Illuminate
Stingray
- Size
- Large
- Main armour
- Medium
- Flying
- Yes
Weak spots
No verified weak-spot information yet.
Filled dots are parts your selected penetration reaches. ★ = destroying the part kills the enemy.
Part table
| Part | Armour | Fatal | Damage multiplier | Notes |
|---|---|---|---|---|
| Main | Medium | Yes | Not sourced | |
| Gun ports | Medium | No | Not sourced |
Damage multipliers stay blank until there's a verifiable source. We don't estimate them.
Counters: weapons and armour
Easiest fatal spot
Main · Medium
Full damage needs Heavy+
Main body
Medium armour
Full damage needs Heavy+
Weapons that work
Support weapon
Full damage anywhere, including the main body (26)
- MS-11 Solo SiloAnti-Tank V
- 40-K MeltagunAnti-Tank III
- ARC-3 Arc ThrowerAnti-Tank III
- B/MD C4 PackAnti-Tank III
- FAF-14 SpearAnti-Tank III
- CQC-20 Breaching HammerAnti-Tank II
- EAT-17 Expendable Anti-TankAnti-Tank II
- EAT-411 LevellerAnti-Tank II
65% damage on the main (5)
- CQC-1 One True FlagMedium
- GL-21 Grenade LauncherMedium
- M-1000 MaxigunMedium
- MG-43 Machine GunMedium
- RL-77 Airburst Rocket LauncherMedium
Primary
Full damage anywhere, including the main body (4)
- FLAM-66 TorcherHeavy
- LAS-17 Double-Edge SickleLight to Heavy
- R-36 EruptorHeavy
- SMG/FLAM-34 StokerLight / Heavy
65% damage on the main (27)
- AR-11 ArbitratorLight / Medium
- AR-2 CoyoteMedium
- AR-23P Liberator PenetratorMedium
- AR-32 PacifierMedium
- AR/GL-21 One-TwoLight / Medium
- ARC-12 BlitzerMedium
- BR-14 AdjudicatorMedium
- CB-9 Exploding CrossbowMedium
Secondary
Full damage anywhere, including the main body (7)
- P-34 BreacherAnti-Tank III
- GP-20 UltimatumAnti-Tank II
- P-33 Missile PistolAnti-Tank I
- P-35 Re-EducatorHeavy
- P-4 SenatorHeavy
- P-72 CrisperHeavy
- P/40-K Bolt PistolHeavy
65% damage on the main (12)
- CQC-19 Stun LanceMedium
- CQC-2 SaberMedium
- CQC-30 Stun BatonMedium
- CQC-42 MacheteMedium
- CQC-5 Combat HatchetMedium
- CQC-73 Entrenchment ToolMedium
- GP-31 Grenade PistolMedium
- LAS-58 TalonMedium
Throwable
Full damage anywhere, including the main body (14)
- G-123 ThermiteAnti-Tank III
- G-142 PyrotechAnti-Tank III
- G/40-K Melta MineAnti-Tank III
- G-109 UrchinAnti-Tank II
- G-23 StunAnti-Tank II
- G-4 GasAnti-Tank II
- G-48 Giga GrenadeAnti-Tank I
- G-60 Anti-Tank SeekerAnti-Tank I
65% damage on the main (5)
- G-10 IncendiaryMedium
- G-13 Incendiary ImpactMedium
- G-6 FragMedium
- G-7 PineappleMedium
- K-2 Throwing KnifeMedium
Armour to wear
It deals: Ballistic, Explosive.
Concussive Padding, Grenadier50% explosive
Provides 50% resistance to explosive damage. Increases initial inventory and holding capacity of throwables by +2.
Concussive Padding, Hazmat50% explosive
Provides 50% resistance to explosive damage. Provides 25% resistance to gas damage and effects. Sidearm recoil reduced by 30%.
Concussive Padding, Reinforced50% explosive
Provides 50% resistance to explosive damage. Provides a higher armor rating.
Patch history
01.003.10110 Jun 2025· Fixes fix
Fixed two cases where the Stingray enemy would appear to stop or teleport on death
01.003.00220 May 2025· Overview fix
Audio fix for the Stingray
01.003.00220 May 2025· Fixes fix
Fixed an issue where Stingray strafing attack sounds could get stuck for a while
01.003.00013 May 2025· New Illuminate Enemies
Stingray: Jetfighters that provide Illuminate support from the sky, targeting Helldivers and lining up devastating strafing runs. Crescent Overseer: Has the ability to lay barrages on Helldivers in cover. Fleshmob: A failed Illuminate experiment made up of Voteless parts turned into a brute battlefield force that the Helldivers must work hard to destroy.