Terminids
Bile Titan
- Size
- Massive
- Main armour
- Heavy
- Flying
- Not sourced
Weak spots
Head (explosive anti-tank like the GR-8 or EAT-17 kills in one shot); bile sacs; exposed belly
Filled dots are parts your selected penetration reaches. ★ = destroying the part kills the enemy.
Part table
| Part | Armour | Fatal | Damage multiplier | Notes |
|---|---|---|---|---|
| Main | Heavy | Yes | Not sourced | |
| Head | Heavy | Yes | Not sourced | One explosive anti-tank hit kills it. |
| Inner flesh | Unarmored | Yes | Not sourced | Exposed only after breaking its torso armour. |
| Underside | Light | Yes | Not sourced | Destroying the exposed belly kills it. |
| Upper / lower bile sacs | Unarmored | No | Not sourced | Destroying them stops the spew attacks. |
| Butt armour | Heavy | Yes | Not sourced | |
| Leg flesh | Heavy | Yes | Not sourced | Exposed only after breaking its leg armour. |
| Torso armour | Heavy | No | Not sourced |
Damage multipliers stay blank until there's a verifiable source. We don't estimate them.
Counters: weapons and armour
Easiest fatal spot
Underside · Light
Full damage needs Medium+
Main body
Heavy armour
Full damage needs Anti-Tank I+
Once armour is broken: Inner flesh (Unarmored, after breaking its torso armour); Leg flesh (Heavy, after breaking its leg armour). These open up only after the plating comes off, so they're not counted as the easiest spot.
Weapons that work
Support weapon
Full damage anywhere, including the main body (18)
- MS-11 Solo SiloAnti-Tank V
- 40-K MeltagunAnti-Tank III
- ARC-3 Arc ThrowerAnti-Tank III
- B/MD C4 PackAnti-Tank III
- FAF-14 SpearAnti-Tank III
- CQC-20 Breaching HammerAnti-Tank II
- EAT-17 Expendable Anti-TankAnti-Tank II
- EAT-411 LevellerAnti-Tank II
Full damage on the underside (13)
- AC-8 AutocannonMedium or Heavy
- APW-1 Anti-Materiel RifleHeavy
- B/FLAM-80 CrematorHeavy
- FLAM-40 FlamethrowerHeavy
- GL-28 Belt-Fed Grenade LauncherHeavy
- GL-52 De-EscalatorHeavy
- LAS-98 Laser CannonHeavy
- MG-206 Heavy Machine GunHeavy
65% damage on the underside (2)
- M-105 StalwartLight
- MGX-42 Bullet StormLight
Primary
Full damage on the underside (31)
- FLAM-66 TorcherHeavy
- LAS-17 Double-Edge SickleLight to Heavy
- R-36 EruptorHeavy
- SMG/FLAM-34 StokerLight / Heavy
- AR-11 ArbitratorLight / Medium
- AR-2 CoyoteMedium
- AR-23P Liberator PenetratorMedium
- AR-32 PacifierMedium
65% damage on the underside (24)
- AR-23 LiberatorLight
- AR-23A Liberator CarbineLight
- AR-23C Liberator ConcussiveLight
- AR-59 SuppressorLight
- AR-61 TenderizerLight
- LAS-13 TridentLight
- LAS-16 SickleLight
- LAS-5 ScytheLight
Secondary
Full damage anywhere, including the main body (3)
- P-34 BreacherAnti-Tank III
- GP-20 UltimatumAnti-Tank II
- P-33 Missile PistolAnti-Tank I
Full damage on the underside (16)
- P-35 Re-EducatorHeavy
- P-4 SenatorHeavy
- P-72 CrisperHeavy
- P/40-K Bolt PistolHeavy
- CQC-19 Stun LanceMedium
- CQC-2 SaberMedium
- CQC-30 Stun BatonMedium
- CQC-42 MacheteMedium
65% damage on the underside (5)
- LAS-7 DaggerLight
- M6C/SOCOM PistolLight
- P-19 RedeemerLight
- P-2 PeacemakerLight
- SG-22 BushwhackerLight
Throwable
Full damage anywhere, including the main body (9)
- G-123 ThermiteAnti-Tank III
- G-142 PyrotechAnti-Tank III
- G/40-K Melta MineAnti-Tank III
- G-109 UrchinAnti-Tank II
- G-23 StunAnti-Tank II
- G-4 GasAnti-Tank II
- G-48 Giga GrenadeAnti-Tank I
- G-60 Anti-Tank SeekerAnti-Tank I
Full damage on the underside (10)
- G-12 High ExplosiveHeavy
- G-16 ImpactHeavy
- G-31 ArcHeavy
- G-50 SeekerHeavy
- TED-63 DynamiteHeavy
- G-10 IncendiaryMedium
- G-13 Incendiary ImpactMedium
- G-6 FragMedium
Armour to wear
It deals: Acid, Melee.
Acclimated50% acid
Provides 50% resistance to fire, gas, acid, and electrical damage.
Desert Stormer40% acid
Provides 40% resistance to fire, gas, acid, and electrical damage. Increases throwing range by 20%.
Patch history
7.2.020 Oct 2026· Enemies fix
Fixed an issue where the Bile Titan would clip through the cave roof in some of the passages in one of the Spore Lung locations.
6.2.228 Apr 2026
However, not everything on these planets is what it seems. We have detected several of our Un-Democratic foes on the perimeter and there have also been some alarming signals on Gloom-infested planets--larger than the typical Terminid convoys, bearing a striking resemblance to some of the Bile Titan signals detected in other regions.
6.2.228 Apr 2026· Balancing
Now it also slows the enemies with 25% when they are confused by the gas, the slow of course also affects you. Larger enemies like the Bile Titan and factory strider that do not become confused also are therefore not slowed.
6.2.228 Apr 2026· Terminids
Bile Titan