Enemy database

Terminids

Stalker

Size
Large
Main armour
Very Light
Flying
Not sourced

Weak spots

Head (very little health)

My weapon penetrates up to:
Armour by part
UnarmoredVery LightLightMediumHeavyTank IMainHeadBody armourUnderbellyWings

Filled dots are parts your selected penetration reaches. ★ = destroying the part kills the enemy.

Source:helldivers.wiki.gg/wiki/Stalker

Part table

PartArmourFatalDamage multiplierNotes
MainVery Light YesNot sourced
HeadVery Light YesNot sourced
Body armourLightNoNot sourced
UnderbellyVery Light YesNot sourced
WingsUnarmoredNoNot sourced

Damage multipliers stay blank until there's a verifiable source. We don't estimate them.

Counters: weapons and armour

Easiest fatal spot

Main · Very Light

Full damage needs Light+

Main body

Very Light armour

Full damage needs Light+

Weapons that work

Its main body is Very Light, so every weapon with listed penetration does full damage. Pick for crowd control, ammo and rate of fire; aim for: head (very little health).

Source:Weapon penetration: helldivers.wiki.gg · damage rule

Armour to wear

It deals: Melee.

No armour passive resists melee damage directly. A higher armour rating cuts all damage taken (heavy armour takes ×0.75, light ×1.25).

Source:Armour passives: helldivers.wiki.gg

Patch history

  • 5.0.02 Dec 2025· Enemies

    Stalker

  • 01.003.10110 Jun 2025· Enemies up

    Previously, simply being within 200 meters of certain spawner types—such as flying enemy spawners, Stalker lairs, or inside Terminid locations—would trigger immediate enemy spawns and reveal your location. This update shifts detection to a more logical, line-of-sight or alert-based system, reducing arbitrary auto-detection mechanics and improving stealth gameplay

  • 01.002.1014 Feb 2025· Fixes fix

    Fixed a small visual bug with the Stalker’s tongue (you don’t want to know what it took to fix it)

Source:Official Steam announcements Wiki page