Terminids
Hive Guard
- Size
- Medium
- Main armour
- Light
- Flying
- Not sourced
Weak spots
Gap between the front legs and head; Medium-armoured head
Filled dots are parts your selected penetration reaches. ★ = destroying the part kills the enemy.
Part table
| Part | Armour | Fatal | Damage multiplier | Notes |
|---|---|---|---|---|
| Main | Light | Yes | Not sourced | |
| Head | Medium | Yes | Not sourced | Berserk while bleeding out. |
| Claws | Very Light | No | Not sourced | Tactics text says destroying both claws kills it; the table says not fatal. |
| Frontal tarsal plates | Medium | No | Not sourced | |
| Front legs | Very Light | No | Not sourced | |
| Rear legs | Very Light | No | Not sourced |
Damage multipliers stay blank until there's a verifiable source. We don't estimate them.
Counters: weapons and armour
Easiest fatal spot
Main · Light
Full damage needs Medium+
Main body
Light armour
Full damage needs Medium+
Weapons that work
Support weapon
Full damage anywhere, including the main body (31)
- MS-11 Solo SiloAnti-Tank V
- 40-K MeltagunAnti-Tank III
- ARC-3 Arc ThrowerAnti-Tank III
- B/MD C4 PackAnti-Tank III
- FAF-14 SpearAnti-Tank III
- CQC-20 Breaching HammerAnti-Tank II
- EAT-17 Expendable Anti-TankAnti-Tank II
- EAT-411 LevellerAnti-Tank II
65% damage on the main (2)
- M-105 StalwartLight
- MGX-42 Bullet StormLight
Primary
Full damage anywhere, including the main body (31)
- FLAM-66 TorcherHeavy
- LAS-17 Double-Edge SickleLight to Heavy
- R-36 EruptorHeavy
- SMG/FLAM-34 StokerLight / Heavy
- AR-11 ArbitratorLight / Medium
- AR-2 CoyoteMedium
- AR-23P Liberator PenetratorMedium
- AR-32 PacifierMedium
65% damage on the main (24)
- AR-23 LiberatorLight
- AR-23A Liberator CarbineLight
- AR-23C Liberator ConcussiveLight
- AR-59 SuppressorLight
- AR-61 TenderizerLight
- LAS-13 TridentLight
- LAS-16 SickleLight
- LAS-5 ScytheLight
Secondary
Full damage anywhere, including the main body (19)
- P-34 BreacherAnti-Tank III
- GP-20 UltimatumAnti-Tank II
- P-33 Missile PistolAnti-Tank I
- P-35 Re-EducatorHeavy
- P-4 SenatorHeavy
- P-72 CrisperHeavy
- P/40-K Bolt PistolHeavy
- CQC-19 Stun LanceMedium
65% damage on the main (5)
- LAS-7 DaggerLight
- M6C/SOCOM PistolLight
- P-19 RedeemerLight
- P-2 PeacemakerLight
- SG-22 BushwhackerLight
Throwable
Full damage anywhere, including the main body (19)
- G-123 ThermiteAnti-Tank III
- G-142 PyrotechAnti-Tank III
- G/40-K Melta MineAnti-Tank III
- G-109 UrchinAnti-Tank II
- G-23 StunAnti-Tank II
- G-4 GasAnti-Tank II
- G-48 Giga GrenadeAnti-Tank I
- G-60 Anti-Tank SeekerAnti-Tank I
Armour to wear
It deals: Melee.
No armour passive resists melee damage directly. A higher armour rating cuts all damage taken (heavy armour takes ×0.75, light ×1.25).