Class change tracker
What’s different from Classic?
Confirmed class changes from Blizzard’s panels and class deep dives. The “original behaviour” column is filled only where Blizzard’s own article describes it.
96 confirmed changes
Class · changeOriginal Classic behaviourConfirmed for ForeverSource
- Classic: Not described in the official source.Forever: Potions and almost all similar consumables are usable while shapeshifted without cancelling the form.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Weapon enchantments and procs work while shapeshifted; form auto-attack DPS matches the equipped weapon.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Racial abilities such as Shadowmeld, War Stomp and Walk on Air are usable while shapeshifted.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Baseline for the whole class, castable while shapeshifted and indoors.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Baseline for the whole class.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: New out-of-combat resurrection spell.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: New baseline Bleed that stacks up to 5 times and generates high Threat.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Removed and replaced by the Feral talent Shifting Power.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Moved to Balance as the 16-point talent.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: New talent: Wrath casts reduce the cast time of the next Starfire casts.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: New Bear-oriented 16-point attack, chosen instead of Mangle.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: New 31-point talent inspired by its Wrath of the Lich King version.Official source ↗Confirmed
- Classic: Consumed the Rejuvenation or Regrowth effect on the target.Forever: Now the 16-point talent and no longer consumes the HoT.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: New 31-point talent placing a decaying HoT on the target’s whole party.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Mangle was renamed Primal Bite because its signature debuff was removed; the Primal Fury talent returned to its original Blood Frenzy name and icon. September 24 beta build.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: All Shapeshift Forms are immune to Disarm effects. A Druid disarmed before shifting keeps the Disarm. October 1 beta build.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Bear Form and Dire Bear Form generate 75% more Rage from critical strikes. October 1 beta build.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: New Cat Form talent (16-second cooldown): instantly converts 55% of base Mana into 40 Energy. Improved Shifting Power (row 5) cuts its cooldown by 4/8 seconds. October 1 beta build.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Removed. October 1 beta build.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Baseline for all Hunters.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Usable in combat with a 30-second cooldown; Frost and Fire traps have separate cooldowns.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Multi-Shot now shares a cooldown with Aimed Shot; Arcane Shot no longer does.Official source ↗Confirmed
- Classic: Reduced the target’s Strength and Agility.Forever: Reduces the target’s chance to hit by 2%.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Pets gain stats from the Hunter’s gear and can no longer receive stat-increasing player buffs.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Every pet family has one unique ability, and every family can learn Bite or Claw and Dive or Dash.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: New 16-point talent summoning a Hawk for 18 seconds; up to 2 Hawks at once.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: New 11-point talent: 20% increased damage while no pet is active.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: New 31-point shot with a 45-yard base range that deals more damage than Aimed Shot.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: New 31-point talent: Mongoose Bite also causes a Bleed.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Combined into the new Resourcefulness talent.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Has a 45-yard range and increases the range of your next 3 shots within 10 seconds by 10 yards. October 1 beta build.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Aggressive mode is back, under the Pet tab of the spellbook. October 1 beta build.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: No longer works on Beasts higher level than the Hunter. September 24 beta build.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: The Fire talent Hot Streak was renamed Heating Up, since it no longer depends on a streak. October 1 beta build.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Mage scrolls from Comprehension can no longer be cast while moving. October 1 beta build.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Checks line of sight once at the start of the channel, not on every missile. September 24 beta build.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: New instant weapon strike dealing Holy damage; announced with a 12-second cooldown.Official source ↗Confirmed
- Classic: Casting Judgment consumed the active Seal.Forever: Seals are no longer consumed by casting Judgment.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: A tank-focused Seal that favours fast weapons, grants small absorb shields, and makes Judgment taunt while active.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Now baseline; high damage and threat on the first four targets hit, lower beyond that.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Moves to a 10-second cooldown.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Holy Shock and Flash of Light critical heals reduce the cast time of Holy Light.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Grants temporary immunity to Silence and Interrupts.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Allows Mana regeneration from Spirit while casting.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: High-cost cooldown that can reset Holy Shock and trigger extra damage or party-wide healing.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Can reset Judgment once per minute so a missed taunt can be recovered.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: A powerful absorb shield based on maximum health that interacts with Forbearance.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Redesigned to also trigger from blocks, so it works for crit-immune tanks.