A revamped iconic raid
The roadmap includes a revamped iconic raid. Blizzard has not named it.
Panel recap · Blizzard Entertainment
The roadmap includes a revamped iconic raid. Blizzard has not named it.
One of the nine new dungeons announced for WoW: Forever.
Rendering updates add moonlight breaking through Ashenvale’s trees.
A new dungeon where unsettling corruption stirs in its depths.
Craft campfires in the outdoor world so other players can stop by, contribute objects through their professions, and share campsite buffs.
A new, chaotic dungeon where players investigate strange magical trouble in Dalaran.
Rendering updates add mist over Darkshore’s waters. Auberdine is served by the new ship routes.
A new 15 vs 15 battleground off the coast of Kalimdor, combining control points with Arathi Basin-style flag captures and defense.
A location that players journey through as part of the Mount Hyjal adventure.
The four pillars guiding Forever, plus its Classic-minded rules: no flying mounts and no level scaling.
One of the two original continents that WoW: Forever is built on.
Rendering updates add flowing rivers to Elwynn Forest while preserving the original art style.
A new level 26–31 dungeon at a mysterious excavation site above Whelgar’s Excavation in the Wetlands. Playable on the beta since the October 1 build.
Modern and Classic visual presets, HD and SD character models, restored Classic animations, rendering touches and gamepad support.
A new dungeon beneath Ironforge, playable in the first week of the beta at levels 13–18.
A ruleset where death has lasting consequences. It arrives after launch as a fully enclosed ecosystem.
The Hardcore ruleset becomes available sometime after launch.
PvP ranks, Battleground reputations and a PvP Season’s Journey are all part of Legacy progression. Full Honor details have not been published.
A new 20-player raid with 13 bosses, bringing raid encounters to one of Warcraft’s most important locations.
The dwarven capital. The new Hall of Thanes dungeon lies beneath it.
One of the two original continents that WoW: Forever is built on.
One of the nine new dungeons announced for WoW: Forever.
An account-wide horizontal progression system: complete Legacy Challenges to earn points, spend them in per-character perk trees, and unlock cosmetic rewards.
Hyjal Summit and the Barrow Deeps set the stage for a legendary reward that Blizzard plans to reveal in full.
After the December 9 raids, the roadmap continues with more raids, dungeons, PvP updates, world content, additional quests throughout 1–60, and major updates.
A newly accessible region set in the aftermath of Archimonde’s defeat, where players help restore Hyjal.
Blizzard’s roadmap states that new raids unlock on December 9, after launch.
A new mid-level frontier zone built from a previously inaccessible part of the Classic world, roughly the size of Stranglethorn Vale.
A new dungeon in which players help the Forsaken reclaim the Ruins of Lordaeron. Levels 15–20 in the beta.
One of the nine new dungeons announced for WoW: Forever.
Tied to the new Shen’dralas adventure, along with Eldre’Thalas and Dire Maul.
A new area south of Desolace, reached through the Valley of Bones, exploring a long-hidden mystery tied to the Shen’dralar and Eldre’Thalas.
A new playable race from Zephras Isle. Players choose at character creation whether their Skyborne joins the Horde (Windshaper) or the Alliance (High Order).
Opt-in transmog: players can use it fully, or disable it and see everyone in their equipped gear.
New ship routes connect the continents and the Riverglades. There are no flying mounts.
Design pillars, more than a thousand new quests, new regions (Mount Hyjal, Shen’dralas, Riverglades, Zephras Isle), the Skyborne, nine dungeons, Hyjal Summit and the Barrow Deeps, the Darkspear Islands battleground, and a roadmap starting with new raids on December 9.
A new, permanent version of World of Warcraft set in a reimagined original Azeroth, built to keep expanding alongside modern WoW and WoW Classic.
The new level 1–12 starting experience for the Skyborne, an island anchored within the elemental plane of Skywall.