Enemy database

Terminids

Hunter

Size
Small
Main armour
Unarmored
Flying
Not sourced

Weak spots

Head

My weapon penetrates up to:
Armour by part
UnarmoredVery LightLightMediumHeavyTank IMainHeadClawsLegsWings

Filled dots are parts your selected penetration reaches. ★ = destroying the part kills the enemy.

Source:helldivers.wiki.gg/wiki/Hunter

Part table

PartArmourFatalDamage multiplierNotes
MainUnarmored YesNot sourced
HeadUnarmored YesNot sourced
ClawsUnarmoredNoNot sourced
LegsUnarmoredNoNot sourcedHitting legs slows it and stops pounces.
WingsUnarmoredNoNot sourced

Damage multipliers stay blank until there's a verifiable source. We don't estimate them.

Counters: weapons and armour

Easiest fatal spot

Main · Unarmored

Full damage needs Very Light+

Main body

Unarmored armour

Full damage needs Very Light+

Weapons that work

Its main body is Unarmored, so every weapon with listed penetration does full damage. Pick for crowd control, ammo and rate of fire; aim for: head.

Source:Weapon penetration: helldivers.wiki.gg · damage rule

Armour to wear

It deals: Melee, Acid.

  • Acclimated50% acid

    Provides 50% resistance to fire, gas, acid, and electrical damage.

  • Desert Stormer40% acid

    Provides 40% resistance to fire, gas, acid, and electrical damage. Increases throwing range by 20%.

Source:Armour passives: helldivers.wiki.gg

Patch history

Not mentioned in the official patch notes we hold (last 100 posts).

Source:Official Steam announcements Wiki page