Automatons
Trooper
- Size
- Small
- Main armour
- Unarmored
- Flying
- Not sourced
Weak spots
Head; grenades and headshots reliably one-shot light Automatons
Filled dots are parts your selected penetration reaches. ★ = destroying the part kills the enemy.
Part table
| Part | Armour | Fatal | Damage multiplier | Notes |
|---|---|---|---|---|
| Main | Unarmored | Yes | Not sourced | |
| Head | Unarmored | Yes | Not sourced | |
| Torso | Unarmored | Yes | Not sourced | |
| Arms | Unarmored | No | Not sourced | Shooting off the gun arm leaves it melee-only. |
| Legs | Unarmored | Yes | Not sourced |
Damage multipliers stay blank until there's a verifiable source. We don't estimate them.
Counters: weapons and armour
Easiest fatal spot
Main · Unarmored
Full damage needs Very Light+
Main body
Unarmored armour
Full damage needs Very Light+
Weapons that work
Its main body is Unarmored, so every weapon with listed penetration does full damage. Pick for crowd control, ammo and rate of fire; aim for: head; grenades and headshots reliably one-shot light automatons.
Armour to wear
It deals: Ballistic, Explosive, Melee.
Concussive Padding, Grenadier50% explosive
Provides 50% resistance to explosive damage. Increases initial inventory and holding capacity of throwables by +2.
Concussive Padding, Hazmat50% explosive
Provides 50% resistance to explosive damage. Provides 25% resistance to gas damage and effects. Sidearm recoil reduced by 30%.
Concussive Padding, Reinforced50% explosive
Provides 50% resistance to explosive damage. Provides a higher armor rating.
Patch history
Not mentioned in the official patch notes we hold (last 100 posts).