Key resources
- Black Metal01
- Flax02
- Barley03
- Tar04
- Fuling Camps05
From your first camp in the Meadows to the burning southern shores. Explore each biome, compare its resources and prepare for what lives beyond the next ridge.

A vast, sunlit biome with rolling hills, deadly Fuling camps, and valuable end-game resources.
Resources to gather and creatures to look out for.
Give yourself a goal, a way back and the right equipment.
Deathsquitos strike from afar
Fuling camps at night
Lox trample weak bases
Armor: Padded
Weapons & tools: Black Metal Sword, Black Metal Axe
Summon: 5 Fuling Totems
Compare the fieldbook’s biomes before deciding where to go next.
| Biome | Danger | Environment | Resources to look for |
|---|---|---|---|
| Low | Temperate | Wood, Stone, Flint | |
| Medium | Temperate | Copper, Tin, Core Wood | |
| Medium | Wet | Scrap Iron, Ancient Bark, Guck | |
| High | Freezing | Silver, Obsidian, Wolf Pelt | |
| High | Temperate | Black Metal, Flax, Barley | |
| Very High | Misty | Black Marble, Yggdrasil Wood, Sap | |
| Extreme | Scorching | Flametal Ore, Grausten, Ashwood | |
| Extreme | Freezing | Timberwood, Frostcore, Ice |