MP7
Submachine Gun
Build this weaponStats
Reference- Damage
- 32
- Fire rate
- 1060
- rounds per minute
- Magazine
- 30
- DPS
- 565
- calculated
- Recoil
- 44
- modelled, 0 to 100
Community reference value. Confirm it in the in-game loadout screen after a balance patch.
Dropoff
Rules engineClass-based model: full damage up to 18m, falling to 70% by 30m. Not measured for this weapon.
Attachments
Rules engineSights
- Iron sight. No magnification, clearest peripheral view.
- Red dot 1.0x. Clean close-range sight picture.
- Holographic 1.0x. Wide reticle for close-mid fights.
- Reflex 1.0x. Small housing, little obstruction.
- Magnified 1.5x. Mid-range clarity at a small ADS cost.
- Magnified 2.5x. Long-range clarity, slower ADS.
Barrels
- No barrel. Default handling and sound.
- Flash Hider. Lower vertical kick.
- Compensator. Lower horizontal spread.
- Muzzle Brake. Reduces first-shot recoil. Best for tap-fire.
- Suppressor. Hides muzzle flash and sound at a damage cost.
- Extended Barrel. More damage, slightly more kick.
Grips
- No grip. Default handling.
- Vertical Grip. Lower vertical recoil.
- Angled Grip. Faster ADS at slightly higher recoil.
- Horizontal Grip. Faster sprint recovery.
Under-barrel
- No laser. Default hip spread.
- Laser Sight. Tighter hip spread, visible to defenders.
General attachment behaviour. Which of these is available differs per weapon and operator in game.