Illuminate
Voteless
- Size
- Small
- Main armour
- Unarmored
- Flying
- Not sourced
Weak spots
Head
Filled dots are parts your selected penetration reaches. ★ = destroying the part kills the enemy.
Part table
| Part | Armour | Fatal | Damage multiplier | Notes |
|---|---|---|---|---|
| Main | Unarmored | Yes | Not sourced | |
| Head | Very Light | Yes | Not sourced | |
| Upper arms | Unarmored | No | Not sourced | |
| Legs | Unarmored | Yes | Not sourced |
Damage multipliers stay blank until there's a verifiable source. We don't estimate them.
Counters: weapons and armour
Easiest fatal spot
Main · Unarmored
Full damage needs Very Light+
Main body
Unarmored armour
Full damage needs Very Light+
Weapons that work
Its main body is Unarmored, so every weapon with listed penetration does full damage. Pick for crowd control, ammo and rate of fire; aim for: head.
Armour to wear
It deals: Melee.
No armour passive resists melee damage directly. A higher armour rating cuts all damage taken (heavy armour takes ×0.75, light ×1.25).
Patch history
6.1.017 Mar 2026
This time, the Illuminate have put new pieces on the board. Illuminate Appropriators have made themselves known–shielded, powerful, and arriving in Illuminate Fleets, as well as hordes of Fleshmobs and Voteless.
6.1.017 Mar 2026· Patch Highlights
The Mindless Masses are set on taking over swaths of territory, with fewer Illuminates units deploying vast hordes of voteless and fleshmobs.
01.003.00013 May 2025· New Illuminate Enemies
Stingray: Jetfighters that provide Illuminate support from the sky, targeting Helldivers and lining up devastating strafing runs. Crescent Overseer: Has the ability to lay barrages on Helldivers in cover. Fleshmob: A failed Illuminate experiment made up of Voteless parts turned into a brute battlefield force that the Helldivers must work hard to destroy.
01.002.00113 Dec 2024· New colony missions
Omens of Tyranny is bringing the fight into the streets, with new mission areas inside Super Earth’s many colonies. But it won’t be easy. Gone are the wide open spaces that Helldivers are accustomed to fighting in. Cities mean closer quarters, dark alleys, and forked paths where one wrong turn means meeting a horde of Voteless to liberate.