WAYPOINTS • CROSSINGS • ALTERNATIVES
Rotation planner
Explore the detailed map, inspect attributed spawn candidates, and plan a route. Layer data and artwork are versioned separately so you can judge their limits.
Coordinates: third-party extraction. Terrain artwork: official October 2024 snapshot. Spawn candidates are not guaranteed vehicles or guaranteed loot; terrain changes can misalign an overlay. Circle examples are manually chosen scenarios with no probability claim.
Game plan
Squad
Loot and gear
Threats
Notes
Tap the map to drop: Move here. Drag a marker to move it.
100%
Erangel · 8,192 px · 100%
Scroll / pinch to zoom · Drag to explore
Places: 26 source positionsUse fullscreen for detailed planning
Named places26
Vehicle candidatesLoading…
Loot spawn groupsLoading…
Crossings10
PLANNING ESTIMATES • NO AUTOMATIC ROAD ROUTING
Build a route with a fallback
Estimated route length0.00 km
Estimated travel time0.0 min
Nearby crossings to scout0
The line joins your waypoints; it does not avoid water, cliffs, buildings, or opponents. Time includes the selected detour multiplier but excludes stops and combat. Nearby crossings are possible choke points to inspect, not an automatic safe route.
High-tier loot planning
Spawn density is useful for choosing how many buildings a squad can loot. It does not tell you which rarity will appear in the next match. Use the Loot density layer and confirm the current mode's special rules before prioritizing an area.
Hot drops & safer alternatives
A high-density central POI may attract more players, but the plane path and queue change the contest. Compare aggressive and passive recommendations, watch parachutes, and keep an alternate compound marked.