Class change tracker

What’s different from Classic?

Confirmed class changes from Blizzard’s panels and class deep dives. The “original behaviour” column is filled only where Blizzard’s own article describes it.

96 confirmed changes

  • Druid

    Consumables in forms

    Mechanic

    Classic: Not described in the official source.
    Forever: Potions and almost all similar consumables are usable while shapeshifted without cancelling the form.
  • Druid

    Weapon effects in forms

    Mechanic

    Classic: Not described in the official source.
    Forever: Weapon enchantments and procs work while shapeshifted; form auto-attack DPS matches the equipped weapon.
  • Druid

    Racials in forms

    Mechanic

    Classic: Not described in the official source.
    Forever: Racial abilities such as Shadowmeld, War Stomp and Walk on Air are usable while shapeshifted.
  • Druid

    Nature’s Grasp

    Baseline ability · Level 10

    Classic: Not described in the official source.
    Forever: Baseline for the whole class, castable while shapeshifted and indoors.
  • Druid

    Omen of Clarity

    Baseline ability · Level 20

    Classic: Not described in the official source.
    Forever: Baseline for the whole class.
  • Druid

    Revive

    Baseline ability · Level 12

    Classic: Not described in the official source.
    Forever: New out-of-combat resurrection spell.
  • Druid

    Lacerate

    Baseline ability · Level 42

    Classic: Not described in the official source.
    Forever: New baseline Bleed that stacks up to 5 times and generates high Threat.
  • Druid

    Tiger’s Fury

    Baseline ability

    Classic: Not described in the official source.
    Forever: Removed and replaced by the Feral talent Shifting Power.
  • Druid

    Insect Swarm

    Talent · Balance Druid

    Classic: Not described in the official source.
    Forever: Moved to Balance as the 16-point talent.
  • Druid

    Eclipse

    Talent · Balance Druid

    Classic: Not described in the official source.
    Forever: New talent: Wrath casts reduce the cast time of the next Starfire casts.
  • Druid

    Primal Bite

    Talent · Feral Combat Druid

    Classic: Not described in the official source.
    Forever: New Bear-oriented 16-point attack, chosen instead of Mangle.
  • Druid

    Berserk

    Talent · Feral Combat Druid

    Classic: Not described in the official source.
    Forever: New 31-point talent inspired by its Wrath of the Lich King version.
  • Druid

    Swiftmend

    Talent · Restoration Druid

    Classic: Consumed the Rejuvenation or Regrowth effect on the target.
    Forever: Now the 16-point talent and no longer consumes the HoT.
  • Druid

    Wild Growth

    Talent · Restoration Druid

    Classic: Not described in the official source.
    Forever: New 31-point talent placing a decaying HoT on the target’s whole party.
  • Druid

    Primal Bite (renamed from Mangle)

    Talent · Feral Combat Druid

    Classic: Not described in the official source.
    Forever: Mangle was renamed Primal Bite because its signature debuff was removed; the Primal Fury talent returned to its original Blood Frenzy name and icon. September 24 beta build.
  • Druid

    Shapeshift forms and Disarm

    Mechanic

    Classic: Not described in the official source.
    Forever: All Shapeshift Forms are immune to Disarm effects. A Druid disarmed before shifting keeps the Disarm. October 1 beta build.
  • Druid

    Bear Form Rage

    Resource

    Classic: Not described in the official source.
    Forever: Bear Form and Dire Bear Form generate 75% more Rage from critical strikes. October 1 beta build.
  • Druid

    Shifting Power

    Talent · Feral Combat Druid · Row 4

    Classic: Not described in the official source.
    Forever: New Cat Form talent (16-second cooldown): instantly converts 55% of base Mana into 40 Energy. Improved Shifting Power (row 5) cuts its cooldown by 4/8 seconds. October 1 beta build.
  • Druid

    King of the Jungle

    Removed talent · Feral Combat Druid

    Classic: Not described in the official source.
    Forever: Removed. October 1 beta build.
  • Hunter

    Aimed Shot

    Baseline ability · Level 20

    Classic: Not described in the official source.
    Forever: Baseline for all Hunters.
  • Hunter

    Traps

    Baseline ability

    Classic: Not described in the official source.
    Forever: Usable in combat with a 30-second cooldown; Frost and Fire traps have separate cooldowns.
  • Hunter

    Multi-Shot / Arcane Shot

    Baseline ability

    Classic: Not described in the official source.
    Forever: Multi-Shot now shares a cooldown with Aimed Shot; Arcane Shot no longer does.
  • Hunter

    Scorpid Sting

    Baseline ability

    Classic: Reduced the target’s Strength and Agility.
    Forever: Reduces the target’s chance to hit by 2%.
  • Hunter

