Huskar

● Strengthrangedmagical damageCarryDurableInitiator

As his health lowers, Huskar's ability to slay enemies grows considerably. Able to instantly remove a portion of both his and an enemy's health with his ultimate, when near death he is able to throw his burning spears with devastating speed.

Pos 2 — Mid · Pos 3 — Offlane
Win rate
45.5%
Pick rate
3.6%
Armor / MS
2.7 / 290
Range
400

Abilities

Official ability data from Valve
Inner FireQ⏱ 17 / 15 / 13 / 11s
In a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and silencing them.
Burning SpearW
Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health.
Mechanics notes (3)
  • • Burning Spear stacks additively when used multiple times on one target. There is no cap.
  • • Huskar cannot kill himself with this skill.
  • • Incendiary does not deal extra Max Health Burn Damage to Roshan.
Berserker's BloodE
Huskar's injuries feed his power, giving increased attack speed, magic resistance and health regen based on missing health. Health regen is a percentage of your strength.
Mechanics notes (1)
  • • Bonuses are provided linearly, no bonus at Full HP and full bonus at strictly less than 10% HP.
•
Blood MagicInnate
Huskar does not have mana. Mana costs of items are converted into health costs. Huskar's Health Costs are Magical Damage and can be reduced by Magic Resist.
Life BreakR⏱ 16 / 14 / 12s
Huskar draws upon his health to break an enemy's life, leaping at a target to shatter a percentage of that hero's current health and slow both their movement and attack speed. While leaping, Huskar is Debuff Immune with 60% magic resistance. DISPEL TYPE: Basic Dispel
Mechanics notes (3)
  • • If Huskar is disabled during the charge or the target moves more than 1400 units in 0.015 seconds, the charge stops.
  • • Slow works on Spell Immune units.
  • • Life Break cannot be disjointed.
Traits ours:Healing / lifestealMagic resistanceRanged harassMagic burstStrong passives (Break-able)

Our ratings

0–10, our judgement — every planner uses them
EarlyMidLateLaningWave clearTeamfightPickoffDisableDurabilityMobility

Aghanim's upgrades

Upgrade text from Valve · priority is ours Our recommendation
Aghanim's Scepterlow priority
Life Break: Forces the enemy target to attack Huskar and increases cast range.
Aghanim's Shardlow priority
Berserker's Blood: Huskar can activate Berserker's Blood for a health cost to cauterize himself. Dispels Huskar, then after a delay, heals for the amount of health consumed plus an additional bonus per debuff dispelled. DISPEL TYPE: Basic Dispel

Tips & counterplay

Playing as Huskar

Aggressive early mid. Snowball with kills and end the game before the 35-minute mark.

Laning: Burning Spears on every hero hit — dominates melee and magic mids.

Kill combo: Life Break → Spears → Inner Fire to stop escapes.

Staying alive: Berserker's Blood regen; Inner Fire knockback disarms divers.

From real games (OpenDota)
  • • Most games are in the mid lane (71.2%, 44.3% win rate).
  • • Best results come from the off lane (50.4% over 119 games).
  • • Armlet of Mordiggian: usually done by 10 min; finishing it by 8 min wins 66.1%.
  • • Blink Dagger: usually done by 15 min; finishing it by 12 min wins 77.6%.
  • • Black King Bar: usually done by 25 min; finishing it by 20 min wins 63%.
  • • Strongest early: 56.8% in short games vs 50% after 60 min. Close games out.

Playing against Huskar

Generated from this hero's traits, counters and real matchups

Healing / lifesteal Cut their healing with Spirit Vessel, Eye of Skadi or Shiva's Guard, and burst them instead of trading slowly.

Magic resistance Nukes do little here. Physical damage and armor reduction work much better.

Ranged harass Extra regen and Ring of Protection in lane. Close the gap with Blink Dagger, Force Staff or invisibility.

