Smoke vs RamEdge: Ram
The interaction
EditorialRam directly undermines Smoke. Deployable mini-tank that drives along a set path, destroying every breakable surface and device in its way. Barbed wire stops it.
Ram hard-counters Smoke
Playing Smoke
- Expect Ram to target you first. Keep your gadget back until theirs has been used.
- Play to your strength: best late-round plant denial.
- Exploit this about Ram: can be blocked by barbed wire, which self-destructs it.
Playing Ram
- Prioritise Smoke early, because your kit directly answers theirs.
- Play to your strength: opens floors over a whole room.
- Exploit this about Smoke: limited canisters.
Compare another pair
Editorial Tactical advice is written by our authors, or assembled from each operator’s profile.