    Pet scaling

    Pet

    Classic: Not described in the official source.
    Forever: Pets gain stats from the Hunter’s gear and can no longer receive stat-increasing player buffs.
  • Hunter

    Pet family abilities

    Pet

    Classic: Not described in the official source.
    Forever: Every pet family has one unique ability, and every family can learn Bite or Claw and Dive or Dash.
  • Hunter

    Summon Hawk

    Talent · Beast Mastery Hunter

    Classic: Not described in the official source.
    Forever: New 16-point talent summoning a Hawk for 18 seconds; up to 2 Hawks at once.
  • Hunter

    Lone Wolf

    Talent · Marksmanship Hunter

    Classic: Not described in the official source.
    Forever: New 11-point talent: 20% increased damage while no pet is active.
  • Hunter

    Sniper Shot

    Talent · Marksmanship Hunter

    Classic: Not described in the official source.
    Forever: New 31-point shot with a 45-yard base range that deals more damage than Aimed Shot.
  • Hunter

    Lacerating Strikes

    Talent · Survival Hunter

    Classic: Not described in the official source.
    Forever: New 31-point talent: Mongoose Bite also causes a Bleed.
  • Hunter

    Wyvern Sting, Killer Instinct, Improved Feign Death

    Removed talent · Survival Hunter

    Classic: Not described in the official source.
    Forever: Combined into the new Resourcefulness talent.
  • Hunter

    Sniper Shot

    Talent · Marksmanship Hunter

    Classic: Not described in the official source.
    Forever: Has a 45-yard range and increases the range of your next 3 shots within 10 seconds by 10 yards. October 1 beta build.
  • Hunter

    Pet Aggressive mode

    Pet

    Classic: Not described in the official source.
    Forever: Aggressive mode is back, under the Pet tab of the spellbook. October 1 beta build.
  • Hunter

    Tame Beast

    Pet

    Classic: Not described in the official source.
    Forever: No longer works on Beasts higher level than the Hunter. September 24 beta build.
  • Mage

    Heating Up (renamed from Hot Streak)

    Talent

    Classic: Not described in the official source.
    Forever: The Fire talent Hot Streak was renamed Heating Up, since it no longer depends on a streak. October 1 beta build.
  • Mage

    Comprehension scrolls

    Mechanic

    Classic: Not described in the official source.
    Forever: Mage scrolls from Comprehension can no longer be cast while moving. October 1 beta build.
  • Mage

    Arcane Missiles line of sight

    Mechanic

    Classic: Not described in the official source.
    Forever: Checks line of sight once at the start of the channel, not on every missile. September 24 beta build.
  • Paladin

    Holy Strike

    Baseline ability · Level 6

    Classic: Not described in the official source.
    Forever: New instant weapon strike dealing Holy damage; announced with a 12-second cooldown.
  • Paladin

    Seals and Judgment

    Mechanic

    Classic: Casting Judgment consumed the active Seal.
    Forever: Seals are no longer consumed by casting Judgment.
  • Paladin

    Seal of Fury

    Baseline ability · Protection Paladin

    Classic: Not described in the official source.
    Forever: A tank-focused Seal that favours fast weapons, grants small absorb shields, and makes Judgment taunt while active.
  • Paladin

    Consecration

    Baseline ability · Level 20

    Classic: Not described in the official source.
    Forever: Now baseline; high damage and threat on the first four targets hit, lower beyond that.
  • Paladin

    Holy Shock

    Talent · Holy Paladin

    Classic: Not described in the official source.
    Forever: Moves to a 10-second cooldown.
  • Paladin

    Infusion of Light

    Talent · Holy Paladin

    Classic: Not described in the official source.
    Forever: Holy Shock and Flash of Light critical heals reduce the cast time of Holy Light.
  • Paladin

    Voice of Truth

    Talent · Holy Paladin

    Classic: Not described in the official source.
    Forever: Grants temporary immunity to Silence and Interrupts.
  • Paladin

    Reverence

    Talent · Holy Paladin

    Classic: Not described in the official source.
    Forever: Allows Mana regeneration from Spirit while casting.
  • Paladin

    Light’s Vigil

    Talent · Holy Paladin

    Classic: Not described in the official source.
    Forever: High-cost cooldown that can reset Holy Shock and trigger extra damage or party-wide healing.
  • Paladin

    Swift Judgment

    Talent · Protection Paladin

    Classic: Not described in the official source.
    Forever: Can reset Judgment once per minute so a missed taunt can be recovered.
  • Paladin

    Templar’s Bulwark

    Talent · Protection Paladin

    Classic: Not described in the official source.
    Forever: A powerful absorb shield based on maximum health that interacts with Forbearance.
  • Paladin

    Reckoning

    Talent · Protection Paladin

    Classic: Not described in the official source.
    Forever: Redesigned to also trigger from blocks, so it works for crit-immune tanks.
  • Paladin

