MP5

Submachine Gun

MP5 silhouetteBuild this weapon

Stats

Reference
Damage
27
Fire rate
800
rounds per minute
Magazine
30
DPS
360
calculated
Recoil
39
modelled, 0 to 100

Community reference value. Confirm it in the in-game loadout screen after a balance patch.

Dropoff

Rules engine
MP5 damage by distance (metres)
182125290m10m20m30m40m50m60m19

Class-based model: full damage up to 18m, falling to 70% by 30m. Not measured for this weapon.

Attachments

Rules engine

Sights

  • Iron sight. No magnification, clearest peripheral view.
  • Red dot 1.0x. Clean close-range sight picture.
  • Holographic 1.0x. Wide reticle for close-mid fights.
  • Reflex 1.0x. Small housing, little obstruction.
  • Magnified 1.5x. Mid-range clarity at a small ADS cost.
  • Magnified 2.5x. Long-range clarity, slower ADS.

Barrels

  • No barrel. Default handling and sound.
  • Flash Hider. Lower vertical kick.
  • Compensator. Lower horizontal spread.
  • Muzzle Brake. Reduces first-shot recoil. Best for tap-fire.
  • Suppressor. Hides muzzle flash and sound at a damage cost.
  • Extended Barrel. More damage, slightly more kick.

Grips

  • No grip. Default handling.
  • Vertical Grip. Lower vertical recoil.
  • Angled Grip. Faster ADS at slightly higher recoil.
  • Horizontal Grip. Faster sprint recovery.

Under-barrel

  • No laser. Default hip spread.
  • Laser Sight. Tighter hip spread, visible to defenders.

General attachment behaviour. Which of these is available differs per weapon and operator in game.

Who carries it

Official