THE SAME CONDITIONS • TWO DIFFERENT CHOICES
Weapon comparison
Change the target, protection, and distance to compare both weapons under identical assumptions. Review the model limits alongside every result.
Reference snapshot 2026-10-28. Values are third-party game-file records and can include event variants. Verify the live mode before treating them as competitive advice.
Training model: intact armor reductions of 30 / 40 / 55%, reference zone damage, estimated bone factors, and an illustrative linear range penalty after 100 m. Shotguns represent per-pellet values; burst delay, misses, armor destruction, and reloads are excluded. Flight time uses constant muzzle velocity. These outputs are estimates, not verified live-game damage.

M416
Damage per hit25.74
Shots to kill4
Time to kill0.257 s
Remaining HP74.3
Modeled DPS300.4
Flight time0.114 s

Beryl M762
Damage per hit26.40
Shots to kill4
Time to kill0.257 s
Remaining HP73.6
Modeled DPS308.0
Flight time0.140 s
Side-by-side reference
| Metric | M416 | Beryl M762 |
|---|---|---|
| Base damage | 39 | 40 |
| Fire rate | 700 RPM | 700 RPM |
| Velocity | 880 m/s | 715 m/s |
| Reload | 3.10 s | 3.10 s |
| Ballistic limit | 1000 m | 1000 m |
| Recoil tuning | 12 | 17 |