    Vindication

    Talent · Retribution Paladin

    Classic: Not described in the official source.
    Forever: Now reduces enemy Attack Power while increasing the Paladin’s own.
  • Paladin

    Twist of Light

    Talent · Retribution Paladin

    Classic: Not described in the official source.
    Forever: Supports Seal Twisting without a swing-timer add-on by echoing a new Seal into the next swing.
  • Paladin

    Holy Strike cooldown

    Baseline ability

    Classic: Not described in the official source.
    Forever: Lowered to 10 seconds (was 12); the Improved Holy Strike talent was removed and its effect made baseline. September 24 beta build.
  • Paladin

    Holy Power

    Talent · Holy Paladin

    Classic: Not described in the official source.
    Forever: Now also increases Holy Strike’s critical strike chance by 15%. September 24 beta build.
  • Paladin

    Twist of Light

    Talent · Retribution Paladin

    Classic: Not described in the official source.
    Forever: Additionally reduces the Mana cost of Seal spells by 20%. September 24 beta build.
  • Priest

    Fear Ward

    Baseline ability · Level 20

    Classic: Not described in the official source.
    Forever: Available to all Priests regardless of race.
  • Priest

    Devouring Plague

    Baseline ability · Level 20

    Classic: Not described in the official source.
    Forever: Available to all Priests regardless of race.
  • Priest

    Divine Spirit

    Baseline ability · Level 30

    Classic: Not described in the official source.
    Forever: Now baseline for all Priests.
  • Priest

    Shadow Word: Death

    Baseline ability · Level 32

    Classic: Not described in the official source.
    Forever: New baseline instant Shadow damage spell; the Priest takes 10% of max health if the target survives. 15-second cooldown.
  • Priest

    Prayer of Healing

    Baseline ability

    Classic: Healed the Priest’s own party.
    Forever: Heals all members of the target’s party and their pets.
  • Priest

    Renew

    Baseline ability

    Classic: Not described in the official source.
    Forever: Can be active from multiple Priests on the same target.
  • Priest

    Fade

    Baseline ability

    Classic: Not described in the official source.
    Forever: Threat reduction effect doubled.
  • Priest

    Priest racial spells

    Racial

    Classic: Not described in the official source.
    Forever: Every race’s two Priest racial spells were re-evaluated; Gnome Priests gain Confounding Flash and Contingency Plan.
  • Priest

    Penance

    Talent · Discipline Priest

    Classic: Not described in the official source.
    Forever: New 21-point talent: a 2-second channel that damages enemies or heals allies, 12-second cooldown.
  • Priest

    Soul Warding

    Talent · Discipline Priest

    Classic: Not described in the official source.
    Forever: New 16-point talent reducing Power Word: Shield’s cooldown and Mana cost.
  • Priest

    Meditation

    Talent · Discipline Priest

    Classic: Not described in the official source.
    Forever: Mana benefit from Spirit increased substantially.
  • Priest

    Divine Aegis

    Talent · Discipline Priest

    Classic: Not described in the official source.
    Forever: Critical heals create an absorb shield on the target.
  • Priest

    Binding Heal

    Talent · Holy Priest

    Classic: Not described in the official source.
    Forever: New 16-point talent healing the Priest and their target, with no cooldown.
  • Priest

    Prayer of Mending

    Talent · Holy Priest

    Classic: Not described in the official source.
    Forever: New 31-point talent: a heal that jumps between party or raid members up to 5 times.
  • Priest

    Improved Prayer of Healing, Lightwell

    Removed talent · Holy Priest

    Classic: Not described in the official source.
    Forever: Removed from the Holy tree.
  • Priest

    Vampiric Embrace

    Talent · Shadow Priest

    Classic: Not described in the official source.
    Forever: Now the 16-point talent; lasts 30 seconds on a 1-minute cooldown.
  • Priest

    Shadow Weaving

    Talent · Shadow Priest

    Classic: Benefited party and raid members.
    Forever: Benefits only the casting Priest, with a moderately smaller damage increase.
  • Priest

    Shadowform

    Talent · Shadow Priest

    Classic: Not described in the official source.
    Forever: Allows all non-healing spells, halves Shadow spell Mana costs and adds 100% Shadow critical damage bonus.
  • Warlock

    Pet Aggressive mode

    Pet

    Classic: Not described in the official source.
    Forever: Aggressive mode is back, under the Pet tab of the spellbook. October 1 beta build.
  • Warlock

    Soul Harvest (renamed from Soul Harvesting)

    Talent

    Classic: Not described in the official source.
    Forever: The Affliction talent Soul Harvesting was renamed Soul Harvest and now correctly grants its 50/100% Mana regeneration increase. October 1 beta build.
  • Warrior

