
Abilities

Mechanics notes (2)
- • Creeps will wait for Fissure to disappear. They will not attempt to walk around it.
- • Fissure is not blocked by Linken's Sphere.

Mechanics notes (1)
- • Bonus damage is based on base damage and that given by primary attribute.

Mechanics notes (1)
- • Using items does not trigger Aftershock.

Our ratings
Aghanim's upgrades
Tips & counterplay
Playing as Earthshaker
Laning: Totem-hit enemy heroes; Fissure blocks escapes.
Kill combo: Fissure → Totem → autos; Blink Echo in fights.
Staying alive: Fissure walls block chasers.
From real games (OpenDota)- • Most games are in the mid lane (50.7%, 48.7% win rate).
- • Blink Dagger: usually done by 12 min; finishing it by 10 min wins 55.7%.
- • Aghanim's Shard: usually done by 20 min; finishing it by 15 min wins 58.7%.
- • Power Treads: usually done by 8 min; finishing it by 12 min wins 54.8%.
- • Gets stronger the longer the game goes (45.4% before 20 min → 51.8% after 60 min).
Playing against Earthshaker
Stuns & disables Black King Bar, Linken's Sphere or Lotus Orb. Spread out so one stun doesn't catch the whole team.
Initiation Ward their approach paths, hold Black King Bar or Aeon Disk, and stay spread.
Magic burst Black King Bar, Pipe of Insight, Glimmer Cape and Infused Raindrops blunt the burst. Don't stand clumped.
- • Respect Earthshaker at Blink Dagger: Game-winning Echo Slams.
- • Respect Earthshaker at Aghanim's: Totem leap combos.
- • Respect Earthshaker at Lvl 6: Echo Slam in tight fights.
Items that counter it
Heroes that beat it
Talents
Best items
Power spikes
Best skill build
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q Fissure | Q | Q | Q | Q | ||||||||||||||
W Enchant Totem | W | W | W | W | ||||||||||||||
E Aftershock | E | E | E | E | ||||||||||||||
R Echo Slam | R | R | R | |||||||||||||||
| T Talent | ★ | ★ |
Counters
Countered by
Synergies
Best lane partners
Toughest lane opponents
Huskar−25
Juggernaut−23
Anti-Mage−19
Necrophos−17
Tidehunter−13Live stats OpenDota · 2026-10-14
Public match stats
- Win rate (all ranks)
- 50.5%
- Win rate (Divine+)
- 51.2%
- Pick rate
- 13.9% of matches
- Sample
- 573,000 picks
- Pro
- 17 picks · 41.2% WR · 6.9% ban
Lane presence
Win rate by rank
Win rate by game length
Item timings
| Item | Games | Usual | Win % | Best timing |
|---|---|---|---|---|
| Blink Dagger | 1,467 | 12′ | 49.1% | ≤10′ · 55.7% |
| Aghanim's Shard | 1,140 | 20′ | 52.5% | ≤15′ · 58.7% |
| Power Treads | 661 | 8′ | 51.1% | ≤12′ · 54.8% |
| Aghanim's Scepter | 472 | 25′ | 55.5% | ≤20′ · 67.2% |
| Arcane Boots | 399 | 10′ | 48.4% | ≤10′ · 52.9% |
| Black King Bar | 290 | 30′ | 59.3% | ≤25′ · 64.3% |
| Phase Boots | 130 | 8′ | 51.5% | ≤8′ · 63.4% |
| Boots of Travel | 113 | 25′ | 56.6% | ≤25′ · 56.8% |
| Octarine Core | 95 | 30′ | 74.7% | ≤25′ · 82.6% |
| Eul's Scepter of Divinity | 75 | 30′ | 68% | ≤30′ · 97.1% |
What players actually buy
Best real matchups
Invoker52 games57.7%
Axe46 games50%
Puck70 games45.7%Worst real matchups
Tidehunter44 games38.6%
Lion69 games42%
Mars81 games44.4%Recent pro & league games
| League | Result | K / D / A | Length | Date |
|---|---|---|---|---|
| DreamLeague Season 30 Qualifiers | Loss | 3 / 5 / 10 | 28′ | 2026-10-14 |
| DreamLeague Season 30 Qualifiers | Win | 10 / 0 / 13 | 34′ | 2026-10-14 |
| 1win Streamers League #3 | Loss | 6 / 6 / 8 | 49′ | 2026-10-13 |
| DreamLeague Season 30 Qualifiers | Loss | 8 / 7 / 7 | 41′ | 2026-10-13 |
| DreamLeague Season 30 Qualifiers | Loss | 10 / 4 / 22 | 44′ | 2026-10-11 |
| DreamLeague Season 30 Qualifiers | Loss | 13 / 4 / 25 | 58′ | 2026-10-10 |
| DreamLeague Season 30 Qualifiers | Win | 6 / 7 / 5 | 35′ | 2026-10-10 |
| DreamLeague Season 30 Qualifiers | Win | 3 / 9 / 18 | 41′ | 2026-10-09 |
Lore
Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious. During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket. He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son.








































