DMZ / FIELD TOOLS

Trait planner

A focused workspace for your next deployment.

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Trait plan for Min-Hee. Switch Operator in the deployment builder.

0 / 18 points planned

One point per row, up to nine per tree. Earlier rows are prerequisites. Minor traits vary by operator: select the trait shown in your game. Clearing a row also clears its dependent rows.

Warfighter

0/9

Combat, survivability, equipment

Scout

0/9

Looting, cash, recon

Survivalist

0/9

Revives, consumables, staying alive

TraitTreeReported effect
Adrenaline BurstWarfighterA kill resets tactical sprint.
Equipment ProfessionalWarfighterLethals and Tacticals slowly recharge after use.
Combat ResistanceWarfighterLess damage from explosives and enemy Tacticals.
Viper SenseWarfighterHidden from thermal optics and AI targeting systems.
Quick FixWarfighterShorter health regen delay after a kill.
PossumWarfighterOnce per match, self-revive from death into Last Stand at full health. Since the October 28 update it cannot trigger while the squad that killed you is nearby or before 4 minutes have passed.
Adaptive RestockWarfighterEnemy hostiles drop one extra item.
LT HunterWarfighterActivating a Lieutenant Hunt tower reveals one more Lieutenant.
Auto FillWarfighterLethals and Tacticals refill on their own from your backpack.
Bounty HunterWarfighterBigger rewards when you collect a bounty.
Bounty IntelWarfighterBounty Intel costs less.
Combat ScannerWarfighterDowning a player sends out a UAV pulse on their spot.
Final IntelWarfighterMarks the final exfil on the Tac Map from the start of the match.
Free PrepWarfighterThe Free Loadout comes with a random consumable in the backpack.
Hostile AmmoWarfighterKilled hostiles drop an extra ammo pack.
Killing SpreeWarfighterKills stretch your active effects, up to twice their normal length.
Plate PouchWarfighterRoom for two more reserve plates; stacks with Plate Organization.
Plate SpeedWarfighterPlates go in faster.
Popcorn LethalsWarfighterHostiles hit by your Lethals drop Lethals more often.
Popcorn TacticalsWarfighterHostiles hit by your Tacticals drop Tacticals more often.
Quick KnifeWarfighterYour melee bash becomes a knife attack.
ResupplyWarfighterExtra ammo from restocks and ammo crates, and two extra plates from every armor box.
InvestorScoutSlightly more cash when you extract.
Hostile LooterScoutEnemies sometimes drop Uncommon ingredients, rarely Rare.
Container LooterScoutChance of an extra item from containers.
Thermal PaddingScoutHidden from UAVs; Advanced UAVs act like normal ones on you.
UAV UpgradeScoutUAVs gain range and duration and become Advanced UAVs. UAV towers you activate still see enemies on a Sedative Inhaler, until a Season 1 fix.
OverwatchScoutUAV towers you activate never expire.
Field CraftingScoutCraft from Common printer resources while deployed.
Ammo ReservesScoutCarry more reserve ammo of every type.
Ammo ScavengerScoutAmmo packs give twice the ammo.
Cash OpsScout20% more cash from every completed Op.
Combat ScavengerScoutKilled hostiles sometimes drop an ingredient or a valuable.
Faster LearnerScoutA little more Operator XP; stacks with Fast Learner.
Key CashScoutOpening a locked room with a key pays cash, more for rarer keys.
Mini TrackerScoutHalf the time, looting an unopened container sends out a radar pulse.
Operator TrackerScoutFollow enemy Operators by their footprints.
Pack RatScout20% more room for printer resources; stacks with Resource Hoarder.
Quick RegenScoutHealth starts to regenerate a little sooner.
Resource HoarderScout20% more room for printer resources; stacks with Pack Rat.
Resource ManagementScoutResources you pick up past the cap top up your lowest one.
Resource PocketsScoutScrapping items gives 20% more printer resources.
StealthyScoutYou can take out more enemies before a Hunt Squad comes after you.
Air SuperioritySurvivalistUAV towers and SAM sites last longer.
Faster ReviveSurvivalistRevive teammates faster.
Consumable DurationSurvivalistConsumables last longer.
Impact SmokesSurvivalistPop smoke when you go down.
Free ReviveSurvivalistYour first Wound repairs itself.
Numb the PainSurvivalistRevives apply Pain Killers and Smelling Salts.
Die HardSurvivalistReach an exfil in Last Stand to call it; no bleed-out in Last Stand.
Consumable StackerSurvivalistUsing a consumable that is still active adds its time, up to double.
Deep BreathSurvivalistHold your breath longer underwater.
Expedited ExtractionSurvivalistExfils arrive much faster.
Fast LearnerSurvivalistA little more Operator XP.
Fuel EconomySurvivalistVehicles burn less fuel.
LuckySurvivalistBetter odds of a useful find when you are hurt or low on supplies.
MechanicSurvivalistRefuel and repair vehicles twice as fast.
MetabolismSurvivalistSlowly win back the health a tourniquet took.
Objective OrientedSurvivalistOp reward crates come one rarity higher, up to Rare.
Plate OrganizationSurvivalistRoom for two more reserve plates; stacks with Plate Pouch.
Rad BlockerSurvivalistLess damage from radiation.
RampageSurvivalistA short Painkiller effect when you kill an enemy Operator.
RescuerSurvivalistMove faster while you drag a downed teammate.
Strong ArmSurvivalistThrow equipment farther, with a line that shows where it will land.

Reported tree model. Permanent Prestige traits are separate and do not consume this planner's ordinary points.