Terminids
Stalker
- Size
- Large
- Main armour
- Very Light
- Flying
- Not sourced
Weak spots
Head (very little health)
Filled dots are parts your selected penetration reaches. ★ = destroying the part kills the enemy.
Part table
| Part | Armour | Fatal | Damage multiplier | Notes |
|---|---|---|---|---|
| Main | Very Light | Yes | Not sourced | |
| Head | Very Light | Yes | Not sourced | |
| Body armour | Light | No | Not sourced | |
| Underbelly | Very Light | Yes | Not sourced | |
| Wings | Unarmored | No | Not sourced |
Damage multipliers stay blank until there's a verifiable source. We don't estimate them.
Counters: weapons and armour
Easiest fatal spot
Main · Very Light
Full damage needs Light+
Main body
Very Light armour
Full damage needs Light+
Weapons that work
Its main body is Very Light, so every weapon with listed penetration does full damage. Pick for crowd control, ammo and rate of fire; aim for: head (very little health).
Armour to wear
It deals: Melee.
No armour passive resists melee damage directly. A higher armour rating cuts all damage taken (heavy armour takes ×0.75, light ×1.25).
Patch history
5.0.02 Dec 2025· Enemies
Stalker
01.003.10110 Jun 2025· Enemies up
Previously, simply being within 200 meters of certain spawner types—such as flying enemy spawners, Stalker lairs, or inside Terminid locations—would trigger immediate enemy spawns and reveal your location. This update shifts detection to a more logical, line-of-sight or alert-based system, reducing arbitrary auto-detection mechanics and improving stealth gameplay
01.002.1014 Feb 2025· Fixes fix
Fixed a small visual bug with the Stalker’s tongue (you don’t want to know what it took to fix it)