Enemy database

Terminids

Impaler

Size
Large
Main armour
Heavy
Flying
Not sourced

Weak spots

Head, exposed when its tentacles burrow; mouth during its melee attack

My weapon penetrates up to:
Armour by part
UnarmoredVery LightLightMediumHeavyTank IMainHeadTentacle armourTentacle fleshInner fleshUndersideLeg armourLeg flesh

Filled dots are parts your selected penetration reaches. ★ = destroying the part kills the enemy.

Source:helldivers.wiki.gg/wiki/Impaler

Part table

PartArmourFatalDamage multiplierNotes
MainHeavy YesNot sourced
HeadVery Light YesNot sourced150% damage to Main.
Tentacle armourHeavyNoNot sourced
Tentacle fleshVery LightNoNot sourcedEnough damage makes it retract the tentacle.
Inner fleshUnarmored YesNot sourcedExposed only after breaking its crest armour.
UndersideLight YesNot sourcedTactics text calls it unarmoured; the table says Light.
Leg armourHeavyNoNot sourced
Leg fleshUnarmored YesNot sourcedThe wiki suggests taking a leg if the head isn't exposed.Exposed only after breaking its leg armour.

Damage multipliers stay blank until there's a verifiable source. We don't estimate them.

Counters: weapons and armour

Easiest fatal spot

Head · Very Light

Full damage needs Light+

Main body

Heavy armour

Full damage needs Anti-Tank I+

Once armour is broken: Inner flesh (Unarmored, after breaking its crest armour); Leg flesh (Unarmored, after breaking its leg armour). These open up only after the plating comes off, so they're not counted as the easiest spot.

Weapons that work

Support weapon

Full damage anywhere, including the main body (18)

  • MS-11 Solo SiloAnti-Tank V
  • 40-K MeltagunAnti-Tank III
  • ARC-3 Arc ThrowerAnti-Tank III
  • B/MD C4 PackAnti-Tank III
  • FAF-14 SpearAnti-Tank III
  • CQC-20 Breaching HammerAnti-Tank II
  • EAT-17 Expendable Anti-TankAnti-Tank II
  • EAT-411 LevellerAnti-Tank II

Full damage on the head (15)

  • AC-8 AutocannonMedium or Heavy
  • APW-1 Anti-Materiel RifleHeavy
  • B/FLAM-80 CrematorHeavy
  • FLAM-40 FlamethrowerHeavy
  • GL-28 Belt-Fed Grenade LauncherHeavy
  • GL-52 De-EscalatorHeavy
  • LAS-98 Laser CannonHeavy
  • MG-206 Heavy Machine GunHeavy

Primary

Full damage on the head (55)

  • FLAM-66 TorcherHeavy
  • LAS-17 Double-Edge SickleLight to Heavy
  • R-36 EruptorHeavy
  • SMG/FLAM-34 StokerLight / Heavy
  • AR-11 ArbitratorLight / Medium
  • AR-2 CoyoteMedium
  • AR-23P Liberator PenetratorMedium
  • AR-32 PacifierMedium

Secondary

Full damage anywhere, including the main body (3)

  • P-34 BreacherAnti-Tank III
  • GP-20 UltimatumAnti-Tank II
  • P-33 Missile PistolAnti-Tank I

Full damage on the head (21)

  • P-35 Re-EducatorHeavy
  • P-4 SenatorHeavy
  • P-72 CrisperHeavy
  • P/40-K Bolt PistolHeavy
  • CQC-19 Stun LanceMedium
  • CQC-2 SaberMedium
  • CQC-30 Stun BatonMedium
  • CQC-42 MacheteMedium

Throwable

Full damage anywhere, including the main body (9)

  • G-123 ThermiteAnti-Tank III
  • G-142 PyrotechAnti-Tank III
  • G/40-K Melta MineAnti-Tank III
  • G-109 UrchinAnti-Tank II
  • G-23 StunAnti-Tank II
  • G-4 GasAnti-Tank II
  • G-48 Giga GrenadeAnti-Tank I
  • G-60 Anti-Tank SeekerAnti-Tank I

Full damage on the head (10)

  • G-12 High ExplosiveHeavy
  • G-16 ImpactHeavy
  • G-31 ArcHeavy
  • G-50 SeekerHeavy
  • TED-63 DynamiteHeavy
  • G-10 IncendiaryMedium
  • G-13 Incendiary ImpactMedium
  • G-6 FragMedium

Source:Weapon penetration: helldivers.wiki.gg · damage rule

Armour to wear

It deals: Melee, Explosive.

  • Concussive Padding, Grenadier50% explosive

    Provides 50% resistance to explosive damage. Increases initial inventory and holding capacity of throwables by +2.

  • Concussive Padding, Hazmat50% explosive

    Provides 50% resistance to explosive damage. Provides 25% resistance to gas damage and effects. Sidearm recoil reduced by 30%.

  • Concussive Padding, Reinforced50% explosive

    Provides 50% resistance to explosive damage. Provides a higher armor rating.

Source:Armour passives: helldivers.wiki.gg

Patch history

  • 7.0.012 Aug 2026· Enemies fix

    Fixed an issue where visually removing the armor of the Impaler didn't match the gameplay experience

  • 7.0.012 Aug 2026· Enemies

    Impaler close melee attack now has a damage shockwave

  • 6.2.228 Apr 2026· Terminids

    Impaler

  • 5.0.222 Jan 2026· General changes overview down

    Detection range of danger (basically being shot at but not getting hit) reduced for enemies like Devastators, Berserkers, Spewers, Chargers, Impaler, Observer

  • 01.002.1014 Feb 2025· Fixes fix

    Fixed Arc weapons not reliably hitting the Impaler's tentacles if aimed at the lower parts of the tentacle

Source:Official Steam announcements Wiki page