B.F. Sword
Component- +10% AD
+10% Attack Damage
Ten components, fifty-five recipes, and the special items rewards hand out. Hover a grid square for the item, or click it to jump to it.
+10% Attack Damage
+20 Armor
...why else would it be here?
+150 Health
+10 Ability Power
+20 Magic Resist
+10% Attack Speed
+20 Critical Strike Chance
It must do something...
+1 Mana Regen
Two components each. The grid above shows every pairing.
Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role: Tanks and Fighters: Gain 30 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power.
Combat start: Gain 20% Ability Power every 5 seconds in combat.
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Gain 10% additional Attack Damage and Ability Power from all sources.
Gain 6% max health. Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds
Combat Start: Gain a 25% max Health Shield for 8 seconds. When the Shield expires, gain 25% Ability Power.
Perfect peace and calm for the holder - and all who face it.
Gain 6% max health. Every 2 seconds, heal 2.5% max Health.
At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.
30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Gain 15% additional Damage Amp against Tanks.
Gain 7% stacking Attack Speed every second.
Gain 2 effects:15% Attack Damage and 15% Ability Power.12% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Heal the lowest percent Health ally for 20% of damage dealt.
Gain Precision.
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent Shred: Reduce Magic Resist
Gain Precision.
Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.
Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack. Sunder: Reduce Armor
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
Combat Start: Gain immunity to crowd control for 18 seconds. Gain 3% stacking Attack Speed every second.
This humble hat can help you make, or unmake, the world itself.
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
Attacks grant 5 bonus Mana.
Regenerate 2% of missing Health each second.
Gain 5% Durability. While above 50% Health, instead gain 15% Durability.
At 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds.
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
Your team gains +1 max team size. 10% chance to drop 1 gold after 10 seconds of combat. "...and a bit of Luck."
Your team gains +1 max team size. 10% chance to drop 1 gold when you win combat. "...the Heart of a hero..."
Your team gains +1 max team size. 10% chance to drop 1 gold when the holder dies. "Imbued with a Philosopher's wisdom..."
Each round: Equip 2 random items. [Consumes 3 item slots.]
Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and gain immunity to crowd control.
Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack. Shred: Reduce Magic Resist
Gain 18% max Health.
Each grants its trait to the champion holding it. The game files carry no further tooltip for them.
Grants the Blackthorn trait.
Grants the Blossom trait.
Grants the Brawler trait.
Grants the Elderwood trait.
Grants the Executioner trait.
Grants the Fae trait.
Grants the Hunter trait.
Grants the Inferno trait.
Grants the Invoker trait.
Grants the Lunar trait.
Grants the Primal trait.
Grants the Rapidfire trait.
Grants the Ravager trait.
Grants the Spellweaver trait.
Grants the Sprykin trait.
Grants the Vanguard trait.
Upgraded versions of completed items, from in-game rewards rather than crafting.
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role: Tank/Fighter: Gain 80 Armor and Magic Resistance. Marksman/Caster: Gain 40% Attack Damage and Ability Power.
Combat start: Gain 40% Ability Power every 5 seconds in combat.
Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.
Gain 20% additional Attack Damage and Ability Power from all sources.
Gain 12% max health. Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies. Cooldown: 2 seconds
Combat Start: Gain a 50% max Health Shield for 8 seconds. When the Shield expires, gain 50% Ability Power.
It glows in the presence of enemies. Or friends. Or anything alive, really.
Gain 28% max health. Every 2 seconds, heal 5% max Health.
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor
Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.
Gain 30% additional Damage Amp against Tanks.
Gain 16% stacking Attack Speed every second.
Gain 2 effects:30% Attack Damage and 30% Ability Power.24% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Heal the lowest percent Health ally for 40% of damage dealt.
Gain Precision.
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent. [Direct damage item] Shred: Reduce Magic Resist
Gain Precision.
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.
Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack. Sunder: Reduce Armor
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
Attacks grant 4 bonus Mana, increased to 6 if they critically strike.
Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 50% max Health.
Combat Start: Gain immunity to crowd control for 45 seconds. Gain 6% stacking Attack Speed every second.
It's witnessed - and unleashed - miracles and calamities both.
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
Attacks grant 10 bonus Mana.
Regenerate 4% of missing Health each second.
Gain 10% durability. While above 50% Health, instead gain 30% Durability.
At 60% Health, gain a Shield equal to 80% of the wearer's maximum Health that rapidly decays over 6 seconds.
Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.
Gain 16% max Health. Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received
Each round: Equip 2 random Radiant items. [Consumes 3 item slots.]
Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and gain immunity to crowd control.
Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist
Gain 36% max Health.
Unique items from in-game rewards; none is crafted.
If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead. Healing increases based on Stage.
If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead. Damage increases based on Stage.
Dealing magic damage reduces the target's Magic Resist by 6. If their Magic Resist is 0, grant the holder 2 Mana instead. Ability damage can only trigger on each enemy once every 0.5 seconds.
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.
Combat start: Form a pact with the highest Health allied champion, if they die, gain 10 Mana regen and 40% Ability Power. When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.
The holder's attacks target random enemies.
Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.
Shields have 50% of their value converted to max Health instead.
Grant (Attack Speed) 2% bonus Attack Speed per (gold) gold in your bank (up to (gold) 15 gold). Each attack has a 10% chance to drop (gold) 1 gold. [Unique - only 1 per champion]
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop (gold) 1 gold. [Unique - only 1 per champion]
Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.
Tons of EVERYTHING!
Damage increases based on Stage.
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies.
100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest to the target.
After casting the first time in combat, gain 100 Mana over 5 seconds. [Unique - only 1 per champion]
Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound.
Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times. At full stacks, grant (gold) 3 gold and continue gaining (gold) 3 gold every 11 seconds. [Unique - only 1 per champion]
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5.
Every 3rd attack deals 30 + 50% of the holder's Ability Power as additional magic damage to 4 enemies.
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
The holder's Move Speed is drastically reduced. Gain 15% max Health, stun immunity, and pull the current target into melee range.
Attacks deal 4% of the holder's max Health plus 6% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Combat start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes. [Unique - only 1 per champion]
Heals the holder for 30% of all magic damage dealt. Damage increases based on Stage.
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. [Unique - only 1 per champion]
Set 18, Enchanted Wilds: Riot's game data as extracted by CommunityDragon (client 16.21), with corrections from Riot's patch 18.5 notes. Collected 26 October 2026. How this works.