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The Valheim fieldbook

Every voyage moves you forward.

Follow all eight boss encounters, see what each one unlocks and plan the equipment and settlement milestones along the way.

Your journey / Saved on this device

2 of 8 bosses defeated

Next encounter: Bonemass in the Swamp.

Your next objective

Bonemass

Gather 10 Withered Bones before setting out.

See your next step
01

Meet the forsaken

Summoning requirements, progression unlocks and a record of your victories.

01
Meadows

Eikthyr

Summoning offering

2 Deer Trophies

What comes next

Hard Antlers for the Antler Pickaxe, which mines copper and tin

05
Plains

Yagluth

Summoning offering

5 Fuling Totems

What comes next

Torn Spirit for the Wisp Fountain, and the way into the Mistlands

06
Mistlands

The Queen

Summoning offering

A Sealbreaker opens her citadel. Fight her again with 3 Seeker Soldier Trophies

What comes next

Majestic Carapace for the Artisan Press, and the way into the Ashlands aboard the Drakkar

07
Ashlands

Fader

Summoning offering

3 Bells, each crafted from 3 Bell Fragments

What comes next

Kindled Ribs for the Eternal Pyre, whose Embers make the Ember Charges used to reach Bloodgold

08
Deep North

Kall Fimbulbringer

Summoning offering

3 Malicious Blood, won by ending Jotun invasions, offered at the Aesir Passage

What comes next

Crown Jewel for the Crown of Valheim, and Sacrificial Blood to carry back to the Meadows and finish the game

02

Dress for the next frontier

An equipment overview by biome. Use this as a planning reference alongside your own preferred weapons.

BiomeArmor optionsWeapons & tools
Meadows LeatherFlint Axe, Crude Bow
Black Forest Troll Hide, BronzeBronze Sword, Antler Pickaxe
Swamp IronIron Sword, Iron Mace
Mountain WolfSilver Sword, Draugr Fang
Plains PaddedBlack Metal Sword, Black Metal Axe
Mistlands CarapaceMistwalker, Eitr staffs
Ashlands Flametal, Ask, EmblaAsh Fang, Nidhögg, Dyrnwyn
Deep North Protector, Vanguard, CallerNord weapons, then Frostfire and Thunderblood upgrades
Inspect available recipes
03

Build the workshop behind the gear

Each material age gives your settlement a new purpose.

  1. 01

    Stone Age

    Workbench, then a Flint Axe and Leather armor

  2. 02

    Bronze Age

    Smelter and Forge, then copper and tin into bronze

  3. 03

    Iron Age

    Scrap iron from the Sunken Crypts

  4. 04

    Silver Age

    Silver from the Mountain, found with the Wishbone

  5. 05

    Black Metal Age

    Artisan Table, Spinning Wheel, and Blast Furnace

  6. 06

    Mistlands Age

    Black Forge and Galdr Table

  7. 07

    Ashlands Age

    Flametal gear from the burning south

  8. 08

    Deep North Age

    Frigid Kiln and Frost Foundry, then Bloodgold cast in moulds

  9. 09

    Beyond quality 4

    Risk an idol at the Forge of Potential to refine gear past its limit

04

A settlement worth coming home to

Practical goals for the spaces between boss fights. Check them off as your home grows.

0 of 6 settlement milestones complete

Keep exploring. There's always another shore.Back to the resource hub