Sniper

● Agilityrangedphysical damageCarryNuker

Death from a distance is Sniper's specialty. He keeps his enemies on their toes with a steady barrage of firepower, and then, when the time is right, picks them off with a kill shot.

Pos 2 — Mid · Pos 1 — Carry
Win rate
49.9%
Pick rate
17.7%
Armor / MS
4.5 / 285
Range
550

Abilities

Official ability data from Valve
ShrapnelQ◆ 75
Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 35 seconds.
Mechanics notes (3)
  • • Damage is dealt 11 times, immediately at spell effect then every second.
  • • Does not damage buildings.
  • • Provides vision in the targeted area.
HeadshotW
Sniper increases his accuracy, giving him a chance to deal 20 / 50 / 80 / 110 extra damage and knock back his enemies. Knockback distance increases based on how close the enemy is to Sniper. Headshots briefly slow enemy movement and attack speed by -100%.
Take AimE⏱ 20 / 18 / 16 / 14s◆ 50
Passively increases Sniper's attack range by 160 / 240 / 320 / 400. On cast, Sniper gains increased vision, Headshot chance, and attack range. Slows you by 65% for the duration and restricts your vision to a frontal cone.
•
Concussive Grenade⏱ 10s◆ 50
Launches a grenade at the target area, dealing damage to enemies and knocking them and Sniper back. Enemies affected are disarmed and have their movement slowed after the knockback.
•
Keen ScopeInnate
Sniper’s attacks deal bonus damage for every 100 units of distance Sniper is from the target.
AssassinateR⏱ 20 / 15 / 10s◆ 175
Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals Sniper's attack damage plus bonus damage at long range and mini-stuns the target. Whenever Sniper kills an enemy hero, Assassinate is refreshed.
Mechanics notes (2)
  • • Crosshair effect is only visible to allies.
  • • Invisibility doesn't disjoint the projectile.
Traits ours:Ranged harassSustained physical DPSStrong passives (Break-able)

Our ratings

0–10, our judgement — every planner uses them
EarlyMidLateLaningWave clearTeamfightPickoffDisableDurabilityMobility

Aghanim's upgrades

Upgrade text from Valve · priority is ours Our recommendation
Aghanim's Sceptermedium priority
Assassinate: Causes Assassinate to fire quicker and stun the enemy target.
Aghanim's Shardmedium priority
Concussive Grenade: Reduces cooldown, increases damage, and allows the knockback to affect Sniper as well.

Tips & counterplay

Playing as Sniper

Long-range siege core. Stay in the back of every fight and hit whatever is closest.

Laning: Out-range everything; right-click whenever they step up to last hit.

Kill combo: Shrapnel slow → Headshot autos → Assassinate to finish.

Staying alive: Stay at max range; Shrapnel the creep wave to slow divers.

From real games (OpenDota)
  • • Most games are in the mid lane (76.4%, 49.1% win rate).
  • • Best results come from the safe lane (50% over 212 games).
  • • Power Treads: usually done by 8 min; finishing it by 10 min wins 50.3%.
  • • Dragon Lance: usually done by 20 min; finishing it by 8 min wins 63.9%.
  • • Maelstrom: usually done by 15 min; finishing it by 12 min wins 56.9%.
  • • Strongest early: 54.3% in short games vs 42.2% after 60 min. Close games out.

Playing against Sniper

Generated from this hero's traits, counters and real matchups

Ranged harass Extra regen and Ring of Protection in lane. Close the gap with Blink Dagger, Force Staff or invisibility.

Sustained physical DPS Ghost Scepter, Heaven's Halberd and armor (Assault Cuirass, Shiva's, Crimson Guard) shut down sustained right-clicks.

Strong passives (Break-able) Silver Edge breaks their passives. Plan the fight around the break.

  • • Respect Sniper at Lvl 4 (Take Aim): Lane becomes miserable for melee heroes.
  • • Respect Sniper at Maelstrom / Dragon Lance: Shove and siege.
  • • Respect Sniper at Daedalus: Massive sustained damage from range.

