Enemy database

Automatons

Rocket Devastator

Size
Medium
Main armour
Light
Flying
Not sourced

Weak spots

Head and stomach; rocket pods can be destroyed with any weapon

My weapon penetrates up to:
Armour by part
UnarmoredVery LightLightMediumHeavyTank IMainHeadTorsoStomachPelvisLegsRocket pods

Filled dots are parts your selected penetration reaches. ★ = destroying the part kills the enemy.

Source:helldivers.wiki.gg/wiki/Rocket_Devastator

Part table

PartArmourFatalDamage multiplierNotes
MainLight YesNot sourced
HeadVery Light YesNot sourced
TorsoMedium YesNot sourced
StomachVery Light YesNot sourced
PelvisVery Light YesNot sourced
LegsLight YesNot sourced
Rocket podsVery LightNoNot sourcedDestroying them essentially reduces it to a Devastator.

Damage multipliers stay blank until there's a verifiable source. We don't estimate them.

Counters: weapons and armour

Easiest fatal spot

Head · Very Light

Full damage needs Light+

Main body

Light armour

Full damage needs Medium+

Weapons that work

Support weapon

Full damage anywhere, including the main body (31)

  • MS-11 Solo SiloAnti-Tank V
  • 40-K MeltagunAnti-Tank III
  • ARC-3 Arc ThrowerAnti-Tank III
  • B/MD C4 PackAnti-Tank III
  • FAF-14 SpearAnti-Tank III
  • CQC-20 Breaching HammerAnti-Tank II
  • EAT-17 Expendable Anti-TankAnti-Tank II
  • EAT-411 LevellerAnti-Tank II

Full damage on the head (2)

  • M-105 StalwartLight
  • MGX-42 Bullet StormLight

Primary

Full damage anywhere, including the main body (31)

  • FLAM-66 TorcherHeavy
  • LAS-17 Double-Edge SickleLight to Heavy
  • R-36 EruptorHeavy
  • SMG/FLAM-34 StokerLight / Heavy
  • AR-11 ArbitratorLight / Medium
  • AR-2 CoyoteMedium
  • AR-23P Liberator PenetratorMedium
  • AR-32 PacifierMedium

Full damage on the head (24)

  • AR-23 LiberatorLight
  • AR-23A Liberator CarbineLight
  • AR-23C Liberator ConcussiveLight
  • AR-59 SuppressorLight
  • AR-61 TenderizerLight
  • LAS-13 TridentLight
  • LAS-16 SickleLight
  • LAS-5 ScytheLight

Secondary

Full damage anywhere, including the main body (19)

  • P-34 BreacherAnti-Tank III
  • GP-20 UltimatumAnti-Tank II
  • P-33 Missile PistolAnti-Tank I
  • P-35 Re-EducatorHeavy
  • P-4 SenatorHeavy
  • P-72 CrisperHeavy
  • P/40-K Bolt PistolHeavy
  • CQC-19 Stun LanceMedium

Full damage on the head (5)

  • LAS-7 DaggerLight
  • M6C/SOCOM PistolLight
  • P-19 RedeemerLight
  • P-2 PeacemakerLight
  • SG-22 BushwhackerLight

Throwable

Full damage anywhere, including the main body (19)

  • G-123 ThermiteAnti-Tank III
  • G-142 PyrotechAnti-Tank III
  • G/40-K Melta MineAnti-Tank III
  • G-109 UrchinAnti-Tank II
  • G-23 StunAnti-Tank II
  • G-4 GasAnti-Tank II
  • G-48 Giga GrenadeAnti-Tank I
  • G-60 Anti-Tank SeekerAnti-Tank I

Source:Weapon penetration: helldivers.wiki.gg · damage rule

Armour to wear

It deals: Ballistic, Explosive, Melee.

  • Concussive Padding, Grenadier50% explosive

    Provides 50% resistance to explosive damage. Increases initial inventory and holding capacity of throwables by +2.

  • Concussive Padding, Hazmat50% explosive

    Provides 50% resistance to explosive damage. Provides 25% resistance to gas damage and effects. Sidearm recoil reduced by 30%.

  • Concussive Padding, Reinforced50% explosive

    Provides 50% resistance to explosive damage. Provides a higher armor rating.

Source:Armour passives: helldivers.wiki.gg

Patch history

  • 6.2.228 Apr 2026· Terminids

    Rocket Devastator

  • 6.0.13 Feb 2026· Automatons

    Rocket Devastator

Source:Official Steam announcements Wiki page