Magic burst Black King Bar, Pipe of Insight, Glimmer Cape and Infused Raindrops blunt the burst. Don't stand clumped.

Strong passives (Break-able) Silver Edge breaks their passives. Plan the fight around the break.

  • • Respect Huskar at Lvl 1-6: One of the strongest early laners.
  • • Respect Huskar at Armlet: Early dives with huge damage.
  • • Respect Huskar at BKB: Unstoppable vs magic teams.

Talents

Current talents (Valve)
+6s Burning Spear Duration
25
+22% Life Break Damage
+30% Berserker's Blood Regen
20
-5s Life Break Cooldown
+5 Burning Spear Burn Damage
15
+12% Lifesteal
+0.75s Inner Fire Duration
10
+2s Life Break Slow Duration

Best items

Position 2 build Our recommendation
Starting
Early
››
Core
›››
Luxury

Power spikes

Our recommendation
Lvl 1-6One of the strongest early laners.
ArmletEarly dives with huge damage.
BKBUnstoppable vs magic teams.

Best skill build

Position 2 Our recommendation
123456789101112131415161718
Q Inner FireQQQQ
W Burning SpearWWWW
E Berserker's BloodEEEE
R Life BreakRRR
T Talent★★

Counters

Strong against ours

Countered by

Weak against ours

Synergies

Great with ours

Best lane partners

—

Toughest lane opponents

From our matchup model, adjusted by each opponent's laning rating Our recommendation
Sniper−15

Live stats OpenDota · 2026-10-14

Public match stats

Win rate (all ranks)
45.5%
Win rate (Divine+)
46.3%
Pick rate
3.6% of matches
Sample
148,711 picks
Pro
4 picks · 50% WR · 15.1% ban

Lane presence

mid71.2% · 44.3% WR
off20.1% · 50.4% WR
safe8.3% · 36.7% WR

Win rate by rank

Public matches per medal bracket
46.5%Herald45%Guardian45.3%Crusader45.3%Archon45.3%Legend45.5%Ancient46.3%Divine

Win rate by game length

Minutes · OpenDota parsed games
56.8%10′52.1%20′48.5%30′49.5%40′50.9%50′50%60′

Item timings

When the item is finished, and the timing that wins most (≥15 games)
ItemGamesUsualWin %Best timing
Armlet of Mordiggian52710′46.1%≤8′ · 66.1%
Blink Dagger28415′49.6%≤12′ · 77.6%
Black King Bar26525′48.3%≤20′ · 63%
Power Treads2188′47.2%≤15′ · 52.3%
Dragon Lance17020′52.4%≤15′ · 61.2%
Force Staff13120′58.8%≤20′ · 68.6%
Hurricane Pike12025′59.2%≤20′ · 65%
Aghanim's Scepter10630′61.3%≤25′ · 75%
Aghanim's Shard9320′61.3%≤30′ · 73.9%
Sange and Yasha8725′59.8%≤20′ · 72%

What players actually buy

Most purchased items by game phase
Start
Early
Mid
Late

Best real matchups

Head-to-head win rate, ≥40 games

Worst real matchups

Head-to-head win rate, ≥40 games

Recent pro & league games

Most recent league matches featuring this hero
LeagueResultK / D / ALengthDate
DreamLeague Season 30 QualifiersWin4 / 8 / 548′2026-10-14
DreamLeague Season 30 QualifiersWin20 / 1 / 623′2026-10-11
DreamLeague Season 30 QualifiersWin6 / 0 / 17′2026-10-09
BLAST SLAM VIIILoss2 / 5 / 552′2026-10-08
BLAST SLAM VIIILoss5 / 9 / 226′2026-10-03
BLAST SLAM VIIIWin10 / 2 / 736′2026-10-03
BLAST SLAM VIIILoss6 / 5 / 841′2026-09-30
PGL Wallachia 2026 Season 9Win5 / 0 / 327′2026-09-27

Lore

Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar's spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice. In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.