Anti-Tank SeekerAnti-Tank I
Full damage on the head (10)
- G-12 High ExplosiveHeavy
- G-16 ImpactHeavy
- G-31 ArcHeavy
- G-50 SeekerHeavy
- TED-63 DynamiteHeavy
- G-10 IncendiaryMedium
- G-13 Incendiary ImpactMedium
- G-6 FragMedium
Armour to wear
It deals: Melee, Explosive.
Concussive Padding, Grenadier50% explosive
Provides 50% resistance to explosive damage. Increases initial inventory and holding capacity of throwables by +2.
Concussive Padding, Hazmat50% explosive
Provides 50% resistance to explosive damage. Provides 25% resistance to gas damage and effects. Sidearm recoil reduced by 30%.
Concussive Padding, Reinforced50% explosive
Provides 50% resistance to explosive damage. Provides a higher armor rating.
Patch history
7.0.012 Aug 2026· Enemies fix
Fixed an issue where visually removing the armor of the Impaler didn't match the gameplay experience
7.0.012 Aug 2026· Enemies
Impaler close melee attack now has a damage shockwave
6.2.228 Apr 2026· Terminids
Impaler
5.0.222 Jan 2026· General changes overview down
Detection range of danger (basically being shot at but not getting hit) reduced for enemies like Devastators, Berserkers, Spewers, Chargers, Impaler, Observer
01.002.1014 Feb 2025· Fixes fix
Fixed Arc weapons not reliably hitting the Impaler's tentacles if aimed at the lower parts of the tentacle