Earthshaker

● Strengthmeleemagical damageSupportInitiatorDisablerNuker

Whether blocking an enemy's escape, dividing their forces, or shattering the ground beneath gathered foes, Earthshaker is at his best when he strikes without warning. Whatever survives the aftershocks still has a swing from his mighty totem to look forward to.

Pos 4 — Soft support · Pos 3 — Offlane
Win rate
50.5%
Pick rate
13.9%
Armor / MS
4 / 315
Range
150

Abilities

Official ability data from Valve
FissureQ⏱ 18 / 17 / 16 / 15s◆ 115 / 120 / 125 / 130
Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.
Mechanics notes (2)
  • • Creeps will wait for Fissure to disappear. They will not attempt to walk around it.
  • • Fissure is not blocked by Linken's Sphere.
Enchant TotemW⏱ 5s◆ 45 / 55 / 65 / 75
Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.
Mechanics notes (1)
  • • Bonus damage is based on base damage and that given by primary attribute.
AftershockE
Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.
Mechanics notes (1)
  • • Using items does not trigger Aftershock.
Echo SlamR⏱ 130 / 120 / 110s◆ 150 / 200 / 250
Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.
•
SluggerInnate
Enemies killed with Enchant Totem or Earthshaker's other abilities are sent flying, dealing damage to enemies they hit.
Traits ours:Stuns & disablesInitiationMagic burst

Our ratings

0–10, our judgement — every planner uses them
EarlyMidLateLaningWave clearTeamfightPickoffDisableDurabilityMobility

Aghanim's upgrades

Upgrade text from Valve · priority is ours Our recommendation
Aghanim's Scepterhigh priority
Enchant Totem: Enchant Totem becomes a ground target ability, causing Earthshaker to jump in the air and land at the target spot, casting Enchant Totem there. Self-casting the ability will behave in the original form, without jumping. Grants Enchant Totem a cleaving attack.
Aghanim's Shardmedium priority
Fissure: Reduces Fissure cooldown and releases an Aftershock along its path that stuns for a shortened duration when Earthshaker casts another ability.

Tips & counterplay

Playing as Earthshaker

Initiating support. Rush Blink and hide in fog for Echo Slams.

Laning: Totem-hit enemy heroes; Fissure blocks escapes.

Kill combo: Fissure → Totem → autos; Blink Echo in fights.

Staying alive: Fissure walls block chasers.

From real games (OpenDota)
  • • Most games are in the mid lane (50.7%, 48.7% win rate).
  • • Blink Dagger: usually done by 12 min; finishing it by 10 min wins 55.7%.
  • • Aghanim's Shard: usually done by 20 min; finishing it by 15 min wins 58.7%.
  • • Power Treads: usually done by 8 min; finishing it by 12 min wins 54.8%.
  • • Gets stronger the longer the game goes (45.4% before 20 min → 51.8% after 60 min).

Playing against Earthshaker

Generated from this hero's traits, counters and real matchups

Stuns & disables Black King Bar, Linken's Sphere or Lotus Orb. Spread out so one stun doesn't catch the whole team.

Initiation Ward their approach paths, hold Black King Bar or Aeon Disk, and stay spread.

Magic burst Black King Bar, Pipe of Insight, Glimmer Cape and Infused Raindrops blunt the burst. Don't stand clumped.

  • • Respect Earthshaker at Blink Dagger: Game-winning Echo Slams.
  • • Respect Earthshaker at Aghanim's: Totem leap combos.
  • • Respect Earthshaker at Lvl 6: Echo Slam in tight fights.

Talents

Current talents (Valve)
-50% Echo Slam Cooldown
25
-1.5s Enchant Totem Cooldown
+50 Echo Damage
20
+65% Enchant Totem Damage
+200 Fissure Range
15
+50 Aftershock Damage
+25 Base Damage
10
+75 Fissure Damage

Best items

Position 4 build Our recommendation
Starting
Early
›
Core
››
Luxury

Power spikes

Our recommendation
Blink DaggerGame-winning Echo Slams.
Aghanim'sTotem leap combos.
Lvl 6Echo Slam in tight fights.

Best skill build

Position 4 Our recommendation
123456789101112131415161718
Q FissureQQQQ
W Enchant TotemWWWW
E AftershockEEEE
R Echo SlamRRR
T Talent★★

Toughest lane opponents

From our matchup model, adjusted by each opponent's laning rating Our recommendation
Huskar−25

Live stats OpenDota · 2026-10-14

Public match stats

Win rate (all ranks)
50.5%
Win rate (Divine+)
51.2%
Pick rate
13.9% of matches
Sample
573,000 picks
Pro
17 picks · 41.2% WR · 6.9% ban

Lane presence

mid50.7% · 48.7% WR
off44.1% · 48.4% WR
safe5.1% · 45% WR

Win rate by rank

Public matches per medal bracket
50%Herald49.7%Guardian49.8%Crusader50.3%Archon50.6%Legend51.1%Ancient51.2%Divine

Win rate by game length

Minutes · OpenDota parsed games
45.4%10′48.3%20′49.8%30′50.8%40′48.3%50′51.8%60′

Item timings

When the item is finished, and the timing that wins most (≥15 games)
ItemGamesUsualWin %Best timing
Blink Dagger1,46712′49.1%≤10′ · 55.7%
Aghanim's Shard1,14020′52.5%≤15′ · 58.7%
Power Treads6618′51.1%≤12′ · 54.8%
Aghanim's Scepter47225′55.5%≤20′ · 67.2%
Arcane Boots39910′48.4%≤10′ · 52.9%
Black King Bar29030′59.3%≤25′ · 64.3%
Phase Boots1308′51.5%≤8′ · 63.4%
Boots of Travel11325′56.6%≤25′ · 56.8%
Octarine Core9530′74.7%≤25′ · 82.6%
Eul's Scepter of Divinity7530′68%≤30′ · 97.1%

What players actually buy

Most purchased items by game phase
Start
Early
Mid
Late

Best real matchups

Head-to-head win rate, ≥40 games

Worst real matchups

Head-to-head win rate, ≥40 games

Recent pro & league games

Most recent league matches featuring this hero
LeagueResultK / D / ALengthDate
DreamLeague Season 30 QualifiersLoss3 / 5 / 1028′2026-10-14
DreamLeague Season 30 QualifiersWin10 / 0 / 1334′2026-10-14
1win Streamers League #3Loss6 / 6 / 849′2026-10-13
DreamLeague Season 30 QualifiersLoss8 / 7 / 741′2026-10-13
DreamLeague Season 30 QualifiersLoss10 / 4 / 2244′2026-10-11
DreamLeague Season 30 QualifiersLoss13 / 4 / 2558′2026-10-10
DreamLeague Season 30 QualifiersWin6 / 7 / 535′2026-10-10
DreamLeague Season 30 QualifiersWin3 / 9 / 1841′2026-10-09

Lore

Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious. During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket. He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son.