    Rage from taking damage

    Resource

    Classic: Armor reduced the Rage gained from taking damage.
    Forever: Calculated ignoring Armor and absorb effects, as if the Warrior always had 50% damage reduction from Armor.
  • Warrior

    Rage from dealing damage

    Resource

    Classic: Not described in the official source.
    Forever: Fully normalized to weapon speed; critical strikes give 75% more Rage.
  • Warrior

    Tactical Mastery

    Baseline ability · Level 14

    Classic: Not described in the official source.
    Forever: Baseline: keep 10 Rage when changing Stances.
  • Warrior

    Victory Rush

    Baseline ability · Level 20

    Classic: Not described in the official source.
    Forever: New instant attack that heals for 10% of maximum health, usable after killing a non-trivial enemy.
  • Warrior

    Recklessness, Retaliation, Shield Wall

    Baseline ability

    Classic: Shared a cooldown.
    Forever: No longer share a cooldown; Retaliation and Shield Wall drop to 15-minute cooldowns.
  • Warrior

    Thunder Clap

    Baseline ability

    Classic: Not described in the official source.
    Forever: Scales with Attack Power, usable in Defensive Stance, 6-second cooldown.
  • Warrior

    Battle Shout

    Baseline ability

    Classic: Not described in the official source.
    Forever: Attack Power bonus reduced because both factions have Shaman and Paladin buffs; Improved Battle Shout is baked in.
  • Warrior

    Weaponmaster

    Talent · Arms Warrior

    Classic: Not described in the official source.
    Forever: Replaces the separate weapon specialization talents with one talent whose bonus depends on the equipped weapon.
  • Warrior

    Spearing Strike

    Talent · Arms Warrior

    Classic: Not described in the official source.
    Forever: New 16-point attack that dismounts the target; double damage against mounted targets, Dragons and Giants.
  • Warrior

    Raging Blows

    Talent · Fury Warrior

    Classic: Not described in the official source.
    Forever: New 16-point talent: Whirlwind hits with both weapons when dual-wielding.
  • Warrior

    Bloodthirst

    Talent · Fury Warrior

    Classic: Healed the Warrior.
    Forever: No longer heals; instead grants 10% movement speed for 10 seconds.
  • Warrior

    Vanguard

    Talent · Protection Warrior

    Classic: Not described in the official source.
    Forever: New 16-point talent making Charge usable in Defensive Stance.
  • Warrior

    Shield Specialization

    Talent · Protection Warrior

    Classic: Blocks could generate 1 Rage.
    Forever: Blocks can generate 5 Rage.
  • Warrior

    Rage from critical strikes

    Resource

    Classic: Not described in the official source.
    Forever: Landing a critical strike with a basic attack generates 100% more Rage. October 1 beta build.
  • Warrior

    Spearing Strike

    Talent · Arms Warrior

    Classic: Not described in the official source.
    Forever: No longer requires a two-handed weapon; requires Battle Stance instead. October 1 beta build.
  • Warrior

    Whirlwind off-hand

    Mechanic · Fury Warrior

    Classic: Not described in the official source.
    Forever: Whirlwind always strikes with both weapons without needing a talent point. October 1 beta build.
  • Warrior

    Lingering Rage

    Talent · Fury Warrior · Row 2

    Classic: Not described in the official source.
    Forever: New talent: delays Rage decay after leaving combat by 2/4/6/8/10 seconds. October 1 beta build.
  • Warrior

    Furious Precision

    Talent · Fury Warrior · Row 3

    Classic: Not described in the official source.
    Forever: New talent: increases off-hand hit chance by 4/7/10%. October 1 beta build.
  • Warrior

    Gore Drinker

    Talent · Fury Warrior · Row 6

    Classic: Not described in the official source.
    Forever: New talent (requires Enrage): Enrage, Berserker Rage, Bloodrage, Death Wish and Bloodthirst make your next 3 melee attacks restore 0.5/1% of maximum Health. October 1 beta build.
  • Warrior

    Improved Cleave and Boundless Rage

    Removed talent · Fury Warrior

    Classic: Not described in the official source.
    Forever: Both talents removed. October 1 beta build.
  • Warrior

    Path to Flurry

    Talent · Fury Warrior

    Classic: Not described in the official source.
    Forever: Flurry now requires Death Wish instead of Enrage. October 1 beta build.
  • Warrior

    Berserker Rage

    Baseline ability · Fury Warrior · Level 30

    Classic: Not described in the official source.
    Forever: Available at level 30 (was 32). October 1 beta build.
  • Warrior

    Toughness

    Removed talent · Protection Warrior

    Classic: Not described in the official source.
    Forever: Removed; Iron Will, Improved Bloodrage and others moved earlier in the tree so non-shield Warriors can reach the middle of Protection. October 1 beta build.

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