DMZ / FIELD TOOLS
Trait planner
A focused workspace for your next deployment.
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Trait plan for Min-Hee. Switch Operator in the deployment builder.
0 / 18 points planned
One point per row, up to nine per tree. Earlier rows are prerequisites. Minor traits vary by operator: select the trait shown in your game. Clearing a row also clears its dependent rows.
Warfighter
0/9Combat, survivability, equipment
Scout
0/9Looting, cash, recon
Survivalist
0/9Revives, consumables, staying alive
| Trait | Tree | Reported effect |
|---|---|---|
| Adrenaline Burst | Warfighter | A kill resets tactical sprint. |
| Equipment Professional | Warfighter | Lethals and Tacticals slowly recharge after use. |
| Combat Resistance | Warfighter | Less damage from explosives and enemy Tacticals. |
| Viper Sense | Warfighter | Hidden from thermal optics and AI targeting systems. |
| Quick Fix | Warfighter | Shorter health regen delay after a kill. |
| Possum | Warfighter | Once per match, self-revive from death into Last Stand at full health. Since the October 28 update it cannot trigger while the squad that killed you is nearby or before 4 minutes have passed. |
| Adaptive Restock | Warfighter | Enemy hostiles drop one extra item. |
| LT Hunter | Warfighter | Activating a Lieutenant Hunt tower reveals one more Lieutenant. |
| Auto Fill | Warfighter | Lethals and Tacticals refill on their own from your backpack. |
| Bounty Hunter | Warfighter | Bigger rewards when you collect a bounty. |
| Bounty Intel | Warfighter | Bounty Intel costs less. |
| Combat Scanner | Warfighter | Downing a player sends out a UAV pulse on their spot. |
| Final Intel | Warfighter | Marks the final exfil on the Tac Map from the start of the match. |
| Free Prep | Warfighter | The Free Loadout comes with a random consumable in the backpack. |
| Hostile Ammo | Warfighter | Killed hostiles drop an extra ammo pack. |
| Killing Spree | Warfighter | Kills stretch your active effects, up to twice their normal length. |
| Plate Pouch | Warfighter | Room for two more reserve plates; stacks with Plate Organization. |
| Plate Speed | Warfighter | Plates go in faster. |
| Popcorn Lethals | Warfighter | Hostiles hit by your Lethals drop Lethals more often. |
| Popcorn Tacticals | Warfighter | Hostiles hit by your Tacticals drop Tacticals more often. |
| Quick Knife | Warfighter | Your melee bash becomes a knife attack. |
| Resupply | Warfighter | Extra ammo from restocks and ammo crates, and two extra plates from every armor box. |
| Investor | Scout | Slightly more cash when you extract. |
| Hostile Looter | Scout | Enemies sometimes drop Uncommon ingredients, rarely Rare. |
| Container Looter | Scout | Chance of an extra item from containers. |
| Thermal Padding | Scout | Hidden from UAVs; Advanced UAVs act like normal ones on you. |
| UAV Upgrade | Scout | UAVs gain range and duration and become Advanced UAVs. UAV towers you activate still see enemies on a Sedative Inhaler, until a Season 1 fix. |
| Overwatch | Scout | UAV towers you activate never expire. |
| Field Crafting | Scout | Craft from Common printer resources while deployed. |
| Ammo Reserves | Scout | Carry more reserve ammo of every type. |
| Ammo Scavenger | Scout | Ammo packs give twice the ammo. |
| Cash Ops | Scout | 20% more cash from every completed Op. |
| Combat Scavenger | Scout | Killed hostiles sometimes drop an ingredient or a valuable. |
| Faster Learner | Scout | A little more Operator XP; stacks with Fast Learner. |
| Key Cash | Scout | Opening a locked room with a key pays cash, more for rarer keys. |
| Mini Tracker | Scout | Half the time, looting an unopened container sends out a radar pulse. |
| Operator Tracker | Scout | Follow enemy Operators by their footprints. |
| Pack Rat | Scout | 20% more room for printer resources; stacks with Resource Hoarder. |
| Quick Regen | Scout | Health starts to regenerate a little sooner. |
| Resource Hoarder | Scout | 20% more room for printer resources; stacks with Pack Rat. |
| Resource Management | Scout | Resources you pick up past the cap top up your lowest one. |
| Resource Pockets | Scout | Scrapping items gives 20% more printer resources. |
| Stealthy | Scout | You can take out more enemies before a Hunt Squad comes after you. |
| Air Superiority | Survivalist | UAV towers and SAM sites last longer. |
| Faster Revive | Survivalist | Revive teammates faster. |
| Consumable Duration | Survivalist | Consumables last longer. |
| Impact Smokes | Survivalist | Pop smoke when you go down. |
| Free Revive | Survivalist | Your first Wound repairs itself. |
| Numb the Pain | Survivalist | Revives apply Pain Killers and Smelling Salts. |
| Die Hard | Survivalist | Reach an exfil in Last Stand to call it; no bleed-out in Last Stand. |
| Consumable Stacker | Survivalist | Using a consumable that is still active adds its time, up to double. |
| Deep Breath | Survivalist | Hold your breath longer underwater. |
| Expedited Extraction | Survivalist | Exfils arrive much faster. |
| Fast Learner | Survivalist | A little more Operator XP. |
| Fuel Economy | Survivalist | Vehicles burn less fuel. |
| Lucky | Survivalist | Better odds of a useful find when you are hurt or low on supplies. |
| Mechanic | Survivalist | Refuel and repair vehicles twice as fast. |
| Metabolism | Survivalist | Slowly win back the health a tourniquet took. |
| Objective Oriented | Survivalist | Op reward crates come one rarity higher, up to Rare. |
| Plate Organization | Survivalist | Room for two more reserve plates; stacks with Plate Pouch. |
| Rad Blocker | Survivalist | Less damage from radiation. |
| Rampage | Survivalist | A short Painkiller effect when you kill an enemy Operator. |
| Rescuer | Survivalist | Move faster while you drag a downed teammate. |
| Strong Arm | Survivalist | Throw equipment farther, with a line that shows where it will land. |
Reported tree model. Permanent Prestige traits are separate and do not consume this planner's ordinary points.