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Now reduces enemy Attack Power while increasing the Paladin’s own.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Supports Seal Twisting without a swing-timer add-on by echoing a new Seal into the next swing.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Lowered to 10 seconds (was 12); the Improved Holy Strike talent was removed and its effect made baseline. September 24 beta build.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Now also increases Holy Strike’s critical strike chance by 15%. September 24 beta build.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Additionally reduces the Mana cost of Seal spells by 20%. September 24 beta build.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Available to all Priests regardless of race.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Available to all Priests regardless of race.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Now baseline for all Priests.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: New baseline instant Shadow damage spell; the Priest takes 10% of max health if the target survives. 15-second cooldown.Official source ↗Confirmed
- Classic: Healed the Priest’s own party.Forever: Heals all members of the target’s party and their pets.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Can be active from multiple Priests on the same target.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Threat reduction effect doubled.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Every race’s two Priest racial spells were re-evaluated; Gnome Priests gain Confounding Flash and Contingency Plan.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: New 21-point talent: a 2-second channel that damages enemies or heals allies, 12-second cooldown.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: New 16-point talent reducing Power Word: Shield’s cooldown and Mana cost.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Mana benefit from Spirit increased substantially.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Critical heals create an absorb shield on the target.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: New 16-point talent healing the Priest and their target, with no cooldown.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: New 31-point talent: a heal that jumps between party or raid members up to 5 times.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Removed from the Holy tree.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Now the 16-point talent; lasts 30 seconds on a 1-minute cooldown.Official source ↗Confirmed
- Classic: Benefited party and raid members.Forever: Benefits only the casting Priest, with a moderately smaller damage increase.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Allows all non-healing spells, halves Shadow spell Mana costs and adds 100% Shadow critical damage bonus.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Aggressive mode is back, under the Pet tab of the spellbook. October 1 beta build.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: The Affliction talent Soul Harvesting was renamed Soul Harvest and now correctly grants its 50/100% Mana regeneration increase. October 1 beta build.Official source ↗Confirmed
- Classic: Armor reduced the Rage gained from taking damage.Forever: Calculated ignoring Armor and absorb effects, as if the Warrior always had 50% damage reduction from Armor.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Fully normalized to weapon speed; critical strikes give 75% more Rage.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Baseline: keep 10 Rage when changing Stances.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: New instant attack that heals for 10% of maximum health, usable after killing a non-trivial enemy.Official source ↗Confirmed
- Classic: Shared a cooldown.Forever: No longer share a cooldown; Retaliation and Shield Wall drop to 15-minute cooldowns.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Scales with Attack Power, usable in Defensive Stance, 6-second cooldown.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Attack Power bonus reduced because both factions have Shaman and Paladin buffs; Improved Battle Shout is baked in.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Replaces the separate weapon specialization talents with one talent whose bonus depends on the equipped weapon.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: New 16-point attack that dismounts the target; double damage against mounted targets, Dragons and Giants.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: New 16-point talent: Whirlwind hits with both weapons when dual-wielding.Official source ↗Confirmed
- Classic: Healed the Warrior.Forever: No longer heals; instead grants 10% movement speed for 10 seconds.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: New 16-point talent making Charge usable in Defensive Stance.Official source ↗Confirmed
- Classic: Blocks could generate 1 Rage.Forever: Blocks can generate 5 Rage.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Landing a critical strike with a basic attack generates 100% more Rage. October 1 beta build.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: No longer requires a two-handed weapon; requires Battle Stance instead. October 1 beta build.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Whirlwind always strikes with both weapons without needing a talent point. October 1 beta build.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: New talent: delays Rage decay after leaving combat by 2/4/6/8/10 seconds. October 1 beta build.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: New talent: increases off-hand hit chance by 4/7/10%. October 1 beta build.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: New talent (requires Enrage): Enrage, Berserker Rage, Bloodrage, Death Wish and Bloodthirst make your next 3 melee attacks restore 0.5/1% of maximum Health. October 1 beta build.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Both talents removed. October 1 beta build.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Flurry now requires Death Wish instead of Enrage. October 1 beta build.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Available at level 30 (was 32). October 1 beta build.Official source ↗Confirmed
- Classic: Not described in the official source.Forever: Removed; Iron Will, Improved Bloodrage and others moved earlier in the tree so non-shield Warriors can reach the middle of Protection. October 1 beta build.Official source ↗Confirmed