DMZ / FIELD TOOLS
FOB progression
A focused workspace for your next deployment.
Restore backup
Restoring a backup replaces this device's DMZ plan. Existing Multiplayer loadouts and camo notes are unaffected.
Loading your saved plan…
My FOB
0 / 34 upgrades manually marked complete.
Stations
| Station | Unlock | Purpose |
|---|---|---|
| Operators | Start | Recruit and level Active Duty Operators and spend trait points. |
| DMZ Orders | Start | Guided directives in pages, each with rewards. |
| Stash / Loadout | Start | 40 items and 12 weapons to start, shared by all operators. DMZ levels 22, 45 and 70 add 18 item slots each, levels 35 and 60 add 6 weapon slots. |
| Firing Range | Start | Targets from under 10 m out past 100 m. |
| Survival Kits | Start | Themed loot packs that stack until you open them. |
| Bounty Leaderboard | Start | Top 50 Most Wanted and Top 50 hunters, updated weekly. |
| 3D Printer | Level 2 | Craft gear and ingredients, and upgrade other stations. |
| Boss Board | 2nd Order | Buy Lieutenant intel; Commander info is free. |
| Vendor | Level 5 | Weapons and items for DMZ Cash. Stock rotates daily: one weapon and four items at first, a second weapon at level 18 and four more items at level 32. |
| Gunsmith | Level 10 | Buy weapons, attachment slots and attachments. |
| Dog Tag Case | Level 20 | Show off tags from players you took down. |
| Deploy | Start | Razor wire to the helicopter: pick a mode and infil. |
Upgrade checklist
| Complete | Upgrade / benefit | Prerequisite | Cost |
|---|---|---|---|
| Bank Upgrade IIncreases the amount of cash your bank can hold to $250,000. | From the start | 20,000 cashNo materials listed | |
| Bank Upgrade IIIncreases the amount of cash your bank can hold to $500,000. | After Bank Upgrade I | 50,000 cashNo materials listed | |
| Bank Upgrade IIIIncreases the amount of cash your bank can hold to $1 million. | After Bank Upgrade II | 100,000 cash5 × Infantry Invasion Plans | |
| Bank Upgrade IVIncreases the amount of cash your bank can hold to $2 million. | After Bank Upgrade III | 200,000 cash5 × Ballistic Flight Logs · 5 × Regional Combat Notes | |
| Bank Upgrade VIncreases the amount of cash your bank can hold to $5 million. | After Bank Upgrade IV | 500,000 cash10 × Degraded Execution Footage | |
| Bank Upgrade VIIncreases the amount of cash your bank can hold to $10 million. | After Bank Upgrade V | 500,000 cash10 × Nuclear Program Files · 10 × Encrypted Archive | |
| Bank Upgrade VIIIncreases the amount of cash your bank can hold to $25 million. | After Bank Upgrade VI | 500,000 cash10 × W.M.D Manifest | |
| Bank Upgrade VIIIIncreases the amount of cash your bank can hold to $50 million. | After Bank Upgrade VII | 500,000 cash10 × Foreign Intelligence Targets · 10 × Cipher Code Ledger | |
| Bank Upgrade IXIncreases the amount of cash your bank can hold to $100 million. | After Bank Upgrade VIII | 500,000 cash10 × Sanctioned Assassination List | |
| Bank Upgrade XIncreases the amount of cash your bank can hold to $250 million. | After Bank Upgrade IX | 500,000 cash10 × Gold Bar | |
| Bank Upgrade XIIncreases the amount of cash your bank can hold to $500 million. | After Bank Upgrade X | 500,000 cash10 × Gold Skull | |
| Bank Upgrade XIIIncreases the amount of cash your bank can hold to $1 billion. | After Bank Upgrade XI | 0 cash20 × Gold Bar · 20 × Gold Skull · 3 × Irradiated Container · 3 × Fulton Drop Marker | |
| Bank Upgrade XIIIIncreases the amount of cash your bank can hold to $2 billion. | After Bank Upgrade XII | 0 cash1 × Reactor DRC Locker · 1 × Shopping DRC Locker · 1 × Air Base DRC Weapons Locker · 5 × Door Breacher Charge | |
| Dog Tag Case Upgrade IIncreases Dog Tag Case storage capacity by 20. | Once the Dog Tag Case is unlocked | 10,000 cash10 × Rigid Synthetics · 10 × Biomaterials | |
| Dog Tag Case Upgrade IIIncreases Dog Tag Case storage capacity by 20. | After Dog Tag Case Upgrade I | 50,000 cash20 × Detonators · 10 × Nylon Cloth · 5 × Power Regulator | |
| Dog Tag Case Upgrade IIIIncreases Dog Tag Case storage capacity by 20. | After Dog Tag Case Upgrade II | 100,000 cash10 × Printed Circuit Board · 10 × Structural Alloy · 5 × Power Regulator | |
| Dog Tag Case Upgrade IVIncreases Dog Tag Case storage capacity by 20. | After Dog Tag Case Upgrade III | 200,000 cash20 × CPU · 10 × Stabilized Reagents · 5 × Experimental Compounds | |
| Epic Ingredient PrintingUnlocks access to higher-rarity crafting materials. | From the start | 100,000 cash10 × Binding Catalyst · 10 × Printed Circuit Board · 5 × Military Composites | |
| Gunsmith Upgrade IReduces the cost of Gunsmith purchases by 5%. | Once the Gunsmith is unlocked | 50,000 cash20 × Reactive Metals · 10 × CPU · 5 × Power Regulator | |
