Automatons
Shredder Tank
- Size
- Large
- Main armour
- Tank I
- Flying
- Not sourced
Weak spots
Turret heat sink and rear engine bay
Filled dots are parts your selected penetration reaches. ★ = destroying the part kills the enemy.
Part table
| Part | Armour | Fatal | Damage multiplier | Notes |
|---|---|---|---|---|
| Turret | Tank I | Yes | Not sourced | |
| Turret heat sink | Medium | Yes | Not sourced | 200% damage to the turret. |
| Hull | Tank I | Yes | Not sourced | |
| Engine bay | Heavy | Yes | Not sourced | 150% damage to the hull. |
| Tracks | Medium | No | Not sourced | Destroying them immobilizes it. |
Damage multipliers stay blank until there's a verifiable source. We don't estimate them.
Counters: weapons and armour
Easiest fatal spot
Turret heat sink · Medium
Full damage needs Heavy+
Main body
Tank I armour
Full damage needs Anti-Tank II+
Weapons that work
Support weapon
Full damage anywhere, including the main body (13)
- MS-11 Solo SiloAnti-Tank V
- 40-K MeltagunAnti-Tank III
- ARC-3 Arc ThrowerAnti-Tank III
- B/MD C4 PackAnti-Tank III
- FAF-14 SpearAnti-Tank III
- CQC-20 Breaching HammerAnti-Tank II
- EAT-17 Expendable Anti-TankAnti-Tank II
- EAT-411 LevellerAnti-Tank II
Full damage on the turret heat sink (13)
- CQC-9 Defoliation ToolMedium to Anti-Tank I
- PLAS-45 EpochHeavy to Anti-Tank I
- RS-422 RailgunAnti-Tank I
- S-11 SpeargunAnti-Tank I
- TX-41 SterilizerAnti-Tank I
- AC-8 AutocannonMedium or Heavy
- APW-1 Anti-Materiel RifleHeavy
- B/FLAM-80 CrematorHeavy
65% damage on the turret heat sink (5)
- CQC-1 One True FlagMedium
- GL-21 Grenade LauncherMedium
- M-1000 MaxigunMedium
- MG-43 Machine GunMedium
- RL-77 Airburst Rocket LauncherMedium
Primary
Full damage on the turret heat sink (4)
- FLAM-66 TorcherHeavy
- LAS-17 Double-Edge SickleLight to Heavy
- R-36 EruptorHeavy
- SMG/FLAM-34 StokerLight / Heavy
65% damage on the turret heat sink (27)
- AR-11 ArbitratorLight / Medium
- AR-2 CoyoteMedium
- AR-23P Liberator PenetratorMedium
- AR-32 PacifierMedium
- AR/GL-21 One-TwoLight / Medium
- ARC-12 BlitzerMedium
- BR-14 AdjudicatorMedium
- CB-9 Exploding CrossbowMedium
Secondary
Full damage anywhere, including the main body (2)
- P-34 BreacherAnti-Tank III
- GP-20 UltimatumAnti-Tank II
Full damage on the turret heat sink (5)
- P-33 Missile PistolAnti-Tank I
- P-35 Re-EducatorHeavy
- P-4 SenatorHeavy
- P-72 CrisperHeavy
- P/40-K Bolt PistolHeavy
65% damage on the turret heat sink (12)
- CQC-19 Stun LanceMedium
- CQC-2 SaberMedium
- CQC-30 Stun BatonMedium
- CQC-42 MacheteMedium
- CQC-5 Combat HatchetMedium
- CQC-73 Entrenchment ToolMedium
- GP-31 Grenade PistolMedium
- LAS-58 TalonMedium
Throwable
Full damage anywhere, including the main body (6)
- G-123 ThermiteAnti-Tank III
- G-142 PyrotechAnti-Tank III
- G/40-K Melta MineAnti-Tank III
- G-109 UrchinAnti-Tank II
- G-23 StunAnti-Tank II
- G-4 GasAnti-Tank II
Full damage on the turret heat sink (8)
- G-48 Giga GrenadeAnti-Tank I
- G-60 Anti-Tank SeekerAnti-Tank I
- TM-1 Lure MineAnti-Tank I
- G-12 High ExplosiveHeavy
- G-16 ImpactHeavy
- G-31 ArcHeavy
- G-50 SeekerHeavy
- TED-63 DynamiteHeavy
65% damage on the turret heat sink (5)
- G-10 IncendiaryMedium
- G-13 Incendiary ImpactMedium
- G-6 FragMedium
- G-7 PineappleMedium
- K-2 Throwing KnifeMedium
Armour to wear
It deals: Ballistic, Explosive.
Concussive Padding, Grenadier50% explosive
Provides 50% resistance to explosive damage. Increases initial inventory and holding capacity of throwables by +2.
Concussive Padding, Hazmat50% explosive
Provides 50% resistance to explosive damage. Provides 25% resistance to gas damage and effects. Sidearm recoil reduced by 30%.
Concussive Padding, Reinforced50% explosive
Provides 50% resistance to explosive damage. Provides a higher armor rating.
Patch history
6.2.228 Apr 2026· Terminids
Shredder Tank turret