Automatons
Scout Strider
- Size
- Large
- Main armour
- Heavy
- Flying
- Not sourced
Weak spots
Waist (Medium) or the Trooper pilot
Filled dots are parts your selected penetration reaches. ★ = destroying the part kills the enemy.
Part table
| Part | Armour | Fatal | Damage multiplier | Notes |
|---|---|---|---|---|
| Main | Heavy | Yes | Not sourced | |
| Pilot | Unarmored | Yes | Not sourced | Killing the pilot destroys the vehicle. |
| Front plate | Heavy | Yes | Not sourced | Protects the pilot from the front. |
| Waist | Medium | Yes | Not sourced | Destroying it ejects the pilot. |
| Legs | Light | Yes | Not sourced |
Damage multipliers stay blank until there's a verifiable source. We don't estimate them.
Counters: weapons and armour
Easiest fatal spot
Pilot · Unarmored
Full damage needs Very Light+
Main body
Heavy armour
Full damage needs Anti-Tank I+
Weapons that work
Support weapon
Full damage anywhere, including the main body (18)
- MS-11 Solo SiloAnti-Tank V
- 40-K MeltagunAnti-Tank III
- ARC-3 Arc ThrowerAnti-Tank III
- B/MD C4 PackAnti-Tank III
- FAF-14 SpearAnti-Tank III
- CQC-20 Breaching HammerAnti-Tank II
- EAT-17 Expendable Anti-TankAnti-Tank II
- EAT-411 LevellerAnti-Tank II
Full damage on the pilot (15)
- AC-8 AutocannonMedium or Heavy
- APW-1 Anti-Materiel RifleHeavy
- B/FLAM-80 CrematorHeavy
- FLAM-40 FlamethrowerHeavy
- GL-28 Belt-Fed Grenade LauncherHeavy
- GL-52 De-EscalatorHeavy
- LAS-98 Laser CannonHeavy
- MG-206 Heavy Machine GunHeavy
Primary
Full damage on the pilot (55)
- FLAM-66 TorcherHeavy
- LAS-17 Double-Edge SickleLight to Heavy
- R-36 EruptorHeavy
- SMG/FLAM-34 StokerLight / Heavy
- AR-11 ArbitratorLight / Medium
- AR-2 CoyoteMedium
- AR-23P Liberator PenetratorMedium
- AR-32 PacifierMedium
Secondary
Full damage anywhere, including the main body (3)
- P-34 BreacherAnti-Tank III
- GP-20 UltimatumAnti-Tank II
- P-33 Missile PistolAnti-Tank I
Full damage on the pilot (21)
- P-35 Re-EducatorHeavy
- P-4 SenatorHeavy
- P-72 CrisperHeavy
- P/40-K Bolt PistolHeavy
- CQC-19 Stun LanceMedium
- CQC-2 SaberMedium
- CQC-30 Stun BatonMedium
- CQC-42 MacheteMedium
Throwable
Full damage anywhere, including the main body (9)
- G-123 ThermiteAnti-Tank III
- G-142 PyrotechAnti-Tank III
- G/40-K Melta MineAnti-Tank III
- G-109 UrchinAnti-Tank II
- G-23 StunAnti-Tank II
- G-4 GasAnti-Tank II
- G-48 Giga GrenadeAnti-Tank I
- G-60 Anti-Tank SeekerAnti-Tank I
Full damage on the pilot (10)
- G-12 High ExplosiveHeavy
- G-16 ImpactHeavy
- G-31 ArcHeavy
- G-50 SeekerHeavy
- TED-63 DynamiteHeavy
- G-10 IncendiaryMedium
- G-13 Incendiary ImpactMedium
- G-6 FragMedium
65% damage on the pilot (1)
- G-8 ImmolationUnarmored
Armour to wear
It deals: Ballistic, Melee.
No armour passive resists ballistic or melee damage directly. A higher armour rating cuts all damage taken (heavy armour takes ×0.75, light ×1.25).
Patch history
01.003.20015 Jul 2025· Automatons
Scout strider
01.002.00113 Dec 2024· Gameplay
Automatons Reinforced Scout Strider
01.002.00113 Dec 2024· Gameplay up
Increased the minimum range for Reinforced Scout Strider rocket launches
01.002.00113 Dec 2024· Gameplay
The Reinforced Scout Strider will now stand in place before launching its rockets
01.002.00113 Dec 2024· Gameplay up
The rockets on the side of the Reinforced Scout Strider should now explode with more consistency when shot by players
01.002.00113 Dec 2024· Fixes
The Reinforced Scout Strider does not telegraph its rocket attacks
01.002.00113 Dec 2024· Fixes up
The minimum range for rocket launches by the Reinforced Scout Strider has been increased
01.002.00113 Dec 2024· Fixes
The Reinforced Scout Strider will now pause before initiating a rocket launch
01.002.00113 Dec 2024· Fixes up
The side rockets of the Reinforced Scout Strider now explode more reliably when hit by players