MAP INTELLIGENCE ATLAS

Paramo field guide

Explore the detailed map, inspect attributed spawn candidates, and plan a route. Layer data and artwork are versioned separately so you can judge their limits.

Coordinates: third-party extraction. Terrain artwork: official October 2024 snapshot. Spawn candidates are not guaranteed vehicles or guaranteed loot; terrain changes can misalign an overlay. Circle examples are manually chosen scenarios with no probability claim.
Game plan
Squad
Loot and gear
Threats
Notes

Tap the map to drop: Move here. Drag a marker to move it.

100%
Paramo · 8,192 px · 100%
Scroll / pinch to zoom · Drag to explore
Places: 5 source positionsUse fullscreen for detailed planning
Named places5
Vehicle candidatesLoading…
Loot spawn groupsLoading…
Crossings0
HEURISTIC PLANNING SCORES • NOT OBSERVED CONTEST FREQUENCIES

Find your next landing spot

Loot score reflects nearby extracted spawn-group density, not guaranteed high-tier items. Contest risk estimates density and POI size; rotation difficulty estimates distance from map center and nearby vehicle candidates. Flight path, opponents, and the live circle still decide the drop.
145 nearby spawn groups

Level C

Loot density score47
Estimated contest risk54
Rotation difficulty5

3 vehicle candidates near the POI.

Plan from here
147 nearby spawn groups

Level B

Loot density score48
Estimated contest risk60
Rotation difficulty39

2 vehicle candidates near the POI.

Plan from here
213 nearby spawn groups

Level A

Loot density score70
Estimated contest risk75
Rotation difficulty30

0 vehicle candidates near the POI.

Plan from here
306 nearby spawn groups

Level D

Loot density score100
Estimated contest risk95
Rotation difficulty19

5 vehicle candidates near the POI.

Plan from here
22 nearby spawn groups

Lab

Loot density score7
Estimated contest risk18
Rotation difficulty13

4 vehicle candidates near the POI.

Plan from here
PLANNING ESTIMATES • NO AUTOMATIC ROAD ROUTING

Build a route with a fallback

    Estimated route length0.00 km
    Estimated travel time0.0 min
    Nearby crossings to scout0
    The line joins your waypoints; it does not avoid water, cliffs, buildings, or opponents. Time includes the selected detour multiplier but excludes stops and combat. Nearby crossings are possible choke points to inspect, not an automatic safe route.
    Rotation checklist →

    High-tier loot planning

    Spawn density is useful for choosing how many buildings a squad can loot. It does not tell you which rarity will appear in the next match. Use the Loot density layer and confirm the current mode's special rules before prioritizing an area.

    Hot drops & safer alternatives

    A high-density central POI may attract more players, but the plane path and queue change the contest. Compare aggressive and passive recommendations, watch parachutes, and keep an alternate compound marked.

    ALL BATTLEGROUNDS

    Open the intelligence atlas