Enemy database

Terminids

Bile Titan

Size
Massive
Main armour
Heavy
Flying
Not sourced

Weak spots

Head (explosive anti-tank like the GR-8 or EAT-17 kills in one shot); bile sacs; exposed belly

My weapon penetrates up to:
Armour by part
UnarmoredVery LightLightMediumHeavyTank IMainHeadInner fleshUndersideUpper / lower bile sacsButt armourLeg fleshTorso armour

Filled dots are parts your selected penetration reaches. ★ = destroying the part kills the enemy.

Source:helldivers.wiki.gg/wiki/Bile_Titan

Part table

PartArmourFatalDamage multiplierNotes
MainHeavy YesNot sourced
HeadHeavy YesNot sourcedOne explosive anti-tank hit kills it.
Inner fleshUnarmored YesNot sourcedExposed only after breaking its torso armour.
UndersideLight YesNot sourcedDestroying the exposed belly kills it.
Upper / lower bile sacsUnarmoredNoNot sourcedDestroying them stops the spew attacks.
Butt armourHeavy YesNot sourced
Leg fleshHeavy YesNot sourcedExposed only after breaking its leg armour.
Torso armourHeavyNoNot sourced

Damage multipliers stay blank until there's a verifiable source. We don't estimate them.

Counters: weapons and armour

Easiest fatal spot

Underside · Light

Full damage needs Medium+

Main body

Heavy armour

Full damage needs Anti-Tank I+

Once armour is broken: Inner flesh (Unarmored, after breaking its torso armour); Leg flesh (Heavy, after breaking its leg armour). These open up only after the plating comes off, so they're not counted as the easiest spot.

Weapons that work

Support weapon

Full damage anywhere, including the main body (18)

  • MS-11 Solo SiloAnti-Tank V
  • 40-K MeltagunAnti-Tank III
  • ARC-3 Arc ThrowerAnti-Tank III
  • B/MD C4 PackAnti-Tank III
  • FAF-14 SpearAnti-Tank III
  • CQC-20 Breaching HammerAnti-Tank II
  • EAT-17 Expendable Anti-TankAnti-Tank II
  • EAT-411 LevellerAnti-Tank II

Full damage on the underside (13)

  • AC-8 AutocannonMedium or Heavy
  • APW-1 Anti-Materiel RifleHeavy
  • B/FLAM-80 CrematorHeavy
  • FLAM-40 FlamethrowerHeavy
  • GL-28 Belt-Fed Grenade LauncherHeavy
  • GL-52 De-EscalatorHeavy
  • LAS-98 Laser CannonHeavy
  • MG-206 Heavy Machine GunHeavy

65% damage on the underside (2)

  • M-105 StalwartLight
  • MGX-42 Bullet StormLight

Primary

Full damage on the underside (31)

  • FLAM-66 TorcherHeavy
  • LAS-17 Double-Edge SickleLight to Heavy
  • R-36 EruptorHeavy
  • SMG/FLAM-34 StokerLight / Heavy
  • AR-11 ArbitratorLight / Medium
  • AR-2 CoyoteMedium
  • AR-23P Liberator PenetratorMedium
  • AR-32 PacifierMedium

65% damage on the underside (24)

  • AR-23 LiberatorLight
  • AR-23A Liberator CarbineLight
  • AR-23C Liberator ConcussiveLight
  • AR-59 SuppressorLight
  • AR-61 TenderizerLight
  • LAS-13 TridentLight
  • LAS-16 SickleLight
  • LAS-5 ScytheLight

Secondary

Full damage anywhere, including the main body (3)

  • P-34 BreacherAnti-Tank III
  • GP-20 UltimatumAnti-Tank II
  • P-33 Missile PistolAnti-Tank I

Full damage on the underside (16)

  • P-35 Re-EducatorHeavy
  • P-4 SenatorHeavy
  • P-72 CrisperHeavy
  • P/40-K Bolt PistolHeavy
  • CQC-19 Stun LanceMedium
  • CQC-2 SaberMedium
  • CQC-30 Stun BatonMedium
  • CQC-42 MacheteMedium

65% damage on the underside (5)

  • LAS-7 DaggerLight
  • M6C/SOCOM PistolLight
  • P-19 RedeemerLight
  • P-2 PeacemakerLight
  • SG-22 BushwhackerLight

Throwable

Full damage anywhere, including the main body (9)

  • G-123 ThermiteAnti-Tank III
  • G-142 PyrotechAnti-Tank III
  • G/40-K Melta MineAnti-Tank III
  • G-109 UrchinAnti-Tank II
  • G-23 StunAnti-Tank II
  • G-4 GasAnti-Tank II
  • G-48 Giga GrenadeAnti-Tank I
  • G-60 Anti-Tank SeekerAnti-Tank I

Full damage on the underside (10)

  • G-12 High ExplosiveHeavy
  • G-16 ImpactHeavy
  • G-31 ArcHeavy
  • G-50 SeekerHeavy
  • TED-63 DynamiteHeavy
  • G-10 IncendiaryMedium
  • G-13 Incendiary ImpactMedium
  • G-6 FragMedium

Source:Weapon penetration: helldivers.wiki.gg · damage rule

Armour to wear

It deals: Acid, Melee.

  • Acclimated50% acid

    Provides 50% resistance to fire, gas, acid, and electrical damage.

  • Desert Stormer40% acid

    Provides 40% resistance to fire, gas, acid, and electrical damage. Increases throwing range by 20%.

Source:Armour passives: helldivers.wiki.gg

Patch history

  • 7.2.020 Oct 2026· Enemies fix

    Fixed an issue where the Bile Titan would clip through the cave roof in some of the passages in one of the Spore Lung locations.

  • 6.2.228 Apr 2026

    However, not everything on these planets is what it seems. We have detected several of our Un-Democratic foes on the perimeter and there have also been some alarming signals on Gloom-infested planets--larger than the typical Terminid convoys, bearing a striking resemblance to some of the Bile Titan signals detected in other regions.

  • 6.2.228 Apr 2026· Balancing

    Now it also slows the enemies with 25% when they are confused by the gas, the slow of course also affects you. Larger enemies like the Bile Titan and factory strider that do not become confused also are therefore not slowed.

  • 6.2.228 Apr 2026· Terminids

    Bile Titan

Source:Official Steam announcements Wiki page