Talents

Current talents (Valve)
-30s Shrapnel Charge Restore Time
25
+50 Max Headshot Knockback Distance
+2s Take Aim Duration
20
+30% Shrapnel Damage
+45 Attack Speed During Take Aim
15
+150 Assassinate Damage
+50 Take Aim Passive Attack Range
10
+30 Headshot Damage

Best items

Position 2 build Our recommendation
Starting
Early
››
Core
›››
Luxury

Power spikes

Our recommendation
Lvl 4 (Take Aim)Lane becomes miserable for melee heroes.
Maelstrom / Dragon LanceShove and siege.
DaedalusMassive sustained damage from range.

Best skill build

Position 2 Our recommendation
123456789101112131415161718
Q ShrapnelQQQQ
W HeadshotWWWW
E Take AimEEEE
R AssassinateRRR
T Talent★★

Toughest lane opponents

From our matchup model, adjusted by each opponent's laning rating Our recommendation
Puck−20
Axe−20
Riki−15

Live stats OpenDota · 2026-10-14

Public match stats

Win rate (all ranks)
49.9%
Win rate (Divine+)
47.8%
Pick rate
17.7% of matches
Sample
729,352 picks
Pro
2 picks · 100% WR · 2.4% ban

Lane presence

mid76.4% · 49.1% WR
safe14.6% · 50% WR
off8.9% · 48.5% WR

Win rate by rank

Public matches per medal bracket
52.2%Herald51.1%Guardian50.7%Crusader50.2%Archon49.4%Legend48.9%Ancient47.8%Divine

Win rate by game length

Minutes · OpenDota parsed games
54.3%10′53.1%20′48.4%30′42.7%40′43.2%50′42.2%60′

Item timings

When the item is finished, and the timing that wins most (≥15 games)
ItemGamesUsualWin %Best timing
Power Treads1,2978′49.3%≤10′ · 50.3%
Dragon Lance1,09120′53%≤8′ · 63.9%
Maelstrom83715′49.5%≤12′ · 56.9%
Mjollnir53525′56.4%≤20′ · 62.5%
Force Staff51225′52.5%≤15′ · 55.6%
Hurricane Pike46725′53.5%≤30′ · 54.8%
Aghanim's Shard46525′52.9%≤25′ · 55.4%
Shadow Blade20525′53.7%≤20′ · 67.5%
Aghanim's Scepter17530′54.9%≤20′ · 55.3%
Daedalus12130′71.1%≤30′ · 77.1%

What players actually buy

Most purchased items by game phase
Start
Early
Mid
Late

Best real matchups

Head-to-head win rate, ≥40 games

Worst real matchups

Head-to-head win rate, ≥40 games

Recent pro & league games

Most recent league matches featuring this hero
LeagueResultK / D / ALengthDate
1win Streamers League #3Loss12 / 2 / 1943′2026-10-13
1win Streamers League #3Win12 / 3 / 1442′2026-10-12
BETBOOM Streamers Battle Dota 15Loss2 / 8 / 1441′2026-09-24
PGL Wallachia 2026 Season 9Loss4 / 3 / 442′2026-09-23
BETBOOM Streamers Battle Dota 15Win6 / 4 / 1551′2026-09-22
BETBOOM Streamers Battle Dota 15Win7 / 4 / 2356′2026-09-22
WINLINE Star Series Season 4Win10 / 10 / 16110′2026-09-10
WINLINE Star Series Season 4Loss10 / 9 / 1757′2026-09-10

Lore

Kardel Sharpeye was born deep in the mountains of Knollen where, since time immemorial, Keen Folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village, shooting them from a distance and collecting the carcasses where they fell. Sharpeye was among the best of these strange mountain keens for whom projectile weapons are but another appendage, and to shoot is as natural as to touch. On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people--and unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle.