MAP INTELLIGENCE ATLAS

Deston field guide

Explore the detailed map, inspect attributed spawn candidates, and plan a route. Layer data and artwork are versioned separately so you can judge their limits.

Coordinates: third-party extraction. Terrain artwork: official October 2024 snapshot. Spawn candidates are not guaranteed vehicles or guaranteed loot; terrain changes can misalign an overlay. Circle examples are manually chosen scenarios with no probability claim.
Game plan
Squad
Loot and gear
Threats
Notes

Tap the map to drop: Move here. Drag a marker to move it.

100%
Deston · 8,192 px · 100%
Scroll / pinch to zoom · Drag to explore
Places: 39 source positionsUse fullscreen for detailed planning
Named places39
Vehicle candidatesLoading…
Loot spawn groupsLoading…
Crossings36
HEURISTIC PLANNING SCORES • NOT OBSERVED CONTEST FREQUENCIES

Find your next landing spot

Loot score reflects nearby extracted spawn-group density, not guaranteed high-tier items. Contest risk estimates density and POI size; rotation difficulty estimates distance from map center and nearby vehicle candidates. Flight path, opponents, and the live circle still decide the drop.
216 nearby spawn groups

Los Arcos

Loot density score42
Estimated contest risk54
Rotation difficulty5

20 vehicle candidates near the POI.

Plan from here
188 nearby spawn groups

Buxley

Loot density score36
Estimated contest risk52
Rotation difficulty5

18 vehicle candidates near the POI.

Plan from here
154 nearby spawn groups

Swamp

Loot density score30
Estimated contest risk50
Rotation difficulty5

18 vehicle candidates near the POI.

Plan from here
234 nearby spawn groups

Losacros

Loot density score45
Estimated contest risk59
Rotation difficulty5

21 vehicle candidates near the POI.

Plan from here
171 nearby spawn groups

Buxley

Loot density score33
Estimated contest risk45
Rotation difficulty5

15 vehicle candidates near the POI.

Plan from here
149 nearby spawn groups

Coastal Towns

Loot density score29
Estimated contest risk52
Rotation difficulty29

11 vehicle candidates near the POI.

Plan from here
PLANNING ESTIMATES • NO AUTOMATIC ROAD ROUTING

Build a route with a fallback

    Estimated route length0.00 km
    Estimated travel time0.0 min
    Nearby crossings to scout0
    The line joins your waypoints; it does not avoid water, cliffs, buildings, or opponents. Time includes the selected detour multiplier but excludes stops and combat. Nearby crossings are possible choke points to inspect, not an automatic safe route.
    Rotation checklist →

    High-tier loot planning

    Spawn density is useful for choosing how many buildings a squad can loot. It does not tell you which rarity will appear in the next match. Use the Loot density layer and confirm the current mode's special rules before prioritizing an area.

    Hot drops & safer alternatives

    A high-density central POI may attract more players, but the plane path and queue change the contest. Compare aggressive and passive recommendations, watch parachutes, and keep an alternate compound marked.

    ALL BATTLEGROUNDS

    Open the intelligence atlas