
Abilities

Mechanics notes (3)
- • Damage is dealt 11 times, immediately at spell effect then every second.
- • Does not damage buildings.
- • Provides vision in the targeted area.



Mechanics notes (2)
- • Crosshair effect is only visible to allies.
- • Invisibility doesn't disjoint the projectile.
Our ratings
Aghanim's upgrades
Tips & counterplay
Playing as Sniper
Laning: Out-range everything; right-click whenever they step up to last hit.
Kill combo: Shrapnel slow → Headshot autos → Assassinate to finish.
Staying alive: Stay at max range; Shrapnel the creep wave to slow divers.
From real games (OpenDota)- • Most games are in the mid lane (76.4%, 49.1% win rate).
- • Best results come from the safe lane (50% over 212 games).
- • Power Treads: usually done by 8 min; finishing it by 10 min wins 50.3%.
- • Dragon Lance: usually done by 20 min; finishing it by 8 min wins 63.9%.
- • Maelstrom: usually done by 15 min; finishing it by 12 min wins 56.9%.
- • Strongest early: 54.3% in short games vs 42.2% after 60 min. Close games out.
Playing against Sniper
Ranged harass Extra regen and Ring of Protection in lane. Close the gap with Blink Dagger, Force Staff or invisibility.
Sustained physical DPS Ghost Scepter, Heaven's Halberd and armor (Assault Cuirass, Shiva's, Crimson Guard) shut down sustained right-clicks.
Strong passives (Break-able) Silver Edge breaks their passives. Plan the fight around the break.
- • Respect Sniper at Lvl 4 (Take Aim): Lane becomes miserable for melee heroes.
- • Respect Sniper at Maelstrom / Dragon Lance: Shove and siege.
- • Respect Sniper at Daedalus: Massive sustained damage from range.
Items that counter it
Heroes that beat it
Talents
Best items
Power spikes
Best skill build
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q Shrapnel | Q | Q | Q | Q | ||||||||||||||
W Headshot | W | W | W | W | ||||||||||||||
E Take Aim | E | E | E | E | ||||||||||||||
R Assassinate | R | R | R | |||||||||||||||
| T Talent | ★ | ★ |
Counters
Countered by
Synergies
Best lane partners
Toughest lane opponents
Puck−20
Axe−20
Riki−15Live stats OpenDota · 2026-10-14
Public match stats
- Win rate (all ranks)
- 49.9%
- Win rate (Divine+)
- 47.8%
- Pick rate
- 17.7% of matches
- Sample
- 729,352 picks
- Pro
- 2 picks · 100% WR · 2.4% ban
Lane presence
Win rate by rank
Win rate by game length
Item timings
| Item | Games | Usual | Win % | Best timing |
|---|---|---|---|---|
| Power Treads | 1,297 | 8′ | 49.3% | ≤10′ · 50.3% |
| Dragon Lance | 1,091 | 20′ | 53% | ≤8′ · 63.9% |
| Maelstrom | 837 | 15′ | 49.5% | ≤12′ · 56.9% |
| Mjollnir | 535 | 25′ | 56.4% | ≤20′ · 62.5% |
| Force Staff | 512 | 25′ | 52.5% | ≤15′ · 55.6% |
| Hurricane Pike | 467 | 25′ | 53.5% | ≤30′ · 54.8% |
| Aghanim's Shard | 465 | 25′ | 52.9% | ≤25′ · 55.4% |
| Shadow Blade | 205 | 25′ | 53.7% | ≤20′ · 67.5% |
| Aghanim's Scepter | 175 | 30′ | 54.9% | ≤20′ · 55.3% |
| Daedalus | 121 | 30′ | 71.1% | ≤30′ · 77.1% |
What players actually buy
Best real matchups
Witch Doctor46 games71.7%Worst real matchups
Axe114 games42.1%
Tidehunter97 games43.3%
Puck50 games46%
Necrophos51 games47.1%Recent pro & league games
| League | Result | K / D / A | Length | Date |
|---|---|---|---|---|
| 1win Streamers League #3 | Loss | 12 / 2 / 19 | 43′ | 2026-10-13 |
| 1win Streamers League #3 | Win | 12 / 3 / 14 | 42′ | 2026-10-12 |
| BETBOOM Streamers Battle Dota 15 | Loss | 2 / 8 / 14 | 41′ | 2026-09-24 |
| PGL Wallachia 2026 Season 9 | Loss | 4 / 3 / 4 | 42′ | 2026-09-23 |
| BETBOOM Streamers Battle Dota 15 | Win | 6 / 4 / 15 | 51′ | 2026-09-22 |
| BETBOOM Streamers Battle Dota 15 | Win | 7 / 4 / 23 | 56′ | 2026-09-22 |
| WINLINE Star Series Season 4 | Win | 10 / 10 / 16 | 110′ | 2026-09-10 |
| WINLINE Star Series Season 4 | Loss | 10 / 9 / 17 | 57′ | 2026-09-10 |
Lore
Kardel Sharpeye was born deep in the mountains of Knollen where, since time immemorial, Keen Folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village, shooting them from a distance and collecting the carcasses where they fell. Sharpeye was among the best of these strange mountain keens for whom projectile weapons are but another appendage, and to shoot is as natural as to touch. On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people--and unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle.













