| Gunsmith Upgrade IIReduces the cost of Gunsmith purchases by 5%. | After Gunsmith Upgrade I | 100,000 cash20 × Nitro Compounds · 10 × Comms Module · 10 × Military Composites | |
| MIA Recovery Discount IReduces the cost of recovering an operator who is Missing In Action by 5%. | From the start | 0 cash5 × Regional Combat Notes · 10 × Control Unit · 10 × Rigid Synthetics | |
| MIA Recovery Discount IIReduces the cost of recovering an operator who is Missing In Action by 5%. | After MIA Recovery Discount I | 0 cash5 × Nuclear Program Files · 10 × Binding Catalyst · 10 × Nitro Compounds · 5 × Degraded Execution Footage | |
| MIA Recovery Discount IIIReduces the cost of recovering an operator who is Missing In Action by 5%. | After MIA Recovery Discount II | 0 cash5 × W.M.D Manifest · 5 × Foreign Intelligence Targets · 10 × Power Regulator · 10 × Comms Module | |
| MIA Recovery Discount IVReduces the cost of recovering an operator who is Missing In Action by 5%. | After MIA Recovery Discount III | 0 cash5 × Sanctioned Assassination List · 30 × Ballistic Fabric · 30 × Nylon Laminate · 10 × Prototype RF Module | |
| Stash Item Upgrade IIncreases Stash item capacity by 18. | From the start | 10,000 cash10 × Rigid Synthetics · 10 × Electronic Sensors | |
| Stash Item Upgrade IIIncreases Stash item capacity by 18. | After Stash Item Upgrade I | 50,000 cash20 × Detonators · 10 × Nylon Cloth · 5 × Power Regulator | |
| Stash Item Upgrade IIIIncreases Stash item capacity by 18. | After Stash Item Upgrade II | 100,000 cash20 × Binding Catalyst · 20 × Stock Rod · 10 × Alloyed Plating | |
| Stash Item Upgrade IVIncreases Stash item capacity by 18. | After Stash Item Upgrade III | 0 cash5 × Gold Skull · 30 × Alloyed Plating · 10 × Experimental Compounds · 30 × Turned Components | |
| Stash Weapon Upgrade IIncreases Stash weapon capacity by 6. | From the start | 50,000 cash20 × Reactive Metals · 10 × Stock Rod · 5 × Comms Module | |
| Stash Weapon Upgrade IIIncreases Stash weapon capacity by 6. | After Stash Weapon Upgrade I | 100,000 cash20 × Structural Alloy · 20 × High-Tenacity Fibers · 10 × Turned Components | |
| Stash Weapon Upgrade IIIIncreases Stash weapon capacity by 6. | After Stash Weapon Upgrade II | 0 cash5 × Gold Bar · 30 × Stabilized Reagents · 30 × Volatile Explosives · 10 × Nano-Structured Alloy | |
| Uncommon Ingredient PrintingUnlocks access to higher-rarity crafting materials. | From the start | 50,000 cash20 × Biomaterials · 10 × High-Tenacity Fibers · 5 × Comms Module | |
| Vendor Item Upgrade IUnlocks additional purchase options at the vendor. | Once the Vendor is unlocked and Bank Upgrade II is built | 0 cash20 × Electronic Sensors · 10 × CPU · 10 × Printed Circuit Board · 2 × Prototype RF Module | |
| Vendor Item Upgrade IIUnlocks additional purchase options at the vendor. | After Vendor Item Upgrade I | 0 cash20 × Control Unit · 10 × High-Tenacity Fibers · 10 × Nylon Cloth · 2 × Nano-Structured Alloy |
Next level rewards
Official launch progression record. Your manually entered level selects the next milestones.
| Level | Unlocks |
|---|---|
| 2 | 3D PrinterRecipeUnlocks the 3D Printer and the ability to print Gear, Backpacks, Consumables, and Upgrades1-Plate Armor VestRecipeBandageRecipeSmall BackpackRecipeMedkitRecipe2-Plate Armor VestRecipeMedium BackpackRecipe |
| 3 | Sedative InhalerRecipe |
| 4 | ReeceOperator SkinReeceTacticalsStation UpgradeUnlocks the ability to print TacticalsSmoke GrenadeRecipeConcussion GrenadeRecipe |
| 5 | VendorStation Unlocked |
| 6 | Rigid Synthetics x2Uncommon IngredientsBasic Armor KitUncommon ConsumableContains 2-Plate Carriers and an Armor Box |
| 7 | LethalsStation UpgradeUnlocks the ability to print LethalsFrag GrenadeRecipeThrowing KnifeRecipe |
| 8 | Restock KitContains Medium Backpacks, a Munitions Box and an Armor Box |
| 9 | CoffeyOperator SkinCoffeySnapshot GrenadeRecipe |
| 10 | GunsmithStation UnlockedUnlocks Gunsmith. Enables the ability to purchase weapons for any owned Weapon Manuals, and modify or upgrade weapons using unlocked attachments |
| 11 | Reactive Metals x2Uncommon IngredientsBasic Triage KitUncommon ConsumableUncommon Consumable - Contains Bandages, a Med Kit, Painkillers, and Radiation Blockers |
| 12 | Field UpgradesStation UpgradeUnlocks the ability to print Field UpgradesAmmo BoxRecipeSpotter ScopeRecipe |
| 13 | UAVEpic Fire Support |
Operator Prestige gear and cash requirements
| Prestige | Rarity | Weapon slots | Cash |
|---|---|---|---|
| 1 | Rare or better | 3 | 200,000 |
| 2 | Epic | 4 | 300,000 |
| 3+ | Legendary | 4 | 500,000 |
Requires 18 trait points and an Operator who is not MIA. Required equipment and cash are consumed; ordinary traits reset.

















