Enemy database

Automatons

Hulk Bruiser

Size
Large
Main armour
Heavy
Flying
Not sourced

Weak spots

Glowing heat sink on the back; head (250 HP, fatal)

My weapon penetrates up to:
Armour by part
UnarmoredVery LightLightMediumHeavyTank IMainHeadHeat sinkArmsLegs

Filled dots are parts your selected penetration reaches. ★ = destroying the part kills the enemy.

Source:helldivers.wiki.gg/wiki/Hulk_Bruiser

Part table

PartArmourFatalDamage multiplierNotes
MainHeavy YesNot sourced
HeadHeavy YesNot sourced250 HP.
Heat sinkVery Light YesNot sourcedDestroying it starts a bleed-out.
ArmsHeavyNoNot sourcedDestroying one drops that weapon.
LegsHeavyNoNot sourcedOne leg cripples it; both legs kill it.

Damage multipliers stay blank until there's a verifiable source. We don't estimate them.

Counters: weapons and armour

Easiest fatal spot

Heat sink · Very Light

Full damage needs Light+

Main body

Heavy armour

Full damage needs Anti-Tank I+

Weapons that work

Support weapon

Full damage anywhere, including the main body (18)

  • MS-11 Solo SiloAnti-Tank V
  • 40-K MeltagunAnti-Tank III
  • ARC-3 Arc ThrowerAnti-Tank III
  • B/MD C4 PackAnti-Tank III
  • FAF-14 SpearAnti-Tank III
  • CQC-20 Breaching HammerAnti-Tank II
  • EAT-17 Expendable Anti-TankAnti-Tank II
  • EAT-411 LevellerAnti-Tank II

Full damage on the heat sink (15)

  • AC-8 AutocannonMedium or Heavy
  • APW-1 Anti-Materiel RifleHeavy
  • B/FLAM-80 CrematorHeavy
  • FLAM-40 FlamethrowerHeavy
  • GL-28 Belt-Fed Grenade LauncherHeavy
  • GL-52 De-EscalatorHeavy
  • LAS-98 Laser CannonHeavy
  • MG-206 Heavy Machine GunHeavy

Primary

Full damage on the heat sink (55)

  • FLAM-66 TorcherHeavy
  • LAS-17 Double-Edge SickleLight to Heavy
  • R-36 EruptorHeavy
  • SMG/FLAM-34 StokerLight / Heavy
  • AR-11 ArbitratorLight / Medium
  • AR-2 CoyoteMedium
  • AR-23P Liberator PenetratorMedium
  • AR-32 PacifierMedium

Secondary

Full damage anywhere, including the main body (3)

  • P-34 BreacherAnti-Tank III
  • GP-20 UltimatumAnti-Tank II
  • P-33 Missile PistolAnti-Tank I

Full damage on the heat sink (21)

  • P-35 Re-EducatorHeavy
  • P-4 SenatorHeavy
  • P-72 CrisperHeavy
  • P/40-K Bolt PistolHeavy
  • CQC-19 Stun LanceMedium
  • CQC-2 SaberMedium
  • CQC-30 Stun BatonMedium
  • CQC-42 MacheteMedium

Throwable

Full damage anywhere, including the main body (9)

  • G-123 ThermiteAnti-Tank III
  • G-142 PyrotechAnti-Tank III
  • G/40-K Melta MineAnti-Tank III
  • G-109 UrchinAnti-Tank II
  • G-23 StunAnti-Tank II
  • G-4 GasAnti-Tank II
  • G-48 Giga GrenadeAnti-Tank I
  • G-60 Anti-Tank SeekerAnti-Tank I

Full damage on the heat sink (10)

  • G-12 High ExplosiveHeavy
  • G-16 ImpactHeavy
  • G-31 ArcHeavy
  • G-50 SeekerHeavy
  • TED-63 DynamiteHeavy
  • G-10 IncendiaryMedium
  • G-13 Incendiary ImpactMedium
  • G-6 FragMedium

Source:Weapon penetration: helldivers.wiki.gg · damage rule

Armour to wear

It deals: Ballistic, Explosive, Melee.

  • Concussive Padding, Grenadier50% explosive

    Provides 50% resistance to explosive damage. Increases initial inventory and holding capacity of throwables by +2.

  • Concussive Padding, Hazmat50% explosive

    Provides 50% resistance to explosive damage. Provides 25% resistance to gas damage and effects. Sidearm recoil reduced by 30%.

  • Concussive Padding, Reinforced50% explosive

    Provides 50% resistance to explosive damage. Provides a higher armor rating.

Source:Armour passives: helldivers.wiki.gg

Patch history

  • 6.0.13 Feb 2026· Automatons

    Hulk Bruiser

Source:Official Steam announcements Wiki page