
Abilities


Mechanics notes (3)
- • Burning Spear stacks additively when used multiple times on one target. There is no cap.
- • Huskar cannot kill himself with this skill.
- • Incendiary does not deal extra Max Health Burn Damage to Roshan.

Mechanics notes (1)
- • Bonuses are provided linearly, no bonus at Full HP and full bonus at strictly less than 10% HP.

Mechanics notes (3)
- • If Huskar is disabled during the charge or the target moves more than 1400 units in 0.015 seconds, the charge stops.
- • Slow works on Spell Immune units.
- • Life Break cannot be disjointed.
Our ratings
Aghanim's upgrades
Tips & counterplay
Playing as Huskar
Laning: Burning Spears on every hero hit — dominates melee and magic mids.
Kill combo: Life Break → Spears → Inner Fire to stop escapes.
Staying alive: Berserker's Blood regen; Inner Fire knockback disarms divers.
From real games (OpenDota)- • Most games are in the mid lane (71.2%, 44.3% win rate).
- • Best results come from the off lane (50.4% over 119 games).
- • Armlet of Mordiggian: usually done by 10 min; finishing it by 8 min wins 66.1%.
- • Blink Dagger: usually done by 15 min; finishing it by 12 min wins 77.6%.
- • Black King Bar: usually done by 25 min; finishing it by 20 min wins 63%.
- • Strongest early: 56.8% in short games vs 50% after 60 min. Close games out.
Playing against Huskar
Healing / lifesteal Cut their healing with Spirit Vessel, Eye of Skadi or Shiva's Guard, and burst them instead of trading slowly.
Magic resistance Nukes do little here. Physical damage and armor reduction work much better.
Ranged harass Extra regen and Ring of Protection in lane. Close the gap with Blink Dagger, Force Staff or invisibility.
Magic burst Black King Bar, Pipe of Insight, Glimmer Cape and Infused Raindrops blunt the burst. Don't stand clumped.
Strong passives (Break-able) Silver Edge breaks their passives. Plan the fight around the break.
- • Respect Huskar at Lvl 1-6: One of the strongest early laners.
- • Respect Huskar at Armlet: Early dives with huge damage.
- • Respect Huskar at BKB: Unstoppable vs magic teams.
Items that counter it
Heroes that beat it
Talents
Best items
Power spikes
Best skill build
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q Inner Fire | Q | Q | Q | Q | ||||||||||||||
W Burning Spear | W | W | W | W | ||||||||||||||
E Berserker's Blood | E | E | E | E | ||||||||||||||
R Life Break | R | R | R | |||||||||||||||
| T Talent | ★ | ★ |
Counters
Countered by
Synergies
Best lane partners
Toughest lane opponents
Anti-Mage−21
Sniper−15
Juggernaut−10Live stats OpenDota · 2026-10-14
Public match stats
- Win rate (all ranks)
- 45.5%
- Win rate (Divine+)
- 46.3%
- Pick rate
- 3.6% of matches
- Sample
- 148,711 picks
- Pro
- 4 picks · 50% WR · 15.1% ban
Lane presence
Win rate by rank
Win rate by game length
Item timings
| Item | Games | Usual | Win % | Best timing |
|---|---|---|---|---|
| Armlet of Mordiggian | 527 | 10′ | 46.1% | ≤8′ · 66.1% |
| Blink Dagger | 284 | 15′ | 49.6% | ≤12′ · 77.6% |
| Black King Bar | 265 | 25′ | 48.3% | ≤20′ · 63% |
| Power Treads | 218 | 8′ | 47.2% | ≤15′ · 52.3% |
| Dragon Lance | 170 | 20′ | 52.4% | ≤15′ · 61.2% |
| Force Staff | 131 | 20′ | 58.8% | ≤20′ · 68.6% |
| Hurricane Pike | 120 | 25′ | 59.2% | ≤20′ · 65% |
| Aghanim's Scepter | 106 | 30′ | 61.3% | ≤25′ · 75% |
| Aghanim's Shard | 93 | 20′ | 61.3% | ≤30′ · 73.9% |
| Sange and Yasha | 87 | 25′ | 59.8% | ≤20′ · 72% |
What players actually buy
Best real matchups
Storm Spirit71 games63.4%
Tidehunter67 games61.2%
Mars99 games59.6%
Puck64 games59.4%
Lion82 games58.5%Worst real matchups
Sniper101 games49.5%
Shadow Fiend93 games53.8%Recent pro & league games
| League | Result | K / D / A | Length | Date |
|---|---|---|---|---|
| DreamLeague Season 30 Qualifiers | Win | 4 / 8 / 5 | 48′ | 2026-10-14 |
| DreamLeague Season 30 Qualifiers | Win | 20 / 1 / 6 | 23′ | 2026-10-11 |
| DreamLeague Season 30 Qualifiers | Win | 6 / 0 / 1 | 7′ | 2026-10-09 |
| BLAST SLAM VIII | Loss | 2 / 5 / 5 | 52′ | 2026-10-08 |
| BLAST SLAM VIII | Loss | 5 / 9 / 2 | 26′ | 2026-10-03 |
| BLAST SLAM VIII | Win | 10 / 2 / 7 | 36′ | 2026-10-03 |
| BLAST SLAM VIII | Loss | 6 / 5 / 8 | 41′ | 2026-09-30 |
| PGL Wallachia 2026 Season 9 | Win | 5 / 0 / 3 | 27′ | 2026-09-27 |
Lore
Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar's spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice. In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.








































